Board Games

Chris Young

Chris Young @plunderbunny

297 games  

Board Games imported from BGG

Shikoku [Game] BGG
other title: شی کوکو
genre: Racing platform: Boardgame publisher: GDM Games / Grand Gamers Guild
Shikoku is the smallest of the four main islands of Japan and famous for its 88 Buddhist temples pilgrimage. It is said people have a year of misfortune and woes — at the age of 42 for men and 33 for women — so to be cured and avoid bad luck, pilgrims of those ages attend the temple 23 called Yakuōji and place of the Buddha of healing, Yakushi Nyorai. In every step, pilgrims leave a coin while singing the Yakushi mantra, which favors them with spiritual healing and prevents misfortune.

In Shikoku, players play the role of pilgrims who are going up the 33 steps while singing mantras until they reach the pagoda. However, the "Middle Path" seeks moderation, not the extremes: To be the first one, or the last, is not welcome! The winners will be those who are second or next to last on the steps when a player reaches the top. The game is played in rounds, each of them with three phases:


Following the turn order of the mantra line, each player plays one card from their hand placing it in the mantra area along with their pilgrim.
When all players had played a card, pilgrims will be moved on the board. Players whose cards are second counting from the left and second counting from the right, don't go up. The other players go up as many steps (ICONO) as the card with their pilgrim indicates.
Move the mantra card (and its pilgrim) with the lower value from the first position to the last one of the mantra line. This will determine the turn order of the next round.


The last player in the mantra line gets a new mantra card and other players take one of the cards (in turn order) that have been played during the previous round to have three cards in their hands.

After the moving phase of a round, if one or more players reach the pagoda (square 33), the game ends and the player, or players, who are second counting from the top and second counting from the bottom, win the game.

Small Star Empires [Game] BGG
genre: Science Fiction / Space Exploration platform: Boardgame publisher: Archona Games
Small Star Empires is a quick area control game for 2-4 players. In this game, players colonize the galaxy using their ships, which they move on a modular board containing hexagonal spaces (systems). The modular board is made up of seven different double-sided sector tiles, which allows for a different map and different experience each time you play the game.

During a turn, a player must move one of their ships on the board. They can move the ship only in a straight line, as far away as they want, but they cannot go over systems controlled by other players. After moving the ship, the player has to choose whether to place a colony or a trade station in that system. Both of these mark control over the system until the end of the game, but the trade station gives the player bonus points for each adjacent system controlled by their opponents. The game ends when either all of the players have placed their colonies and trade stations on the board or until none of the players' ships can move (because they have become blocked by other players' systems).

After the game ends, points are calculated. Each player gets one point for each planet that they have in their systems. (Systems have 1 to 3 planets on the board.) Players also earn points for Nebulae; the more they have from one color, the more points they earn, with bonus points from other special systems such as the Unexplored System Tiles, which are part of a variant in the game. After calculating the points, the player with the most points wins!

Smart Ass [Game] BGG
other title: Monsieur je sais tout / Naseweis
genre: Humor / Party Game platform: Boardgame publisher: University Games
Smart Ass the board game is the ultimate fun trivia game for 2 to 12 players, where everybody plays every turn, the game doesn't labor on for hours, and even if you are a "Dumb Ass", you can win!

Smart Ass is an all play game. With every question asked, every player can yell out the answer at any time and as soon as they think they know the answer.

There are four question categories: Who am I? Where am I? What am I? and Hard Ass! The 500 questions are formulated into lots of clues. The clues get easy as the question is being read out, but don't wait too long to answer, as the first person to yell out the right answer, wins the round and moves closer to the Smart Ass. If you yell out the wrong answer, then you are out of that round and have to wait 'till the next question is asked.

Beware of the "Dumb Ass" and "Kick Ass" squares, as penalty awaits!

The first person to land on the donkey's butt is declared the "Smart Ass".

Smart Ass was created by Rob Elliott, the long time host of Australian Channel Seven's "Wheel of Fortune". So come and enjoy the real Aussie flavor of this inclusive and fun, but still competitive game

Songbirds [Game] BGG
other title: Birdie Fight! / Singvögel
genre: Abstract Strategy / Animals platform: Boardgame publisher: こっち屋 (Kocchiya) / Daily Magic Games
User summary
ことりファイト! (Birdie Fight) a.k.a. Songbirds is card game about birds trying to achieve dominance in the forest. Each bird is a different color in the game.

Players are forest spirits, trying to secretly guide their chosen bird to success. The cards are numbered 1 to 7 in red, blue, green and white. The players lay a card from their hand to a 5x5 grid after nut tokens (points) are laid out for each row and column.

When the grid is full of cards, the rows and columns are checked. The color with the highest total in a line takes the nut token for that bird. Colors with tied totals are ignored, so a low value card can win the nut token for that bird.

When the nuts are totaled up for the birds, the players reveal their final hand card. That card is the bird they favored (so more than one player might be helping the same bird), and for each player, the number on the card is added to the nut total to identify who has the dominant bird.

Since the players choose which bird they favor by leaving it as their final hand card, they can delay this choice until they see how the game is panning out.

The game rules for the Japanese version, Birdie Fight, come in Japanese and English with the game itself being language free. The Songbirds version of the game is entirely in English. The game includes rules for 2-4 players or a solitaire/co-op mode for 1-2 players.

Japanese version publisher's summary
小鳥たちの勢力争いをテーマにしたゲームです。
各プレイヤーに同数のカードが配られ、色と強さを持ったカードを順に1枚ずつ5×5のエリアに配置していきます。空きがなくなればプレイ終了。縦と横の各ラインで見て、マジョリティを取った小鳥が、そのラインの木の実(点数)を獲得します。各プレイヤーは手札が最後に1枚残るようになっており、それが自分のお気に入りの小鳥となります。お気に入りの小鳥が獲得した点数があなたの点数となります。これを2ラウンド繰り返し、最も点数の高いプレイヤーが勝利します。
英語説明書付き

Specter Ops [Game] BGG
other title: スペクター・オプス:破られし誓約 / 스펙터 옵스
genre: Deduction / Fighting platform: Boardgame publisher: Plaid Hat Games / Arclight Games
A secret agent of A.R.K. has infiltrated a top secret Raxxon facility, attempting to complete three mission objectives before they escape — but they are hunted by genetically modified Raxxon Hunters. Players can choose which side they wish to join.

Specter Ops is a sci-fi, stealth ops game of hidden movement that's similar to Scotland Yard. Players are trying to locate/capture a mysterious agent, who keeps track of their sneaking via a private map. The other players take control of unique characters who must use their wits, abilities and technology to help them hunt down this infiltrator. Items like flash grenades, scanners, and the like are at the disposal of this covert agent.

Spinergy [Game] BGG
genre: Party Game / Word Game platform: Boardgame publisher: Amo Oy / Character Games LTD
(back of the box)

Spinergy gives everyone a chance to be a writer, actor, singer, poet, date magnet and stand-up comic. Given three random words, describe how your life was saved by a platoon of Marines...compose a shocking tabloid headline...deliver the ultimate pickup line... create the next blockbuster movie! Haiku, riddles, jokes, tongues twisters, songs, foreign accents, and much, much more! It's different every time you play!

Encajados [Game] BGG
other title: Stack'n Stuff: A Patchwork Game / Stapel & Stopf
genre: Abstract Strategy / Puzzle platform: Boardgame publisher: Lookout Games / Hobby Japan
In Stack'n Stuff, a more streamlined version of Patchwork, players are on the move. However, packing all of your stuff into a moving truck is quite tricky, costly, and time consuming — and the day runs out fast!

During the game, the last player on the time track chooses one of the next three furniture items. After paying the transportation cost and spending the loading time, the player places the patch on their truck game board. Whoever manages to pack their truck best, as well as earns the most money during the game, is a moving master and wins!

—description from the designer

The Staufer Dynasty [Game] BGG
other title: Die Staufer / シュタウファー
genre: Medieval platform: Boardgame publisher: Arclight Games / Hans im Glück
In The Staufer Dynasty, the players are nobles in the 12th century, accompanying Henry VI on his tour of the areas of Europe brought under control by the Staufer family, an area that included much of modern-day Germany, from the Baltic Sea in the north to Sicily in the south. You're eager to improve your own lot in the land by placing envoys and nobles in positions of power in the six regions represented in this game.

The game lasts five rounds with each player having three actions per round. Players take actions in order of their family members on the action board from top to bottom; on a turn you either take a supply action (moving to one side of the action board) or a move/deploy action (moving to the other side).

For a supply action, you pick one of the spaces on the supply table, move the indicated number of envoys and nobles from the province to your personal court, then claim any chests underneath that space. The treasure chests come in different colors, with each color having a different function in the game: the brown treasure chests score points based on how many you collect, the orange ones provide immediate points or figures, the blue ones provide a one-shot bonus, and the purple ones let you collect one of the privilege cards on display. The privilege cards often modify other actions or give you a bonus for doing a particular thing.

For a move/deploy action, you decide which office seat you want to occupy in a particular region. If this seat isn't in the region where the king is located, you need to spend one envoy as you move clockwise away from the king, placing each envoy in the top part of those regions, until you reach the region that you want to occupy. You then pay the cost of the office seat, placing one figure — possibly a noble if the seat demands it — in that seat and all the other figures in clockwise order, one per region. When you occupy a seat, you claim the chest underneath it.

After everyone has finished their actions, you score for the round — but you score only in the region indicated in the current row of scoring tiles (Aachen, Nijmegen, Palermo, etc.) and the region that best meets the condition laid out in a separate part of the current row of scoring tiles (fewest chests, most occupants, where the king is located, etc.) If these two regions turn out to be the same one, you score that region only once. Players score points for having the most office seats in a region (or the second- or thirdmost most office seats) based on the point tile placed in the region at the start of the game. Each region also has a printed bonus that players receive, such as bonus chests or additional envoys.

To end the round, you remove all of the office occupants of the region that scored, add new chests under each office seat in those scoring regions and each space on the supply table, then sweep the king clockwise 1-3 regions. As the king moves, he returns all of the envoys that he encounters in the regions that he enters to their owners. After five rounds, players score for their treasure chests as well as for how well they completed their secret job cards, and the player with the most points wins.

Steam [Game] BGG
other title: Martin Wallace's Totally Renamed Train Game / Raíles: Millonarios del Vapor
genre: Economic / Trains platform: Boardgame publisher: Mayfair Games / Devir
In Steam you build railroads and deliver goods along an ever changing network of tracks and stations. You build the tracks, upgrade towns, improve your train, and grab the right goods to make the longest, most profitable deliveries. Score your deliveries and add to your income or victory points, balancing your need to invest against your quest to win the game.

Steam contains a beautiful, double-sided game board. The map on each side depicts terrain, towns, and cities at the start of the railway age. The map of the northeastern USA and neighboring Canada is ideal for 3 or 4 players. Use the map of Europe's lower Rhine and Ruhr region when playing a 4 or 5 player game. You can play Steam on any number of current and future variant and expansion maps, so we include pieces for 6 players.

The game plays very similarly to Age of Steam but with modifications to some of its mechanics and artwork. Tracks for income, train level, etc. are all printed on the board around the map such that alternate maps can be overlaid on the board and the necessary tracks will still be able to be used.

Similar to:

Railways of the World


A Study in Emerald [Game] BGG
other title: Uno Studio In Smeraldo
genre: Bluffing / Fantasy platform: Boardgame publisher: Treefrog Games
A Study in Emerald is a game for two to five players based on the award-winning short story of the same name by Neil Gaiman. In this stylistic mash-up of Sherlock Holmes and H.P. Lovecraft, the worst has already happened and the world is now ruled by the Old Ones. However, a secret war is being fought to free mankind from their servitude. The game A Study in Emerald fleshes out this core idea by including historical figures from the late nineteenth century, most being persons involved in the anarchist movement of the time.

Deck-building forms the core of the game. You use influence cubes to bid for the right to draft cards and take control of cities. Each player has a secret identity, either a Restorationist fighting against the creatures or a Loyalist attempting to defend the status quo. Which side you are on determines what you score points for. An additional twist is that the performance of other players on the same side as you can stop you from winning if they are doing particularly badly, so you really want to know who is on which side. More specifically, when the game ends – and this can result from multiple causes, such as a marker on the War or Revolution track hitting 15 or the assassination of a Restorationist player agent – then the sides compare their scores; which side has the lowest score automatically loses, then the player with the highest score on the remaining team wins the game.

The game takes around ninety minutes to play and is more complex than most, so more suitable for the experienced gamer.

Stuffed Fables [Game] BGG
other title: Fábulas de Peluche / Fiabe di Stoffa
genre: Adventure / Animals platform: Boardgame publisher: Plaid Hat Games / Arclight Games
Stuffed Fables is an unusual adventure game in which players take on the roles of brave stuffies seeking to save the child they love from a scheming, evil mastermind. Make daring melee attacks, leap across conveyor belts, or even steer a racing wagon down a peril-filled hill. The game delivers a thrilling narrative driven by player choices. Players explore a world of wonder and danger, unlocking curious discoveries. The chapters of Stuffed Fables explore the many milestones of a child's life, creating a memorable tale ideal for families, as well as groups of adults who haven't forgotten their childlike sense of wonder.

Stuffed Fables is the first "AdventureBook Game", a new product line from Plaid Hat Games in which all of the action takes place in the unique storybook — a book that acts as your rules reference, story guide, and game board, all in one! Each adventure in the game takes place over several pages of the immersive AdventureBook. The book opens flat onto the table to reveal a colorful map or other illustration central to playing the game, with choices, story, and special rules on the opposite page.

On their turn, a player draws five dice from the bag. The colors of the dice drawn determine the types of actions and options available to the player. White dice can re-stuff stuffies injured in battle. Red dice perform melee attacks while green dice perform ranged attacks. Yellow dice search while blue dice are used for special actions and purple dice can be used as any color. Most dice can always find a strategic use, including moving, using items, or contributing to group tasks. Players can store dice for later, combine dice for stronger actions, or use them one-at-a-time for multiple activations. As turns go by, black dice are also drawn, and after enough appear, minions emerge or attack, and the dice bag is reset!

Players can encourage each other by sharing dice or their precious stuffing. In addition to fighting minions, each page of the storybook offers numerous points of interest, charming characters to interact or trade with, as well as many unusual challenges. And each page is but one chapter that folds into a branching, overarching story with a multitude of items and a special discovery deck full of surprises.

Survive: Escape from Atlantis! [Game] BGG
other title: Atlantis / The Island
genre: Adventure / Animals platform: Boardgame publisher: Parker Brothers / Stronghold Games
Survive is a cutthroat game where players seek to evacuate their pieces from an island that is breaking up, while remembering where their highest-valued pieces are located to maximize their score.

An island made up of 40 hex-tiles is slowly sinking into the ocean (as the tiles are removed from the board). Each player controls ten people (valued from 1 to 6) that they try and move towards the safety of the surrounding islands before the main island finally blows up. Players can either swim or use boats to travel but must avoid sea serpents, whales and sharks on their way to safety.

Survive is very similar to Escape from Atlantis with some key differences.

Survive was reprinted as "Survive: Escape from Atlantis!" by publisher Stronghold Games and hit store shelves in February, 2011. The reprint contains the game Survive, as well as all the extra pieces needed in order to play the game as "Escape from Atlantis" and is actually found here: Survive: Escape from Atlantis! because it came with the dolphins and dive dice which were removed from the anniversary edition which was released a couple of years later (though they were later made available by themselves for owners of that version).

"Survive: Escape from Atlantis!" is game #2 in the Stronghold Games "Survive Line".

Suspend [Game] BGG
other title: 서스펜드
genre: Action / Dexterity platform: Boardgame publisher: Melissa & Doug / Nabita World co., Ltd.
In Suspend, you want to be the first player to get rid of your share of the 24 notched, rubber-tipped wire pieces that come with the game. How do you get rid of them? Throw them away? Hide them under a cushion? No – you must hang them from a shared tabletop stand, using only one hand to place the piece on an unoccupied space. If anything touches the table after you place your piece, you must remove and reposition it; if anything falls off, you have to keep those pieces and try to hang them again on future turns. The first player to suspend all of her pieces wins!

Taj Mahal [Game] BGG
other title: Tadsch Mahal / タージ・マハル
genre: Bluffing / Political platform: Boardgame publisher: alea / Ravensburger
Northwest India at the beginning of the 18th century. The rule of the Grand Moguls is waning, and the Maharishis and princes seize the opportunity to take control of the region. By influencing the prominent forces, building magnificent palaces, and ensuring a steady supply of commodities, the princes increase their power until the most successful has won.

The goal of the game is to gain the most influence points. These can be obtained by building palaces and by acquiring commodities. A palace can be built after securing the support of the Vizier, the General, the Monk, the Princess, or the Grand Mogul. Commodities are gained by seizing control of a region or by retrieving them on a space where a palace has just been built.

There are twelve turns with an auction for the region control and the support of the Vizier, General, Monk, Princess, and Grand Mogul, each represented by a different symbol. Players use cards in four colors to bid for the various prizes, and each player may only play one color in any given turn. During your turn you can either increase your bid by playing more cards or withdraw. When you do, you gain the reward for every symbol you have the majority of. You place palaces, gain region tiles, and increase your score accordingly. There are bonus points for connecting palaces over several regions on the map.After the final area on the board is auctioned, the player with the highest point total wins the game.

This game is #3 in the Alea big box series.

Note: the 2018 edition from Fantasy Flight Games includes rules for 2 players. You use only the cards included in the game, so no additional components are required. Anyone could use these rules with any version of the game.

Mysterium [Game] BGG
other title: Tajemnicze Domostwo / Il Sesto Senso
genre: Deduction / Murder/Mystery platform: Boardgame publisher: Portal Games / Brain Games
Tajemnicze Domostwo is a purely co-operative game for 2-7 players. One player takes the role of a helpful ghost who lives in a mysterious ancient manor. Other players are a group of psychics invited by the manor owner to solve the mystery of the place and bring peace to its residents, as any person who stays in the castle sees strange dreams.

The ancient legend says the ghost is the soul of the manor's previous resident, who was unjustly executed for a crime he didn't commit, more than one hundred years ago. Now he tries to use the mysterious signs to tell people the truth about what really happened then, so that justice would be established and he might rest in peace for ever. The specialists in the supernatural were invited to try to understand what the ghost wants to tell and in case of success be honored by one more victory and receive a generous reward. They have seven days and seven nights to reach their goal. If they succeed in time, everyone wins the game (including the ghost).

Take it Easy! [Game] BGG
other title: Aeg Maha! / Dilemma
genre: Abstract Strategy / Puzzle platform: Boardgame publisher: Burley Games / F.X. Schmid
It's really difficult to succinctly describe this game, so take a look at the pictures! Take It Easy is a true multi-player solitaire in which each player individually completes a hexagon-shaped board with spots for 19 hexagon tiles. There's no limit to number of players if you've got enough sets on hand. One person (the caller) draws a tile randomly and tells the others which of the 27 tiles featuring colored/numbered lines crossing in three directions, with numbers from 1 to 9, it is. "The 9-8-7," for example. Each player then chooses which empty spot on his own board he'll play the 9-8-7. This is repeated until the boards are filled.

The idea is to complete same-numbered lines across your board. Scoring is calculated by multiplying the number on the tile with the number of tiles in the completed line. A complete column of three 9s is worth 27, for example...but a lot of players will hope for five 9s to fill the big column down the middle.

Take It Easy is often compared to Bingo because of the familiar pattern of a number being called and then everybody looking at their cards to play it, and then scoring if a line is completed. But that's as far as the comparison goes. Bingo is sheer luck; Take It Easy is a game of skill.

Terra Mystica [Game] BGG
other title: Терра Мистика / テラミスティカ
genre: Civilization / Economic platform: Boardgame publisher: Feuerland Spiele / Bard Centrum Gier
In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups.

Terra Mystica is a full information game, without any luck, that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities.

Taking turns, the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability, and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question, along with their home landscape, are:


Desert (Fakirs, Nomads)
Plains (Halflings, Cultists)
Swamp (Alchemists, Darklings)
Lake (Mermaids, Swarmlings)
Forest (Witches, Auren)
Mountain (Dwarves, Engineers)
Wasteland (Giants, Chaos Magicians)


Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power, but it also means that expanding is more difficult...

Terra Mystica FAQ

That's Pretty Clever! [Game] BGG
other title: Clever / Ganz Schön Clever
genre: Dice / Number platform: Boardgame publisher: Schmidt Spiele / 999 Games
Choose your dice cleverly in Ganz schön clever (German for "That's Pretty Clever") to enter them into the matching colored areas on your score sheet, putting together tricky chain-scoring opportunities, and racking up the points! The dice you don't use are as important as those you do, because every die with a lower value than the chosen one can be used by the other players, keeping everyone in the game at all times.

Thief's Market [Game] BGG
other title: Le Bazar des Voleurs / Król Złodziei
genre: Dice / Fantasy platform: Boardgame publisher: Tasty Minstrel Games / Arclight Games
You are all thieves! Each round in Thief's Market you roll the loot dice and split them up, then use your earnings to buy devious plans, henchmen, and finery in order to become the most notorious thief of all!

When the display of available cards to purchase can't be refilled, the game ends. Players with the most henchmen and gold score bonus points, then the player with the most notoriety in cards, tokens, and bonuses wins!

Ticket to Ride [Game] BGG
other title: ¡Aventureros al Tren! / Les Aventuriers du Rail
genre: Trains platform: Boardgame publisher: Days of Wonder / ADC Blackfire Entertainment
With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route.

"The rules are simple enough to write on a train ticket – each turn you either draw more cards, claim a route, or get additional Destination Tickets," says Ticket to Ride author, Alan R. Moon. "The tension comes from being forced to balance greed – adding more cards to your hand, and fear – losing a critical route to a competitor."

Ticket to Ride continues in the tradition of Days of Wonder's big format board games featuring high-quality illustrations and components including: an oversize board map of North America, 225 custom-molded train cars, 144 illustrated cards, and wooden scoring markers.

Since its introduction and numerous subsequent awards, Ticket to Ride has become the BoardGameGeek epitome of a "gateway game" -- simple enough to be taught in a few minutes, and with enough action and tension to keep new players involved and in the game for the duration.

Part of the Ticket to Ride series.

Created date: Aug. 6, 2024