“tag:boardgames”
Clank! In! Space!: A Deck-Building Adventure [Game] BGG
other title: Břink! Ve vesmíru!: Velká galaktická loupež / Brzdęk! W! Kosmosie!: Raban w próżni
genre: Science Fiction platform: Boardgame publisher: Dire Wolf / Renegade Game Studios
The evil Lord Eradikus has all but conquered the galaxy and is now on a victory lap across the sector in his flagship, Eradikus Prime. He may rule with an iron grip, but his most prized artifacts are about to slip through his cyborg claws. You and your fellow thieves have challenged each other to sneak aboard his ship, hack your way into its command module, and steal from him.

Along the way, you'll recruit allies and snatch up extra loot. But one false step and — Clank! Careless noise draws the attention of Lord Eradikus. Hacking into his command module and stealing his artifacts increases his rage. You'd better hope your friends are louder than you are if you want to make it to an escape pod and get out alive...

Clank! In! Space! is built on the same game system as Clank!: A Deck-Building Adventure, with players building a personal deck of cards throughout the course of the game, with the cards allowing them to move through the spaceship, attack things, acquire new cards, and — oh yeah — make noise to attract Lord Eradikus and potentially seal their own doom.

Skull King [Game] BGG
other title: Grandpa Beck's Scheming and Skulking / Grandpa Beck's Skull King
genre: Card Game / Nautical platform: Boardgame publisher: Grandpa Beck's Games / Broadway Toys LTD
Skull King is a trick-taking game similar to Oh Hell!, Wizard, Euchre and Spades, with players needing to state how many tricks they think they'll win each round. A unique element of this game is that bidding takes place simultaneously, leading to rounds that are sometimes over, or under-bid. As players must win the exact number of tricks that they bid to earn points, winning too many tricks is just as bad as winning too few and this leads to intense competition where losing a trick can be as exciting as winning one.

Skull King uses a 66-card deck that consists of five Escape cards, four suits numbered 1-13, five Pirate cards, 1 Tigress card, and 1 Skull King card. The game lasts ten rounds, and in each round, each player is dealt as many cards as the number of the round. All players simultaneously bid on the number of tricks they think they'll take by holding out a fist and on the count of three revealing a certain number of fingers (or possibly a closed fist for a bid of zero tricks).

Standard rules apply for the playing of cards, with one player leading off a card and other players following suit, if possible, and playing something else if not; however, a player may always choose to play one of the special, unnumbered cards — and the power of those cards might let you win a trick that otherwise would have gotten away. In more detail, the black Jolly Roger suit trumps the other three suits, a Mermaid trumps all numbered cards, a Pirate trumps the Mermaid, and the Skull King trumps everything — except if he appears in the same trick with a Mermaid, in which case she captures him and wins instead. An Escape card loses to any other card, and the Tigress card serves as either a pirate or escape card as desired by the player. Whoever wins a trick leads in the next trick.

If a player makes their bid exactly, they score 20 points per trick; if they collect more or fewer tricks, they lose 10 points per trick they are off. If a player makes a bid of zero tricks, they win points equal to ten times the current round number — but if they take even a single trick, they lose this many points instead. If a player catches pirates with the Skull King, or the King with a mermaid, they score bonus points. Whoever has the most points after ten rounds wins.

Emberleaf [Game] BGG
genre: Animals / City Building platform: Boardgame publisher: The City of Games
Emberleaf is a competitive card-dancing and tile-placement board game.

As a brave Emberling, your mission is to rebuild your home in the heart of an ancient forest. To succeed, you'll explore the wilderness, gather resources, clear dangerous areas, and construct new homes for your kin. Along the way, you'll recruit heroes into your fellowship, each bringing unique skills that will help empower your team. But beware - space in the forest is limited, and other Emberlings have their own plans.

The game features:


Card Dancing: Place hero cards within your moving grid to activate skills and enhance your fellowship. Slide cards to trigger powerful combinations and charge them at the perfect moment for even greater effects.
Tile Placement: Build vibrant villages to address the diverse needs of your villagers.
Engine Building: Recruit heroes to acquire new skills and empower your existing fellowship.
Resource Management: Navigate the forest, clear dangerous areas, and collect essential resources.


Every decision you make shapes the destiny of your people. Can you rise to the challenge, guide your village to prosperity, and win the heart of your fellow Emberlings?

—description from the publisher

Jaipur [Game] BGG
other title: Джайпур / جايبور
genre: Arabian / Card Game platform: Boardgame publisher: GameWorks SàRL / Space Cowboys
You are one of the two most powerful traders in the city of Jaipur, the capital of Rajasthan, but that's not enough for you because only the merchant with two "seals of excellence" will have the privilege of being invited to the Maharaja's court. You are therefore going to have to do better than your direct competitor by buying, exchanging, and selling at better prices, all while keeping an eye on both your camel herds.

Jaipur is a fast-paced card game, a blend of tactics, risk and luck. On your turn, you can either take or sell cards. If you take cards, you have to choose between taking all the camels, taking one card from the market, or swapping 2-5 cards between the market and your cards.

If you sell cards, you get to sell only one type of good, and you receive as many chips for that good as the number of cards you sold. The chips' values decrease as the game progresses, so you'd better hurry! On the other hand, you receive increasingly high rewards for selling three, four, or five cards of the same good at a time, so you'd better wait!

You can't sell camels, but they're paramount for trading and they're also worth a little something at the end of the round, enough sometimes to secure the win, so you have to use them smartly.

Umbrella [Game] BGG
genre: Abstract Strategy / Puzzle platform: Boardgame publisher: Lumberjacks Studio / GateOnGames
A crowd of umbrellas throngs the streets of New York, and seen from the sky, the colors dance...

In Umbrella, each player orchestrates a "dance" of umbrellas in a street crossing. You start with a 4x4 square of umbrellas, with four each of four colors. One umbrella of each color starts in a "waiting zone" to your left and right (with these being shared with the players sitting in those directions), a "waiting zone" in the center of play (shared by all players), and a "waiting zone" below your personal game board (shared by no one else). Start with two stacks of two figure tiles on your game board. Each figure tile shows you an arrangement of umbrellas in a single color that you want to create on your board.

On a turn, take an umbrella from an adjacent waiting zone, then slide it onto your game board from the direction of that area, pushing out an umbrella into the waiting zone on the opposite side. If you've created a unicolor umbrella arrangement that matches a visible figure tile on your board, place a scoring token on an empty space of the matching color on your scoreboard, then pass the figure tile to the player on your left; they place this tile on their board in the first empty figure space, rotating the tile to match the depicted orientation.

Continue taking turns in clockwise order until a player has no figure tiles in front of them, a player has ten scoring tokens on their scoreboard, or a player empties the pool of scoring tokens by taking the final one. Each other player takes one turn, then everyone scores their points: 2 points per scoring token, a variable number of points for groups of tokens (which differs per scoreboard), and points based on the number of umbrellas in their personal waiting zone.

Moon Base [Game] BGG
other title: ムーンベース Moon Base
genre: Abstract Strategy / Space Exploration platform: Boardgame publisher: itten / Gen-X Games
Moon Base is a two-player abstract game set on the moon, proceeding over six rounds. The player replenishes the 'Ring Module' at each round, and builds the moon base while placing and stacking on the crater. The player uses their three-color ring well to advance their color. At the end of each round, it will be a point to construct a 'residential zone' and 'resource facility', but while aiming to move the 'mobile research building' effectively, players will also aim for bonus points that can be earned at the end of the sixth round . Finally, the player with many total points wins.

Game Abstract
Moon Base is a 2 player abstract game about Moon Development. There Are 6 Rounds. Each round, players choose a set number of ring modules to place on the craters, or place on top of each other to develop the Moon Base. Using the three different colors of the rings, players try to build in a way that their colors will gain the upper hand. At the end of each round whoever has the highest total points wins the game with the highest points by gaining bonus points at the end.

5 Features of Moon Base

<Feature 1> Unique Game Board

The impressive craters on the lunar board are the squares of this game. Craters overlap, so if you put a ring in one crater, the other one overlapping it also gets eliminated, and vice versa if you put a ring on the other. Depending on which crater you are placing a ring on, the situation on the board changes and affects your game plan. First come, first served, so if you really care about placing your ring on a specific crater, make sure you do it earlier than your opponent!

<Feature 2> A 3D Stacking Game

The ring modules that make up Moon Base can be stacked to 2 or 3 layers, and the position where they are placed impacts the subsequent turns. It’s a strategic game, and there are aspects of analog games mixed into it. Regret joyously. “I should have put this ring a little more inside!”

<Feature 3> Random Setup

Although it is an abstract game, the ring modules are prepared randomly. But once the game starts, you must rely solely on your choices and decisions. All ring modules are disclosed, so make your best judgment on which ring to choose. Have future rounds in mind, read your opponent’s prospective moves in the next round, and change randomness into certainty.

<Feature 4> A game that gets more exciting towards the end

Players alternate with each player having 4 turns across 6 rounds = 24 hands (placing 1 ring each turn). Bonus points can be earned depending on the situation at the final round, so the battle will get more competitive towards the end. Each player aims to find an unexpected move to turn the game around.

<Feature 5> Think about the future on the completed lunar base

The game ends when the moon base is complete. The spectacular sight on the board that was created at the end of the competition is a collaborative work you’ve created together with your opponent. After the game, take a moment to look up at the moon in the night sky and think about what we might expect in the future.

Kapibarista [Game] BGG
other title: Café Baras / Kawa z kapibarą
genre: Animals / Card Game platform: Boardgame publisher: KTBG / Alis Games
Everyone in town is looking for a cozy little café where they can relax with a good book, something to nibble on, and, of course, some delicious caffeinated beverages. As a capybara with a love for coffee, it’s always been a dream of yours to open your own shop. Now is the perfect time! But you’re not the only one opening your doors in hopes of enticing customers. Rival coffee shops are popping up all over town and it’s up to you to ensure that you have the right food, drinks, and decor to turn your drop-ins into regulars. Put together a delicious menu and decorate your shop to capture the perfect aesthetic. You just might have the busiest little café in town!

Each turn, you play a card from your hand, either buying it as a food, drink, or decor item for your café or serving the customer on the card and earning money. If you meet a customer’s needs completely, they become a Regular and earn you extra end game points!

Café Baras is a card drafting, tableau-building game brought to you by the creative team behind the critter classics Creature Comforts and Maple Valley.

—description from the publisher

Calico [Game] BGG
other title: Calico Ο Σπιτόγατος / Calico: Foltok, cicák, takarók
genre: Animals / Puzzle platform: Boardgame publisher: Flatout Games / Alderac Entertainment Group
Calico is a puzzly tile-laying game of quilts and cats.

In Calico, players compete to sew the coziest quilt as they collect and place patches of different colors and patterns. Each quilt has a particular pattern that must be followed, and players are also trying to create color and pattern combinations that are not only aesthetically pleasing, but also able to attract the cuddliest cats!

Turns are simple. Select a single patch tile from your hand and sew it into your quilt, then draw another patch into your hand from the three available. If you are able to create a color group, you may sew a button onto your quilt. If you are able to create a pattern combination that is attractive to any of the cats, it will come over and curl up on your quilt! At the end of the game, you score points for buttons, cats, and how well you were able to complete your unique quilt pattern.

—description from the publisher

5 Alive [Game] BGG
other title: Super 5
genre: Card Game platform: Boardgame publisher: Crown & Andrews Ltd. / Hasbro
Theme
5 Alive is an abstract card-playing game.

Goal
Each player starts with 5 lives. The winner is the last player to have any lives left.

Gameplay
Each player in turn plays a card from their hand. 'Normal' cards have a face value, and the aim is not to play a card that takes the running total above 21. If you do, you lose a life. If you manage to play the last card from your hand without taking the total above 21, then every other player loses a life. As well as 'normal' cards, there is also a variety of 'wild' cards that perform special actions, like resetting the running total, skipping the next player, reversing the direction of play or causing other players to draw extra cards.

Components
108 cards & instructions

Re-implemented by:

Boom-O

Keydom's Dragons [Game] BGG
genre: Bluffing / Fantasy platform: Boardgame publisher: R&D Games
Dragons have plundered the land of Keydom for its treasures, which they are now hoarding in the network of caves around Keytown.

In competition with other players, in Keydom's Dragons you lead a band of eight plucky townsfolk (workers). You will send some of your workers into the caves while the dragons are abroad in order to recover their treasure hoards piece by piece. Other workers will acquire help and assistance in the town, or attempt to find a way past the castle guards using strength or bribes, opening the way for your remaining workers to enter the castle rooms and spend the treasures your team has recovered to buy valuable artefacts.

Once all of the castle's artefacts have been claimed, the player whose band has acquired the most artefacts is victorious, gaining recognition and renown throughout Keydom.

—description from designer

Sea Salt & Paper [Game] BGG
other title: Morska so i papir / Océanos de Papel
genre: Animals / Card Game platform: Boardgame publisher: Bombyx / Buró
During your turn, you assemble your hand, maybe place cards for their effect, and decide if you want to end the round. But do you think you are the one with the most points in hand?
You will have to choose: stop the round immediately or give the others an extra turn to try to extend the gap? Is it worth taking the risk?
The game ends when you reach 30/35/40 points (4/3/2 players).

The excitement of ending the round to catch your opponents off guard

The pleasure of playing your effect cards and making combos

It's a set collection card game like Rummy. The origami created especially for the game is just the illustrations on the cards.

Everdell Duo [Game] BGG
other title: 에버델 듀오
genre: Animals / Card Game platform: Boardgame publisher: Starling Games (II) / Delight
In Everdell Duo, you either compete against your single opponent or play co-operatively with another player to earn the most points. You accomplish this by placing workers to gather resources, then use those resources to play cards face up in front of you, creating your own woodland city.

Cards may be played from your hand or from the face-up area on the board called the meadow. However, only cards touching the sun or moon token may be played from the meadow, and players move these tokens each time they perform a turn. Therefore, planning for and timing which cards you play is critical.

Each game you try to achieve various events, the requirements of which differ from game to game, making certain cards and combinations more important to pursue.

The game lasts for four seasons, then players add their scores to determine the winner. If you're playing co-operatively, check the requirements for the chapter you are playing to see whether you have won.

—description from the publisher

Flatiron [Game] BGG
other title: New York építészei / Флэтайрон
genre: City Building platform: Boardgame publisher: Ludonova / Pegasus Spiele
The Flatiron Building, originally known as the Fuller Building, is a historic 22-story skyscraper located in Manhattan, New York. It is known for its distinctive triangular shape reminiscent of an old-fashioned clothes iron. Since its construction in 1902, it has become one of the most recognizable icons on the New York City skyline, situated at the intersection of Fifth Avenue with Broadway, East 22nd Street, and East 23rd Street.

In Flatiron, you will be transported to the Big Apple to participate in the construction of this iconic building. Both you and your opponent will need to develop your companies by adding new cards to your personal board, thereby allowing you to perform more and better actions on each of the surrounding streets. The ultimate goal is to earn more points than your opponent, primarily by undertaking construction tasks but also by maintaining an impeccable public image and adhering to the decrees of the New York City Council. When the roof is placed, and everything is ready for the grand opening, the game ends. Victory and recognition will go only to the player who has accumulated the most points.

-description from publisher

Escape from Tibbles Tower [Game] BGG
genre: Animals / Fantasy platform: Boardgame publisher: Heartborn Studios
Escape From Tibbles Tower is fast-paced, small box board game where players are all Tibbles, the infinite God of time, who also happens to be a moustached tuxedo cat. Trapped within the tower by your evil self Diadaxis, and his army of corrupted kittens! You must compete to be the first Tibbles to find the exit and break out of the tower before Diadaxis, or the other players, use reality bending powers to make kitty litter of your plans!

Players will reveal tower tiles, draw, and play cards to explore the tower, and cause havoc for the other players. Compete to be the first to make it to the exit tile and escape from Tibbles Tower!

—description from the publisher

Res Arcana Duo [Game] BGG
genre: Card Game / Fantasy platform: Boardgame publisher: Sand Castle Games
Res Arcana Duo is both an expansion for Res Arcana (with 35% more cards) and a standalone, two-player game that can be later combined with Res Arcana and its other expansions Lux et Tenebrae and Perlae Imperii.

Gameplay is the same as in the original game: Life, Death, Elan, Calm, and Gold are the essences that fuel the art of magic. Choose your mage, gather essences, craft unique artifacts, and use them to summon dragons, acquire places of power, and achieve victory!

Res Arcana Duo features a new drafting method designed for just two players and a tight set of 16 artifacts. Unlike the base game, it has no attacks, which some couples may prefer.

A game typically lasts 4-6 rounds. In each round, players do these steps:

Collect essences: performs any Collect abilities, and may take essences from components.
Do actions, 1 per turn, clockwise from the First Player, until all players have passed:
place an artifact
claim a monument or Place of Power
discard a card for 1 Gold or any 2 other essences
use a power on a straightened component
pass: exchange magic items and draw 1 card. If you are first to pass, take the First Player token.

Check victory (10+ VPs).


If no one has won: straighten all turned components and begin the next round.

Azul Duel [Game] BGG
other title: Azul Дуель / Azul: Párbaj
genre: Abstract Strategy / Puzzle platform: Boardgame publisher: Next Move Games / Belleville (Бельвіль)
Decorate the magnificent ceilings of the palace. Will the vaults look more beautiful by day or by night? Azul Duel invites you to play with light and pit opposites against each other.

This competitive strategic game for two players retains the purity and elegance of the original Azul while adding an extra tactical dimension in which you determine the pattern in which tiles will be placed, in addition to drafting tiles to complete that pattern.

The Quacks of Quedlinburg: The Duel [Game] BGG
other title: Les Charlatans de Belcastel: le Duel / De Kwakzalvers van Kakelenburg: Het Duel
platform: Boardgame publisher: Schmidt Spiele / 999 Games
There is always something happening in the lively market square of Quedlinburg. And two quack doctors are at the very heart of it all, attracting the crowds with their most enticing hyperbole and fanfare. The game involves maximum concentration on both sides, as every move will directly affect your opponent. The aim is to try and lure any undecided patients to your market stall, because every patient you treat here will strengthen your reputation in the quacks’ Guild Hall. So which one of you will be the next Guild Master of the Quacks of Quedlinburg?

Coffee Rush [Game] BGG
other title: Café Barista / Moje kavárnička
platform: Boardgame publisher: Korea Boardgames / ADC Blackfire Entertainment
A cup of coffee sure is relaxing — for the customer. For the coffee shop, however, orders tend to pile up during peak hours, and it is no different today at Coffee Rush. Your goal: Complete customer orders to increase your ratings and be recognized as the best barista!

In more detail, each player moves on the ingredient board to collect the ingredients that they need to fulfill orders — and fulfilling orders boosts your rating. Orders that are not fulfilled in time become penalties, which subtract from your rating. If a player has fulfilled three orders, they may activate an upgrade that lets them acquire ingredients more easily.

The game ends once all order cards have run out or after a barista collects their fifth penalty card. The player with the highest rating wins!

—description from the publisher

My Shelfie: The Dice Game [Game] BGG
other title: My Shelfie: Het dobbelspel
genre: Dice platform: Boardgame publisher: Cranio Creations / 999 Games
You've filled your bookshelf with plants, games, books, awards, and cats! Now that each item has its place, will you be able to find it before the others?

In My Shelfie: The Dice Game, players try to create dice combinations to fill up the spaces in their bookcase. If you manage to fill up a shelf or a column, you block that section to all other players. At game's end, only the sections with at least three spaces filled will be worth points!

Do you like nice plants, or do you prefer cute cats? Will you focus your attention on completing columns, or will you try to run for the shelves?

—description from the publisher

P for Pizza [Game] BGG
other title: P wie Pizza
genre: Word Game platform: Boardgame publisher: Big Potato Games
This is a quick-thinking category game.

The aim of the game is to build your giant slice of pizza by winning small triangles of pizza. To win a triangle you must be the first player to shout out a word that links the category and the letter on the cards. So if the letter is B and the category is TV Shows, you could shout “Baywatch!”. If you’re first to shout a correct answer, you win the card. Now flip a new card and go again. Each round there are three letters and three categories on the table, so you can link any letter to any category. You just need to be super quick!

—description from the publisher

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