Board Games

Chris Young

Chris Young @plunderbunny

297 games  

Board Games imported from BGG

Tinderblox [Game] BGG
other title: Feu de camp / Tábortűz
genre: Action / Dexterity / Adventure platform: Boardgame publisher: Alley Cat Games / The Game Builders
The fun mint-tin sized dexterity game that gamers and non-gamers will love!

Tinderblox sets players in a campfire setting, where each player will attempt to grow the fire. But watch out! Place the blocks badly and you risk burning down the camp!

Each turn, players draw a card from the campfire deck which instructs them to place a log, an ember, or any combination of them in various orientations on top of the campfire. Players use tweezers to "play with fire" and if you drop anything, you're considered a fire hazard and you're removed from the game. The player who is the most careful with fire wins!

Differences between Tinderblox Day, Night and Sunset:
Tinderblox Day is the original game.
Tinderblox Night is a limited edition version which includes more challenging cards.
Tinderblox Sunset includes the Marshmallow mini-expansion (otherwise sold separately) and is made from FSC-compliant materials.

Tiny Towns [Game] BGG
other title: Městečka na dlani / Miasteczka
genre: Abstract Strategy / Animals platform: Boardgame publisher: Alderac Entertainment Group / All In Games
You are the mayor of a tiny town in the forest in which the smaller creatures of the woods have created a civilization hidden away from predators. This new land is small and the resources are scarce, so you take what you can get and never say no to building materials. Cleverly plan and construct a thriving town, and don't let it fill up with wasted resources! Whoever builds the most prosperous tiny town wins!

In Tiny Towns, your town is represented by a 4x4 grid on which you will place resource cubes in specific layouts to construct buildings. Each building scores victory points (VPs) in a unique way. When no player can place any more resources or construct any buildings, the game ends, and any squares without a building are worth -1 VP. The player with the most VP wins!

—description from publisher

Tobago [Game] BGG
genre: Adventure / Deduction platform: Boardgame publisher: Zoch Verlag / Competo / Marektoy
Tobago is an adventure game in which the players use representations of treasure maps to locate unknown treasures. During the game, more and more information about the location of a treasure is revealed and its possible locations are gradually narrowed down. When the location of one of the treasures is finally revealed players try to reach it as quickly as possible to secure the findings. The more clues you have provided, the more of a stake you will have in the loot.
Players can carefully play their clues and use bonus-action gems to influence where and when the treasure is found in order to ensure a more favourable outcome when the loot is finally 'dug up' and shared.

The game features a 3 piece, double-sided, modular game board which can be rearranged to create 32 possible island arrangements.

Tokaido Duo [Game] BGG
other title: 東海道デュオ
genre: Travel platform: Boardgame publisher: Funforge / ADC Blackfire Entertainment
After Journeying the Tokaido road, it is now time to discover the island of Shikoku in Tokaido Duo!

In Tokaido Duo, 2 players pace the fourth biggest isle of the Japanese archipelago. You will discover its many sceneries through the eyes of three different characters, and will thus experience a threefold spiritual journey.


As the Pilgrim, you will visit temples, forests, seashores and hot springs.
As the merchant, you will craft and sell handmade wares.
As the artist, you will paint a variety of beautiful sceneries, and gift them to passers-by.


You will earn points through all three characters' adventures as you slowly become one with their endeavours.

Town 66 [Game] BGG
other title: タウンロクロク
genre: Puzzle platform: Boardgame publisher: Oink Games
The residents of Town 66 can't stand it when houses with the same shape or color are lined up with each other. Try to build as many houses as you can while keeping in mind which houses in your hand can be built at the end.

In Town 66, each player has a hand of tiles, with each tile showing one of six house styles in one of six colors/patterns. (The color/pattern of a tile also shows on its reverse side.) The game has 36 tiles in total, one of each possible combination.

The first player places a tile in the upper-left corner of an imaginary 6x6 square, then on each subsequent turn a player adds a tile to a row or column in this square so long as this tile is adjacent to at least one other tile and the color/house style isn't already present in this row and column. After playing a tile, a player can choose to draw anew tile or not. If you play your final tile, you win, but if you don't draw new tiles, you might find yourself unable to play!

Tramways [Game] BGG
other title: Tranvías / 트램웨이즈
genre: City Building / Trains platform: Boardgame publisher: AVStudioGames / Delight
The 1920s: Small City was founded just a few years ago and is still a fledgling town at this stage. Nonetheless, the Town Center is prosperous, and the managers of the weird CliniC have been duly incarcerated for years by this point. Now it is time to reach a new step: Building a new map transit.

In Tramways, you take the role of one of the managers of the local CliniC who were fired last month when it was discovered that you had acquired wealth on the backs of patients and their poor health. You are now at the head of a team of engineers, ready to build the best and most effective network possible for Small City. Your aim is to find the best places between buildings and citizens so that they can use your networks (and not those of your opponents, who are always ready to buy the most interesting development areas). Be assured that a happy citizen who is able to move where and when he wants will thank the best transport companies. There is nothing that satisfies a chief manager more than seeing citizens happy...

The game is divided into six rounds, each of which is divided into two halves:


During the first half of a round, players compete to acquire the best development cards to create their most efficient deck. An original auction phase also determines turn order — and being the first player increases your stress level.



During the second half, they play a train game, using their deck to try to build a great network between the different buildings of Small City. They try to move passengers without stressing them during the transit, in the end obtaining happiness points, which is the aim of the game.


The more that players use the symbols on their cards, the more actions they can do, but they also increase their stress level at the same time, which leads to negative victory points...

Twice as Clever! [Game] BGG
other title: Dobbel zo Clever / Doppelt so Clever
genre: Dice / Number platform: Boardgame publisher: Schmidt Spiele / 999 Games
Doppelt so clever follows the model of 2018's Ganz schön clever. Each turn the active player rolls six dice, chooses one of them to mark off a space on their scoring grid, places any dice with lower numbers aside, then re-rolls any remaining dice. The white die is a joker and can be used as any one of the other five colors. After the active player chooses at most three dice, then the other players each choose one of the set-aside dice for use on their scoring sheet.

Doppelt so clever has five new dice-marking challenges and a new action beyond the re-roll and "use one more die" actions of the earlier game.

Tzolk'in: The Mayan Calendar [Game] BGG
other title: Tzolk'in: Calendarul Maiaș / Tzolk'in: De Kalender van de Maya's
genre: Ancient / Civilization platform: Boardgame publisher: Czech Games Edition / Cranio Creations
Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears, and as the gears rotate they take the workers to different action spots.

During a turn, players can either (a) place one or more workers on the lowest visible spot of the gears or (b) pick up one or more workers. When placing workers, they must pay corn, which is used as a currency in the game. When they pick up a worker, they perform certain actions depending on the position of the worker. Actions located "later" on the gears are more valuable, so it's wise to let the time work for you – but players cannot skip their turn; if they have all their workers on the gears, they have to pick some up. 

The game ends after one full revolution of the central Tzolkin gear. There are many paths to victory. Pleasing the gods by placing crystal skulls in deep caves or building many temples are just two of those many paths...

Ubongo: Duel [Game] BGG
other title: Ubongo: Das Duell / Ubongo: Duo
genre: Puzzle / Real-time platform: Boardgame publisher: KOSMOS / Competo / Marektoy
Now, Ubongo goes two-player! Each player tries to solve the same puzzle with the same tiles faster than their opponent. The scoring mechanism from the original has also been revised, as there is no time limit to solving the puzzles (which are harder than in the original)

Gameplay: Each player receives 21 puzzle tiles and a stack of puzzle sheets. Both players lay the puzzle tiles down in front of them. Rolling the 20 sided die determines which of the tiles are used in the specific rounds. The players then try to solve every puzzle sheet as quickly as possible by laying the appropriate tiles on it. The faster player to do this yells 'Ubongo!' and moves their pawn one step forward on the scoring track. The first player to win five Ubongo duels wins the game.

Ultra Tiny Epic Kingdoms [Game] BGG
genre: Bluffing / Civilization platform: Boardgame publisher: Gamelyn Games
You are a tiny kingdom with big ambition. You want to expand your population throughout the realms, learn powerful magic, build grand towers, and have your neighbors quiver at the mention of your name. The conflict? All of the other kingdoms want the same thing and there's not enough room for everyone to succeed...

In Tiny Epic Kingdoms, a 4x fantasy game in a pocket-size package, each player starts with a unique faction (which has a unique technology tree) and a small territory. Throughout the game, players collect resources, explore other territories, battle each other, research magic, and work to build a great tower to protect their realm.

Ultra Tiny Epic Kingdoms (UTEK) is everything Tiny Epic Kingdoms (TEK) is — minus the exploration mini-expansion, but with added solo play — but much smaller. UTEK and TEK are virtually the same game. The only rule difference between the two versions is how units react to the Ruins region and certain faction/territory restrictions exist due to having them back to back on the cards.

UNO [Game] BGG
other title: Adventure Time: Can Can / AS
genre: Card Game / Children's Game platform: Boardgame publisher: (Unknown) / AMIGO
Players race to empty their hands and catch opposing players with cards left in theirs, which score points. In turns, players attempt to play a card by matching its color, number, or word to the topmost card on the discard pile. If unable to play, players draw a card from the draw pile, and if still unable to play, they pass their turn. Wild and special cards spice things up a bit.

UNO is a commercial version of Crazy Eights, a public domain card game played with a standard deck of playing cards.

This entry includes all themed versions of UNO that do not include new cards.

UNO Flip! [Game] BGG
other title: UNO Flip Splash / UNO Flip! Marvel
genre: Card Game / Number platform: Boardgame publisher: Mattel, Inc. / McDonald's Corporation
UNO gets a brand new twist in the new UNO Flip! card game. It essentially plays like regular UNO but with the addition of Flip cards. This UNO card deck is double-sided with a "light" side and a "dark" side. You start off playing with the light side, but if someone plays a Flip card, you have to switch to playing the dark side. And on the dark side, there are different action cards with stiffer penalties. Instead of a Draw One card, the dark side has a Draw Five card. Instead of a Skip Card, the dark side has a Skip Everyone card. You have to continue playing with the dark side until another Flip card is played.

If you don't know how to play UNO, each player takes a turn matching a card from their hand to the card on the top of the discard pile, either by number, color, or symbol. If you don't have a match, you must draw a card from the draw pile.

The symbols represent the action cards, such as Wild, Skip, Wild Draw 2, Draw One, and Reverse. This version also includes a Flip card that turns the cards to the dark side, which has the following actions: Draw Five, Reverse, Skip Everyone, Wild, Wild Draw Color, and Flip.

When you play your next-to-last card, you must yell "UNO!" to indicate you only have one card left. If you don't yell "UNO" and someone catches you, you must draw two cards. Once a player runs out of cards, the round is over, and that player receives points for all of the cards left in their opponents' hands. Play until one player reaches 500 points.

UNO: All Wild! [Game] BGG
genre: Card Game platform: Boardgame publisher: Mattel, Inc.
UNO All Wild plays just like traditional UNO except every card is wild. That means instead of having to matching color and number, you can play any card you want. The goal is the same: be the first player to get rid of all your cards. But it gets complicated thanks to the addition of new action cards that let players strategize and make sure no one goes out too soon.

—description from the designer

The card distribution of "Uno All Wild!" is as follows:

Normal Wild Card: 54
Reverse Wild Card: 14
Skip Wild Card: 14
Skip 2 (Double Skip) Wild Card: 6
Draw 2 Wild Card: 10
Targeted Draw 2 Wild Card: 4
Draw 4 Wild Card: 6
Forced Swap Wild Card: 4


UNO: Show 'Em No Mercy [Game] BGG
genre: Card Game platform: Boardgame publisher: Mattel, Inc.
UNO Show 'Em No Mercy is a brutal, ruthless version of the classic UNO card game. In addition to standard action cards like Skip, Reverse, and Draw 2, No Mercy comes with Wild Draw 6, Wild Draw 10, Skip Everyone, Discard All, and the new Wild Color Roulette - a card that forces the next player to choose a color and then draw until they get a card of that color.

In addition to new action cards, many popular house rules have been included in the actual rules. Stacking is legal. 7s swap and 0s pass hands. And when you can't play a card, you must draw until you can play.

But the biggest change in UNO Show 'Em No Mercy is the Mercy Rule. If you ever have 25 or more cards in your hand, you get kicked out of the game.

UNO Show 'Em No Mercy comes with 168 cards (compared to 112 in standard UNO).

Upwords [Game] BGG
other title: ¡Palabras Arriba! / Betűtorony
genre: Word Game platform: Boardgame publisher: CEFA (Celulosa Fabril S. A.) / Fratelli Fabbri Editori (Fabbri Editore)
Players take turns forming words on either an 8x8 (original and Winning Moves "new classic" versions) or a 10x10 (most later versions) grid. Words may be formed horizontally or vertically, as in Scrabble, but, as the title suggests, the letters may also be stacked. This allows already played words to change into different words by stacking new letters (up to a limit of 5 high). For example, LATE could be changed to CATER and then to BELATED. Instead of having different values for each letter, when a new word is formed, the number of tiles used in that word is counted. If the whole word is one tile high (no stacking), then the word scores 2 points per tile. However, if there are any stacked tiles, you score one point per tile in the word, including those underneath. This results in scoring that increases as the game continues, even for simpler words.

Boardgame Collectors [Game] BGG
other title: Vegetable Stock / Modern Tabletop Collector
genre: Card Game / Economic platform: Boardgame publisher: Good Game Studio / Arcane Wonders
Grow the vegetables, raise the sale price, and make a fortune!

Vegetable Stock, which debuted as Small Farmer, is a simple card game about vegetable economics. Each round, reveal one more card than the number of players on the table. Each card has three vegetable icons on it, with vegetables coming in five types. Players take turns choosing one of the cards and placing it in their harvest pile face down. The price of the vegetable(s) on the card not chosen goes up — but if the price goes too high, it crashes, although it can rise again next round.

After six rounds, determine your score by multiplying the number of each vegetable you have harvested by the final price of that vegetable. The player with the highest score wins!

The Village Crone [Game] BGG
genre: Fantasy platform: Boardgame publisher: Fireside Games
Description from the publisher:

Become a witch and enter the medieval world of Wickersby in this worker placement, resource management game with spellcasting! Make villagers fall in love, turn them into frogs, or teleport them to different locations. Use your familiars to gather ingredients and cast spells on the villagers to achieve goals and score victory points as you vie to be named the village crone.

All the players are witches who have come upon a medieval village without a crone. They send out familiars to gather ingredients they can use in spells to complete Witch's Scheme cards. Each of the cards is worth 1, 2, or 3 points, which also indicates how difficult the scheme is to complete. The witch who scores 13 points wins.

The village consists of 6 location game boards: village green, lord's manor, farm, mill, forge, and tithe barn. The locations are modular and can be placed in any order or configuration as long as the gridlines line up. (The easiest way to play is with a 3x2 retangular configuration.)

The villagers, who are the most frequent targets of the Witch's Schemes, have starting locations. The peasant begins in the village green, the lord in the lord's manor, the farmer in the farm, the miller in the mill, the blacksmith in the forge, and the priest in the tithe barn.

The ingredients can be found at 4 of the 6 locations. Silver is in the lord's manor, soil in the farm, flour in the mill, and fire in the forge. There are also 3 eye of newt cards in each stack of ingredients and can be used as wild cards in spells.

At the beginning of the game, each player is dealt 1 of each of the 3 levels of Witch's Scheme cards. Consulting their Books of Spells (which are the same for each witch) to determine which ingredients will be needed to cast the spells on their Witch's Scheme cards, they put 1 familiar in the village green, take turns placing 2 additional familiars in other locations, and draw 2 ingredients from those locations.

The first step in the order of play is to tithe. As soon as each player knows which ingredient they will sacrifice, they place it facedown in the tithe barn. This seeds the tithe barn with ingredients that can be gleaned with the Fortune spell (which allows a player to draw any 3 ingredients from the tithe barn). However, any player who placed a familiar in the tithe barn does not have to tithe.

Then, in turn order, players may move their own familiars and/or villagers and cast spells. (Spells may be cast for strategic or tactical purposes as well as to complete Witch's Schemes.) The movement is limited to a total of 6 spaces, and the number of spells is limited only by the ingredients the player has. The movement and spellcasting can be in any order on a player's turn. A player can even intersperse movement and spellcasting. If a player completes a Witch's Scheme, the card is turned over so that the other players can clearly see how many points that player has. After he/she is finished moving and casting spells, he/she draws 1 of each of the 3 levels of cards, reads them, and decides which one(s) to add to his/her hand as replacements.

When all players have finished moving and casting spells, the players harvest 2 ingredients for each familiar in a location, and the broom (which indicates the first player) is moved clockwise.

The spells are Conjuring (to add up to 2 more familiars into play), Love (to join the fates of 2 villagers, meaning spells cast on one affect the other and movement of one moves the other), Transformation (to turn a villager into a frog or vice versa), Binding (to lock a location down and prevent anyone or anything from entering or leaving a location), Switching (to change the place of 2 familiars and/or villagers), Summoning (to cause a villager to move to a location containing one of the player's familiars), Fortune (to allow a player to draw any 3 ingredients from the tithe barn), and Protection (to block a spell cast by another player). 1 silver can also be used to complete a Scheme out of turn or to discard and draw a new Witch's Scheme card. Each spell requires not only ingredients but also an incantation, which is provided in the Book of Spells. Alternatively, players can make up their own incantations. If a player is caught trying to complete a spell without speaking the incantation, the spell does not work.

Each witch has access to the same number of starting familiars, the same ingredients, the same spells, and 3 Schemes of the same level. But the witch who most cleverly uses these resources to reach 13 points is named the village crone.

The Village Crone also includes rules for solitaire play.

Vineta [Game] BGG
other title: Atlantis / Atlantyda
genre: Bluffing / Fantasy platform: Boardgame publisher: Immortal Eyes Games / Trefl
In Vineta, 2 to 6 players take on the roles of angry Norse Gods, seeking to sink the city of Vineta beneath a succession of pounding waves. However, each player is secretly assigned one of nine city districts to protect. Likewise, each player secretly protects one color of houses.

By use of cards, players send waves against districts, joining together to sink them and moving houses in and out of threatened districts. At the end of each round, the district that has the most waves played against it — along with any houses in that district — are removed.

After eight rounds of play, only one district (and any houses it contains) will remain. Players score for houses claimed during the game, and bonuses are given to whoever was secretly protecting the remaining district and its remaining houses, if any.

Watson & Holmes: From the Diaries of 221B [Game] BGG
other title: Watson & Holmes / Watson & Holmes: Diarios del 221B
genre: Bluffing / Deduction platform: Boardgame publisher: Ludonova / Asmodee
Watson & Holmes is a game of deduction set within the magnificent works of Arthur Conan Doyle. Two to seven aspiring detectives step into the shoes of Doctor Watson, working alongside the detective Sherlock Holmes to try to solve a series of so far unpublished cases directly extracted from Doctor John H. Watson's diaries. Those who accept the challenge relive the adventures of the crime-solving duo, visiting each of the locations where the inquiries were made. Following the trail, each clue brings players closer to solving the case.

The objective of the game is to immerse yourself in the Victorian world depicted in each story. Visit the right places, decipher the clues, and above all find the path that leads you to solve the mystery before anybody else. Victory goes to the player who accurately uses the deductive reasoning so famously and ingeniously implemented by the hero of 221B Baker Street.

The game consists of a series of separate cases, each of which raises a number of questions that each player tries to solve before anyone else. To do this, once the case and the questions have been read aloud, players proceed to visit the locations where the clues are located. Each location cannot be accessed by more than one player at any one time, so if two or more players want to go to the same place, the player who travels there the fastest (i.e., he who uses the largest number of Carriage Tokens) gets the clue, forcing the others to go to a different location. Once every player has a destination, they proceed to read in secret the clue that was discovered at that location. They can discreetly take any notes they deem appropriate. Once this is done, the cards are returned to their place so that others can read them in later turns.

This procedure is repeated during each turn until one player believes he has found the solutions to the case; at that time, he must go to 221B Baker Street to check if his answers are correct. If all the answers are correct, the player wins; if they are wrong, he will have lost and retires from the game, and the game continues.

Each detective will also have the invaluable assistance of a number of Sherlock Holmes' allies, above all, the good Dr Watson and of course of the detective himself.

Waypoints [Game] BGG
genre: Exploration / Print & Play platform: Boardgame publisher: Postmark Games
Battle the elements in Waypoints as you hike through a landscape of mountains, valleys, lakes, and woodlands. Climb vast summits or take to the rivers, marking your route and recording your experiences as you go.

Each turn, a die is rolled which determines the weather for that hike and how much time is left of the day. Clear skies mean good hiking, while snow or rain will slow you down. With the weather set, all players simultaneously mark a route on their player sheet, moving from waypoint to waypoint. Mountains and valleys are harder to traverse, but the rewards may be worth it.

After four days, each player will have a unique map of their hike, scoring points for animals and features they have encountered.

-description from publisher

Created date: Aug. 6, 2024