Board Games

Chris Young

Chris Young @plunderbunny

297 games  

Board Games imported from BGG

A to Z [Game] BGG
other title: de A à Z / A til Å
genre: Party Game / Trivia platform: Boardgame publisher: F.X. Schmid / Fundex
Each player receives a plastic board with 25 spaces on it labeled A to Z (with X and Y sharing a space). The playing board has spaces marked 15, 30, hand and 2. Each player takes a turn moving the single pawn around the board. Once you land on a space, another player draws a card (each with 6 categories on them), looks up your die roll on that card and reads the corresponding category. If you landed on a 15 or 30 you have that many seconds to think of as many words in that category as you can and for each word you can come up with, you cover the appropriate space on your plastic board with a chip. The aim is to be first to fill all 25.

If you land on a hand, you get 15 seconds and choose another player. For every word you think of you can pull a chip off of their board that starts with the appropriate letter. If you land on the 2 space you can cover 2 spaces on your board for free (handy for Q and X, Y, Z).

The timer is obnoxiously loud by intent (very distracting) and flips over very suddenly, scaring people who aren't used to it, to mark the end of the time limit.

Basically, this is a very simple word enumerating party style game that's quick and easy to learn and frustrating for people with poor vocabularies or stalled minds.

Many years ago, while still known as Nelospelit, Tactic already used the title Ord Mani for an earlier word game; these are different games, although some similarities do exist.

Perudo [Game] BGG
other title: Animal House Liar's Dice / Blef
genre: Children's Game / Dice platform: Boardgame publisher: (Public Domain) / Endless Games (I)
Liar's Dice, a.k.a. Bluff, Perudo or Dudo, is a South American dice game in which each player is given five dice and cup to roll and hide them with. Players make successively higher declarations regarding the results of all the dice remaining in the game, e.g. "there are ten sixes". However, someone can always contest the bid. When that happens, all the dice are revealed and either the bidder or the caller loses dice, depending on who was correct. The last player with dice is the winner.

As a public domain dice game, there are a number of variants or similar games called Liar's Dice. This includes one that is often played with Poker Dice, and differs from the marketed versions in that players only declare on their own hand's value (as opposed to all dice being in play), using poker-hand values.

Phase 10 [Game] BGG
other title: Deluxe Phase 10 / Deluxe Phase 10 Collector's Edition
genre: Card Game platform: Boardgame publisher: Fundex / K&K International
A rummy-type card game where players compete to be the first to finish completing all ten phases. Phases include collecting runs of numbers, collecting certain number of a given color cards, etc. The first player to finish completing the 10th phase wins. In case of ties, the player with the fewest number of points wins.

Pirate Fluxx [Game] BGG
other title: Piraten Fluxx
genre: Card Game / Pirates platform: Boardgame publisher: Looney Labs / Pegasus Spiele
Fluxx with a pirate twist. Getting the Captain's Hat allows you to have a good bit of control, but watch out for Scurvy and Shackles, which will keep you from winning. Grab lots of Booty keepers, maybe some Ships, and expect a few new Surprise cards along the way. (From playing the game demo at Origins 2010)

A pirate themed variant of Fluxx, this game is much like the original. Simply follow the rules that are currently in play. Start by drawing a card and playing a card, but even those can be changed. There's no way to win at the begining, but once a Goal card is played, you have to play the appropriate Keeper cards in front of you or play other cards to keep them away from everyone else, like Steal a Keeper or play a new goal card to replace the old one.

New to Fluxx are the Surprise cards which can be played at any time to cancel certain plays or steal a keeper as played.

Pirates! Card Game [Game] BGG
genre: Adventure / Card Game platform: Boardgame publisher: (Self-Published)
Build your own fleet and conquer your enemy’s in an epic board game full of pirates, battles and adventures!

'Pirates!' is a board game where 2 to 6 players embark on an adventure as a young pirate captain. 'Pirates!' is played with an unique combination of cards, dice and tokens where players must seize glory as they sail the seven seas. However, unlike a game where you’re already established as a villain, 'Pirates!' starts with the barest of set-ups then sees you actually progress. Upgrading your ship and conquering new ships is the order of the day as you take down merchants and other pirates aplenty to build up your own fleet. Will you be feared and become the new Blackbeard, or thrown over board to feed the sharks by your conqueror?

In the game there is a wide variation of ships which have a different combinations of speed, cannons, crew members and cargo. Pirate cards can be used in your turn or during battle, improving your ship or giving an advantage in battles.
The goal of the game is to become the master of the oceans by conquering 7 pirate points (golden skulls). Ships are worth 1 or 2 pirate points, but pirate points are also found on adventures and fame cards. The game will also end when you conquer all your opponents ships.

Piratoons [Game] BGG
other title: Piratoons: An die Schiffe, fertig, los! / Пиратунс
genre: Nautical / Pirates platform: Boardgame publisher: ABBA Games / Act in games
Build the biggest, baddest, best Pirate ship on the high seas. Plunder your way to glory and fame!

In Piratoons, each turns begins with a treasure of boat parts and equipment being revealed. All at the same time, each Pirate rushes to allocate crew in an effort to plunder the best loot by placing their crew meeples on individual items as bids. Each piece of treasure goes to the player with the most crew invested in the item, but only after removing all tied bids. Therefore, Pirates need to stay alert for sneaky opportunities to cancel out an opponent's efforts or for chances to swoop in and steal a disputed treasure.

The unclaimed loot is auctioned off with doubloons earned by your crew and then the ship construction begins. Pirates score points for having the most money or equipment, or having the fastest, best, or largest ship. Sets of tiles and unfilled boat sections also add and subtract from your score. The player with the most points after eight rounds is the most notorious Pirate.

A featured component of the game is the central loot chest formed by two double-sided boards with raised edges. Before each turn this treasure chest gets loaded with random face-down treasure, then it's sealed, flipped, and revealed simultaneously to the eager Pirates by removing the board on top. The mad rush of plundering in real-time (there is a 15-second sand timer included) and the spatial puzzle to build the best ship possible are the key ingredients of the game's experience.

Pocket Mars [Game] BGG
genre: Card Game / Science Fiction platform: Boardgame publisher: Board&Dice / 2Tomatoes Games
For a long time now, Earth hasn't been a perfect place to live. You are one of the architects sent to Mars. Your objective is to set up an infrastructure for the first colonists who would arrive on the red planet and start a new chapter for mankind.

Pocket Mars is a fast paced and wildly dynamic card game but don't let the short playthrough time fool you. It's a heavy weight filler! A compressed and easy to understand set of rules, combined with cards that you can play in more than one way is what makes this game great! Fifteen minutes is all it takes for you and your friends to set out on an exciting adventure in space!

In the world of big games about Mars everybody should have one that fits in their pocket.

Your goal is to place as many colonists as you can in the buildings of your Mars settlement. To do so, you will need to choose carefully how and when to play your cards.

The way you trigger actions on your cards is the heart of the game. Everything depends on where you play them from, which is the game's main strategic element. You could play a project card straight from your hand and trigger its effect instantly or turn it into a module and play it from your preparation zone. This will let you add it to one of the five buildings in your settlement, trigger an action sequence and transport your colonists to Mars – a sure way to put a spanner in the works of your competition.
Each card's set of various actions combined with the buildings' unique properties leaves you with a number of small but substantial decisions:

− Where to put your card.
− Where to play your card from.
− What action sequence will give you the most possibilities within a given turn.

What's more, anyone can activate an action from a module placed in one of the buildings by another player and share its effects.

Pocket Mars may be a small game but Michał Jagodziński sure stuffed it with a lot of options that will have an impact on the survival of our civilization! :)

Point City [Game] BGG
other title: Ciudad de Puntos / Punktestadt
genre: Card Game / City Building platform: Boardgame publisher: Flatout Games / Alderac Entertainment Group
From the team that brought you the smash hit Point Salad, Point City is a card-drafting, engine-building game with more than 150 unique building cards, giving you the opportunity to create a completely different city each time you play!

The rules are simple: Take two adjacent cards from the dynamic city grid and add them to your expanding city. Use your resource cards and bonuses to construct building cards that require specific combinations. Build special civic structures to multiply your city's points and be the top urban planner!

Point City takes the same simple concept of drafting cards and building the best combinations, then adds new layers of resource management and engine building to the mix — making the game easy to learn, but challenging for everyone!

—description from designer

Punktesalat [Game] BGG
other title: Point Salad / Ensalada de puntos
genre: Card Game platform: Boardgame publisher: Alderac Entertainment Group / Arclight Games
Point Salad is a fast and fun card drafting game for the whole family. There are over 100 ways to score points. Players may use a variety of strategies and every game of Point Salad is unique!

Cards come in six different types of veggies, and the back of each card has a different scoring method. So for instance, one scoring method may award 2 points for every carrot you have, but deduct a point for every onion. By drafting combinations of veggies and point cards that work for your strategy, you can amass the most points and win.

—description from the publisher

Port Royal [Game] BGG
other title: Port Rojal / Πορτ Ρουαγιάλ
genre: Card Game / Economic platform: Boardgame publisher: Pegasus Spiele / 999 Games
The merchant players in Port Royal, which won the Austrian Game Designers Competition under the title Händler der Karibik, are trying to earn as much as they can out of the Caribbean Sea, but if they set their goals too high, they might take home nothing for the day.

The 120-card deck depicts a coin on the back of each card — with players earning and paying coins throughout the game — and different items on the card fronts. On a turn, a player can first draw as many cards as he likes, one at a time from the deck, placing them in the harbor (an area near the deck). Each card shows one of the following:


Person, who stays in a face-up row next to deck.
Ship, which the player can attack immediately if he has enough swords on his people cards, after which the ship is discarded; otherwise, the ship stays in the harbor.
Expedition, which remains above the harbor until a player fulfills it by discarding people who have the items required for the expedition.
Tax Increase, which forces everyone with twelve or more coins to discard half their money, after which the card is discarded.


If the player draws a ship with the same name as a ship already in the harbor, he's spent too much time dilly-dallying and his turn ends (after using the ship to attack, if possible), with all the cards in the harbor being discarded. Otherwise, the player can stop whenever he likes, then use/acquire one card if three or fewer ships are in the harbor, two cards if four ships are present, and three cards if five ships are present. Players rob ships, collecting the number of coins shown on them, then discarding the card, while they hire people, paying the number of coins depicted. After the active player takes his 1-3 cards, each other player may pay the active player one coin in order to take one card in the same way.

When one player has at least twelve influence points — which are on both people and expedition cards — the game is played to the end of the round, giving everyone the same number of turns, then the player with the most influence points wins.

• Port Royal differs from Händler der Karibik in that it includes ten more cards to allow for play with up to five players and players can win without fulfilling an expedition.

Port Royal: The Dice Game [Game] BGG
other title: Port Royal: Das Würfelspiel
genre: Dice / Economic platform: Boardgame publisher: Pegasus Spiele
The harbor of Port Royal is as lively as ever. But you need a bigger crew—and quickly! On the various islands throughout the Carribean Sea, you can hire crew members and loot some treasures along the way. Put your luck to the test against the dice! The more you risk, the more you can cross off your game map.

Roll the dice, but avoid a second ship of a color. Hire people for their abilities and victory points. Be the first to score 20 points or try your luck in a round of Sudden Death.

The four maps included in the game gradually add new elements, increasing the difficulty.

—description from the publisher

Potion House [Game] BGG
other title: Ale kocioł!
genre: Fantasy platform: Boardgame publisher: Blue Orange (EU) / FoxGames
The witch is finally going on holiday and will hand over the potion house to her best apprentice.

Choose how many ingredients your potions will contain.
Search the attic and memorise where they are hidden.
Make your potions using the magic wand.


Keep an eye on what your opponents are doing to make the best potions as fast as possible!

—description from the publisher

Power Grid: The Card Game [Game] BGG
other title: Alta Tensión: El juego de cartas / Funkenschlag: Das Kartenspiel
genre: Card Game / Economic platform: Boardgame publisher: 2F-Spiele / 999 Games
In Power Grid: The Card Game, the players represent CEOs of mighty power companies producing electricity.

During the game, the players bid for power plants at auctions and supply them with resources. Their income depends on the amount of electricity produced in each round. At the end of the game, the player who produces the most electricity wins the game.

Power Grid: The Card Game offers all the tension and tactics well-known of its two big brothers — Power Grid and Power Grid deluxe — without using the different maps. You get the full Power Grid emotions in an intensive playing time of sixty minutes!

To give two players an exciting experience, they will play with the Trust acting as a third player. While challenging the opponent, they must incorporate the schemes of the competing Trust in their plans and use these schemes against their opponent.

This game includes a small variant for the Demolition Contractor. This variant is playable with Power Grid: The Card Game, and all maps of Power Grid deluxe and Power Grid!

The Quacks of Quedlinburg [Game] BGG
other title: Les Charlatans de Belcastel / Ciarlatani di Quedlinburgo
genre: Medieval platform: Boardgame publisher: Schmidt Spiele / 999 Games
In The Quacks of Quedlinburg, players are charlatans — or quack doctors — each making their own secret brew by adding ingredients one at a time. Take care with what you add, though, for a pinch too much of this or that will spoil the whole mixture!

Each player has their own bag of ingredient chips. During each round, they simultaneously draw chips from their bags and add them to their pots. The higher the face value of the drawn chip, the further it is placed in the pot's swirling pattern, increasing how much the potion will be worth. Push your luck as far as you can, but if you add too many cherry bombs, your pot will explode!

At the end of each round, players gain victory points and coins to spend on new ingredients, depending on how well they managed to fill up their pots. But players whose pots have exploded must choose points or coins — not both! The player with the most victory points at the end of nine rounds wins the game.

Qwirkle [Game] BGG
other title: Qwirkle Deluxe / Qwirkle édition voyage
genre: Abstract Strategy platform: Boardgame publisher: MindWare / (Unknown)
The abstract game of Qwirkle consists of 108 wooden blocks with six different shapes in six different colors. There is no board, players simply use an available flat surface.

Players begin the game with six blocks. The start player places blocks of a single matching attribute (color or shape but not both) on the table. Thereafter, a player adds blocks adjacent to at least one previously played block. The blocks must all be played in a line and match, without duplicates, either the color or shape of the previous block.

Players score one point for each block played plus all blocks adjacent. It is possible for a block to score in more than one direction. If a player completes a line containing all six shapes or colors, an additional six points are scored. The player then refills his hand to six blocks.

The game ends when the draw bag is depleted and one player plays all of his remaining blocks, earning a six point bonus. The player with the high score wins.

Qwirkle Cards [Game] BGG
other title: Qwirkle Cartes / Qwirkle Karciane
genre: Card Game platform: Boardgame publisher: 999 Games / G3
In terms of its gameplay, Qwirkle Cards plays somewhat like Rummikub, with players laying down cards/tiles from their hand onto the table and possibly moving things around to create new sets.

In more detail, players start with a hand of nine cards from the 108-card deck; each card shows a colored symbol, with each of the six symbols appearing three times in each of the six colors. Whoever has the most cards in hand of one symbol or one color (but without duplicates) starts the game by laying these cards face up on the table as a set. Players then take turns in clockwise order.

On a turn, a player must add at least one card to the table; if she can't, she draws nine new cards, shuffles her old hand into the deck, then plays. When she plays, she can play as many cards as she likes as long as they share a color or symbol. She can create a new set if she plays at least three cards or she can add her cards to existing sets (as long as she doesn't duplicate a color or symbol) or she can do both. On her turn, she can move cards from one set to another, possibly using these cards with cards that she plays in order to create a new set.

The point of this gameplay is to create qwirkles, that is, a set of six cards that contains either each symbol in a single color or each color in a single symbol. When a player creates a qwirkle, she claims this set from the table. After a player's turn, she refills her hand to nine cards.

The game continues until the deck runs out of cards. Each player then takes one final turn, including the one who took the final card, then whoever has claimed the most qwirkles wins!

Rabbit Hunt [Game] BGG
other title: 狡兔三窟
genre: Animals / Bluffing platform: Boardgame publisher: Swan Panasia Co., Ltd. / TWOPLUS Games
Constantly wandering around the warehouse, the rabbits are always ready to snatch away the carrots piled up inside. The farmers cherish their own dear little pet bunnies, but they are furious when other farmers' bunnies come to eat all the carrots they have grown.
Now, the farmers have had enough of it, and have decided to seize all the others' rabbits! But considering that every one of them wants to hide away his own bunnies, will it be that simple to catch others' bunnies? Your goal in this game is to hide away your own bunnies from the other players, and to hunt out the other players' rabbits.

This is a tile placement game with an interesting theme from a Chinese idiom - A cunning rabbit has three warrens. In this game you need to hide your rabbit cards into the farmyard and find out other players' rabbits. However, every turn you need to place a card to the farmyard. Then you can execute two actions. If you use too much actions to trace rabbits, your hand will reduce quickly, but catch others' rabbits is the only way to win.

Home Page: http://embedded.cs.ccu.edu.tw/~mellow/rabbithunt/

Rajas of the Ganges: The Dice Charmers [Game] BGG
other title: 갠지스의 라자: 다이스차머
genre: Dice platform: Boardgame publisher: HUCH! / Dice Realm
In Rajas of the Ganges: The Dice Charmers, players use eight symbol dice to develop their province, gather goods, and sell them at the market; win over influential personalities in the palace; and sail up and down the Ganges River.

As in the original game, you win this race for wealth and fame if you are the first to have your fame marker and your money marker intersect on the two tracks running in opposite directions.

—description from the publisher

The Red Cathedral [Game] BGG
other title: La Cathédrale Rouge / Czerwona Katedra
genre: Dice / Economic platform: Boardgame publisher: Devir / 999 Games
Autumn is not the best time to climb up on a scaffold in Moscow, but it is still far better than doing so in the winter. Tsar Ivan wants to see results and our team will prove to him that we are the best builders in the city. We are sure to finish off those decorative arches with the brightest shining stones and ensure our place on the list of the government’s trusted workers.

Sheila Santos and Israel Cendrero make up the game designing duo known as Llama Dice. To date they have put out various titles with different Spanish publishers (1987 Channel Tunnel, Mondrian, Smoothies), and The Red Cathedral is the first game they have published with Devir. Pedro Soto (Holmes, Sherlock & Mycroft, Papua) and Chema Román (El mundo de Águila Roja) took care of the graphic elements of the game with a grand homage to Ivan Bilibin, an iconic Russian artist from the turn of the twentieth century. Despite being from a far later period, his mark is very recognizable in the game.

The Red Cathedral is a strategic, “Euro” board game in which the players take the roles of construction teams. Their job is to work together to put up St. Basil's cathedral in Moscow, as ordered by Ivan the Terrible. However, only one of them will be able to gain the favor of the Tsar.

During the game, the players can carry out one of these three actions: assign a section of the cathedral, send resources to that section to build it, or go to the game board to achieve more resources. Each of these actions has its own mechanism and requires that the players pay close attention to what the other players are doing.

When the sections of the cathedral are assigned the players take possession of the spaces in each of the columns that make up their section. The more sections built and the completion of each with its own tower, the more points the player will be given at the end of the game.

The players can send resources to the cathedral sections that they have claimed. When they complete each of those sections they will obtain rewards in money and prestige points. They will also be able to install decorations on the completed sections to achieve even more recognition from the Tsar. This part of the game also works as a clock, since once any player completes the construction of their sixth section it brings about the end of the game.

The game board shows us the iconic rondel of The Red Cathedral. It is where the players obtain all the resource types needed to complete their work on the cathedral, as well as to get favors from the guilds and professionals to make the most of their trip to the market. In the central rondel the players choose the die they wish to use and move forward as many spaces as is shown on the top side of said die, in order to obtain the resources indicated in the space destined by the die.

The Red Cathedral is a very accessible game with regard to its rules because it is very easy to understand the various levels of the game, but it remains very interesting with regard to strategy. It is sure to please those who are more interested in the challenge offered by trying to strategically optimize their position in each game rather than the complexity of the rules.

Red7 [Game] BGG
other title: 7 Rosso / Red
genre: Card Game / Number platform: Boardgame publisher: Asmadi Games / 999 Games
The rules of "Red" are simple: highest card wins! But "Red" is just one of seven games you'll be playing in Red7, and if you're not winning the current game at the end of your turn, you're out! The last person standing wins the round.

The deck in Red7 is 49 cards: each of the colors of the rainbow numbered 1 to 7. A hand takes just a couple minutes!

Created date: Aug. 6, 2024