Board Games

Chris Young

Chris Young @plunderbunny

297 games  

Board Games imported from BGG

My Shelfie [Game] BGG
other title: Cosy Casa / Moje knihovnička
genre: Abstract Strategy platform: Boardgame publisher: Cranio Creations / ADC Blackfire Entertainment
You’ve just taken home your new bookshelf and now it’s time to put your favorite items in the display: books, boardgames, portraits... Who will show the best organized shelfie?

During your turn, you must take 1, 2, or 3 item tiles from the living room board (shared by all the players), following these rules:

• The tiles you take must be adjacent to each other and form a straight line.
• All the tiles you take must have at least one side free at the beginning of your turn.

Then, you must place all the tiles you’ve picked into 1 column of your bookshelf (a 3D display) to meet the personal goal cards, which grant points if you match the highlighted spaces with the corresponding item tiles, or the common goal cards, which grant points if you achieve the illustrated pattern. You also score points if you connect item tiles of the same type.

The first player who fills all the spaces of their bookshelf triggers the end game and takes the end game token that grants additional points. The game continues until the end of the turn of the player sitting on the right of the player holding the first player token.

The player who scores the most points wins the game.

A game of strategy and glance, different every time thanks to the variety of common and personal goals. The beautiful images of the item tiles will really give you the feeling of tidying up your precious shelf.

-description from designer

My Word [Game] BGG
other title: Juego de las Palabras / Kreuzwort
genre: Card Game / Word Game platform: Boardgame publisher: Alga / ASS Altenburger Spielkarten
The object of the game is to score points by forming 4 letter words from your hand of 3-4 cards. Each turn a player can play a single card next to or on top of any existing card on the table. Each card has 4 halves of words. Words are formed by joining pairs between two cards and scoring according to the number next both pairs.

Mythotopia [Game] BGG
genre: Card Game / Fantasy platform: Boardgame publisher: Treefrog Games
Mythotopia is a deck-building game set in a medieval fantasy world that draws on the mechanisms found in A Few Acres of Snow with players customizing their personal card decks by drafting cards and expanding into provinces.

The game board is composed of forty provinces, each with its own card. At the start of play, you receive a number of Province cards at random, then mark your initial positions with town pieces. Shuffle these Province cards with a set of five Initial cards to form your starting deck, then draw a hand of five cards. The game includes 27 Improvement cards, 16 of which are drawn and placed on display; these cards will be drafted during the game.

Mythotopia has nine variable victory point (VP) cards, four of which are drawn at random for a game; place these cards on display with three fixed VP cards, then place a number of VP counters on each card. The fixed VP cards give points for building cities, roads and castles, while the variable ones may change the board situation by adding dragons, runestones and citadels. Alternatively they may grant VPs for controlling a certain number of sea areas, for successfully attacking other players, and for building cities/roads. As these VP cards vary from game to game, they alter the balance between developmental and aggressive play.

On your turn, perform two actions, then refill your hand to five cards. Nine actions are possible, such as buying armies or ships (after starting with six armies and two ships), placing these armies or ships, drafting Improvement cards (for a cost of one gold), placing cards in reserve (to use them on a future turn), permanently removing cards from your deck, using a card for its specific action, and invading a neighboring province. To invade, you must play the Province card from which you attack as well as military cards and food; invading must be the first of your two actions, so if you're placing armies to prepare for an attack, opponents have the chance to prepare defenses.

Three resources are used in Mythotopia: food to feed invading armies, stone to build cities, roads and castles, and gold to buy armies, ships and Improvement cards. Most provinces contain one resource type, and gaining that province gives you that resource. You can turn towns into cities, which increases the number of cards you can keep in your reserve. You can connect provinces with roads, which allows you to substitute one card for another on the same network in addition to moving armies freely between those provinces. Castles increase the defensive value of a province.

All of these constructions (cities, roads, castles) give you victory points, as does taking control of a province. Additional points are available via the VP cards, with you taking VP counters when you meet the condition on a card. For example, building a road gives you two VPs, but if the "Roadside Inns" VP card is in play, then you can expend an extra gold to gain an additional VP. You can lose VPs if you lose control of a province, but you never lose VP counters. The game ends after four of the seven VP cards have been emptied, and the player with the most VPs wins.

New Lost Legacy [Game] BGG
genre: Bluffing / Card Game platform: Boardgame publisher: One Draw
New Lost Legacy, includes 32 and an additional 4 bonus cards. (Contained are The Starship and Flying Garden, along with alternate bonus cards that can be combined with either set.)



Rules SummaryLost Legacy is a game of risk, deduction, and luck for 2–4 players. You start the game with one card in hand from a deck of sixteen cards. On a turn, you do the following:


Draw: Draw the top card from the deck and add it to your hand.
Play: Choose one of the two cards in hand to play and place it face up in front of you.
Effect: Carry out the played card's effect, after which the card is considered as discarded.
End: If there is at least one card left in the deck, the turn goes to the next player; if not, the investigation phase starts. Using the investigation speed indicated on the card each player has in hand, players take turns guessing which player (whether yourself or someone else) holds the "Lost Legacy" card; this card might also be in the "Ruins", a location that holds one card at the start of the game and possibly acquires more cards during play. The player who guesses correctly wins; if no one finds the Lost Legacy, then everybody loses.



Next Station: London [Game] BGG
other title: Következő megálló: London / Następna stacja: Londyn
genre: City Building / Trains platform: Boardgame publisher: Blue Orange (EU) / Blue Orange Games
The city of London has commissioned you to redesign its underground network! Optimise connections, serve as many sights as possible and exploit the tunnels that pass under the Thames. Be careful to respect the specifications set by the city.


Reveal the next Station card.
Draw a new section
Optimise the 4 tube lines


Who will be the best project manager?

Which of you will be the best project manager?

—description from the publisher

Nightmarium [Game] BGG
other title: Koszmarium / Nightmarium: Revised Edition
genre: Card Game / Fantasy platform: Boardgame publisher: Ares Games / Bragelonne Games
A game about building nightmares so terrifying you’ll see half of them in your dreams afterwards. You have cards representing Night Terrors, and the more of them you combine in the right order, the more monsters will come to life, and the more horrifying they become. Create monsters that will make your opponents gasp in horror. Nourish them with your own fear and make them stronger. Only then will you achieve victory and become the Master of Terror!

Each Night Terror is also associated with one of four Legions of Horror: Necromunculi, Constricti, Mansters, or Chimeridae. A Terror's legion is indicated by the color of the card's background: blue stands for Necromunculi, brown for Constricti, green for Chimeridae, and red for Mansters. A creature can be made up of any Night Terrors, but players are better off weaving Creatures out of cards that all belong to the same legion.

The game continues until one of the players completes five Creatures—this player immediately becomes the winner.

During your turn you perform two actions, after which the next person to your left takes their his? turn. You can select any pair of actions out of three possibilities (you can also perform the same action twice).

Possible actions
A) Take a card from the deck
B) Discard as many cards as you like from your hand and take half that number from the deck
C) Play a card from your hand and activate a Creature abilities (if the Creature is complete).

As soon as you complete a Creature (by adding a head to torso), perform all of its abilities top to bottom, starting with the Creature's head, proceeding with its torso, and ending with its legs. Abilities are activated one at a time in a very specific order. You cannot refuse to perform the abilities.

If the completed Creature is comprised of Night Terrors
of the same legion (in other words, if all three cards that make up the Creature have the same background color), each of your opponents must discard one card of that legion from their hands before its abilities can be performed. If your opponent does not have an appropriate card, they must discard any two cards.
Creature Abilities

• Herald: turn over two cards form the deck. Place them in front of you according to the usual rules if you can. Discard any cards that you cannot play.
• Weeper: take any two cards from the deck.
• Mocker: play one card from your hand according to the usual rules.
• Executioner: add the top card from any other player's Creature to your hand.
• Scavenger: discard any vulnerable (incomplete) Creature.
• Devourer: discard the top card from any of your Creatures other than this one.

0-9 [Game] BGG
other title: NMBR 9 / Level 9
genre: Abstract Strategy / Number platform: Boardgame publisher: ABACUSSPIELE / 999 Games
Numbers aren't worth anything in NMBR 9 unless they're off the ground floor and looking down from above.

The game includes twenty cards numbered 0-9 twice and eighty tiles numbered 0-9; each number tile is composed of squares in some arrangement. After shuffling the deck of cards, draw and reveal the first card. Each player takes a number tile matching the card and places it on the table. With each new card drawn after that, each player takes the appropriate number tile, then adds it to the tiles that they already have in play, with each player building their own arrangement of tiles.

The new tile must touch at least one other tile on the same level along one side of a square. A tile can also be placed on top of two or more other tiles as long as no part of the new tile overhangs the tiles below it; new tiles placed on this same level must touch at least one other tile, while also covering parts of at least two tiles and not overhanging.

Once all the cards have been drawn and the tiles placed, players take turns calculating their score. A tile on the bottom level — the 0th level, if you will — scores 0 points; a tile on the 1st level above this is worth as many points as the number on the tile; a tile on the 2nd level is worth twice the number on the tile; etc. Whoever scores the most points wins!

Nova Luna [Game] BGG
other title: Місяць-молодик / Новолуние
genre: Abstract Strategy / Puzzle platform: Boardgame publisher: Edition Spielwiese / Compaya.hu: Gamer Café Kft.
The new moon is a symbol for a new beginning, the perfect time to start something new and to plan your future — and that is what Nova Luna (lat. for new moon) is all about. In each round of this abstract tile-laying game, you have to plan your future anew, developing a new strategy to cope with what the moon wheel has to offer you.

On each turn, you have to decide which new tile from the moon wheel to place in front of you. Every new tile brings a new task you have to fulfill. In order to do so, you need to place tiles of the correct color adjacent to the task you want to complete, but these of course again bring you new tasks. Each time a task is solved, you may place one of your markers on it. So decide wisely and be the first one to place all your markers.

—description from the publisher

Obscurio [Game] BGG
other title: オブスクリオ
genre: Bluffing / Deduction platform: Boardgame publisher: Libellud / Hobby Japan
The Sorcerer is out to get you! Find your way among the illusions, but beware of the traitor in your ranks!

The Grimoire guides their team towards the exit using images, upon which they point at certain details. Working together, the other players have to find the exit as quickly as possible while avoiding picking the wrong cards. However, a member of the team is a traitor looking to lead the other players astray. A wide variety of traps are on your way to the exit of the library, making player communication harder!

Obscurio is a family game, an original mix between an image-based communication game and a secret role game in which the players have to be careful when sharing ideas with their team. Supported by rich contents, Obscurio proposes a fresh new experience in its genre by putting the emphasis on the details of the images and the constant doubt created by the presence of the traitor.

Communicate efficiently and avoid the illusions on your way to escape the Sorcerer's library!

—description from the publisher

One Two Many Rabbits [Game] BGG
genre: Animals / Card Game platform: Boardgame publisher: (Self-Published) / Three Archers
The rabbits of Wiggins Farm have gotten out of control. While Farmer Wiggins was away on vacation, the rabbits got into the house where they kept the sports equipment, the art supplies, the cosplay costumes and the box of classic movies. The farmer arrived home to find the place overrun with all kinds of rabbits. He’s calling upon you, the luckiest person he knows, for help to get these rabbits back into their rabbit hole where they belong. It’s a big job. There are a LOT of rabbits to round up. Maybe even one too many---but if you hop to it, you can save the day.

One Two Many Rabbits is a fun, fast-paced, family friendly card and dice game that is easy to learn and takes about 10 to 20 minutes to play. The main rules are for 2-4 players, but also included are rules for a one player game so that people can try their hand at some solo play.

Each player starts off with a LOT of rabbits and will choose to roll one, two or three dice in order to create the numbers that will help them decide which rabbits will willingly go back into the rabbit hole. But, watch out, these rabbits are tricky and will use the turns of the people playing against you to find ways to hop back into your hands. As play continues and the number of rabbits in your hand start to dwindle, the more difficult it will be to roll the numbers that you need to get rid of all of your rabbits.

There are also special cards in the deck to help you along. Wild cards can be used as any number. Plus Minus cards can be used to add or subtract two of your number cards together. Piggyback cards allow you to use the roll of your opponent to get rid of some rabbits. And Place Your Rab-Bets cards allow you to take a wild guess on which number will be rolled next and try to get rid of some rabbits that way.

Onirim [Game] BGG
other title: オニリム
genre: Card Game / Exploration platform: Boardgame publisher: Z-Man Games / Filosofia Éditions
You are a Dreamwalker, lost in a mysterious labyrinth, and you must discover the oneiric doors before your dreamtime runs out – or you will remain trapped forever!

You may wander through the chambers of dreams, hoping that chance will reveal the doors, or you can linger in each type of room. In both cases, you will have to deal with the slithering Nightmares, which haunt the hallways of the labyrinth.

Onirim is a solo/cooperative card game. You (and a partner) must work (together) against the game to gather the eight Door cards before the deck runs out; you can obtain those Door cards either by playing cards of the same color three turns in a row, or by discarding (under specific circumstances) one of your powerful Key cards. In both cases you will have to decide the best use of each card in your hand and carefully play around the Nightmares. Those cards are hidden in the deck and will trigger painful dilemmas when drawn...

Basic Deck:

8 Door cards - two each of red, blue, green and brown
10 Nightmare cards
58 Labyrinth cards:
16 red chambers: 3 keys, 4 moons, 9 suns
15 blue chambers: 3 keys, 4 moons, 8 suns
14 green chambers: 3 keys, 4 moons, 7 suns
13 brown chambers: 3 keys, 4 moons, 6 suns



Three mini-expansions, all standalone and compatible with one another, are included with the basic game:


"The Towers" introduces a new type of card that allows more searching and deck manipulation, while also imposing an additional victory condition.



"Happy Dreams and Dark Premonitions" adds evil time bombs that will impede your progress at predictable moments of your quest as well as helpful but unreliable allies.



In "The Book of Steps Lost and Found", you must find the eight Door cards in a randomly given order and may remove discarded cards from the game to cast powerful spells that will help you complete this difficult task.


Onward to Venus [Game] BGG
other title: Dr Grordbort's Onward to Venus
genre: Comic Book / Strip / Fighting platform: Boardgame publisher: Treefrog Games
Onward to Venus is based on the Doctor Grordbort graphic novels from writer/artist Greg Broadmore, with those books being a parody of sorts of the British Empire in the late 19th century, but instead of the race for Africa, we now have the exploitation of the Solar System, which is populated by various natives who resent the Earthling settlers.

The game Onward to Venus takes lots of artwork from the books and mixes it together to create an empire-building game set in the Solar System. The core rules are fairly straightforward, and a game can be completed in 90 minutes. The game is played over three turns; in each turn you whizz around the planets and moons claiming tiles. The tiles grant you cards, allow you to build a factory or mine, let you hunt strange beasts, or simply earn you some money. Other tiles allow you to attack other players or add to the crisis level on the planet/moon in question. You have to be careful with crisis tiles as if you let too many build up, bad stuff — Martian invasions, robot rebellions, space pirates, etc. — starts happening.

Orchards: The Card Game [Game] BGG
genre: Card Game / Farming platform: Boardgame publisher: Flying Carpet Games
Orchards is a strategic card game in which players will plant, grow, harvest and sell fruit in order to fulfil orders from the market. Each order fulfilled earns the player victory points. At the end of the game the player with the most points wins.

Plant the domino-shaped cards in a grid to form the orchard. Grow by adding cards to your hand matching the cards adjacent to the one planted. Harvest fruit by enclosing a card of that type within the orchard. Sell harvested fruit at the market to earn victory points and win the game.

—description from the publisher

Oriflamme [Game] BGG
other title: Estandarte / Feud
genre: Card Game / Political platform: Boardgame publisher: Studio H / Albi
In Oriflamme, the players find themselves in the middle of a medieval feud over the French royal crown. The King is dead! Long live the King! As heads of influential families, players strive to come to power with cunning and malice, power and strength, virtue and infamy. Their goal: the king's throne!

In this tactical card game, hidden cards are played in turn. By tactically uncovering and activating their effects, players can outdo or get them out of the way, because all players have the same goal in mind — to collect the most influence points for their family and thus win the game.

Paper Dungeons: A Dungeon Scrawler Game [Game] BGG
other title: Paper Dungeons / Paper Dungeons: Kurzweilige Kritzelkerkerei
genre: Dice / Fantasy platform: Boardgame publisher: MeepleBR / Alley Cat Games
Prepare your adventurers for a challenging dungeon exploration in Paper Dungeons, a roll-and-write game that seeks to reproduce the feel of a dungeon-crawler.

In the game, you control a classic group of medieval adventurers: warrior, wizard, cleric, and rogue. In each of the nine rounds, you select three of the six rolled dice and use these results to raise the level of your characters, produce magic items, obtain healing potions, and explore the dungeon to face challenges and collect treasure. You'll also find three large monsters waiting in the dungeon, and you can fight them for glory.

In the end, whoever collects the most glory wins.

PARKS [Game] BGG
other title: Parki / PARKY
genre: Animals / Economic platform: Boardgame publisher: Keymaster Games / Albi
PARKS is a celebration of the US National Parks featuring illustrious art from Fifty-Nine Parks.

In PARKS, players will take on the role of two hikers as they trek through different trails across four seasons of the year. While on the trail, these hikers will take actions and collect memories of the places your hikers visit. These memories are represented by various resource tokens like mountains and forests. Collecting these memories in sets will allow players to trade them in to visit a National Park at the end of each hike.

Each trail represents one season of the year, and each season, the trails will change and grow steadily longer. The trails, represented by tiles, get shuffled in between each season and laid out anew for the next round. Resources can be tough to come by especially when someone is at the place you’re trying to reach! Campfires allow you to share a space and time with other hikers. Canteens and Gear can also be used to improve your access to resources through the game. It’ll be tough to manage building up your engine versus spending resources on parks, but we bet you’re up to the challenge. Welcome to PARKS!

—description from the publisher

Pass the Bomb [Game] BGG
other title: Crazy Bomb / Passa la Bomba
genre: Electronic / Party Game platform: Boardgame publisher: Anvol / AS Company
This frantic game is a wonderful exercise in word-summoning. In it, players try to come up with a word that contains a certain sequence of letters before the ticking time-bomb in their hands explodes. The bomb is an electronic timer with a variable time allotment, and a player is only allowed to pass the bomb to the next person when he comes up with a word that contains the needed letters. While creative spelling of the words in question can be frowned upon, it's up to the guy next to you to determine your fate.

Awards

1996 Ã…rets Familiespil, Family Game of the Year Denmark

Patchwork Doodle [Game] BGG
other title: パッチワーク:ドゥードゥル
genre: Abstract Strategy / Puzzle platform: Boardgame publisher: Lookout Games / 999 Games
Patchwork Doodle is a roll-and-write version of Patchwork, with each player having their own 9x9 grid to fill in over the course of the game. Each player sets up by drawing a unique polyomino card from the starting deck, then drawing that on their sheet.

In each round, players lay out a number of polyomino cards in a circle, then place the rabbit between two cards. On a turn, someone rolls the die, moves the rabbit forward, then removes the card indicated by the rabbit. Each player must draw the polyomino indicated on this card in their grid. Once a certain number of cards have been played, the round ends, players score points, then you lay out more cards for the next round.

Each player has four special actions available to them during the game: You can choose to draw the card before or after the chosen card, you can cut a polyomino into two pieces before adding one piece to your grid, you can fill in a 1x1 space in your grid, and you can do one of the above actions a second time. When you take one of these actions, you mark it off as each can be used only once (except for the one you use a second time, if you know what I mean).

You lose a point for each space that you don't cover, so try to pack everything in as tightly as possible!

Patchwork Express [Game] BGG
other title: Patchwork Exprés / Patchwork Light
genre: Abstract Strategy / Puzzle platform: Boardgame publisher: Lookout Games / 999 Games
Patchwork Express features the same basic gameplay as Patchwork, but with a smaller playing area and with larger and less complex pieces.

In the game, each player tries to build the most aesthetic (and high-scoring) patchwork quilt on a personal 7x7 game board. To start play, lay out all of the light-colored patches at random in a circle and place a starting marker in a particular location. Each player takes some buttons — the currency/points in the game — and someone is chosen as the start player.

On a turn, a player either purchases one of the three patches standing clockwise of the starting marker or passes. To purchase a patch, you pay the cost in buttons shown on the patch, move the starting marker to that patch's location in the circle, add the patch to your game board, then advance your time token on the time track a number of spaces equal to the time shown on the patch. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved.

In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you earn "button income": sum the number of buttons depicted on your personal game board, then take this many buttons from the bank.

What's more, the time track depicts six 1x1 patches on it, and during set-up you place six actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on their game board.

At some point during the game, dark-colored patches are added to what's available for players to take, and these pieces are smaller than the light-colored ones, making it more likely that they'll fill in holes on a player's board.

Patchwork [Game] BGG
other title: Patchwork Specials: 10 Year Anniversary Edition / Patchwork: Americana Edition
genre: Abstract Strategy / Economic platform: Boardgame publisher: Lookout Games / 999 Games
In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly clockwise of the 2-1 patch. Each player takes five buttons — the currency/points in the game — and someone is chosen as the start player.

On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, move the spool to that patch's location in the circle, add the patch to your game board, then advance your time token on the time track a number of spaces equal to the time shown on the patch. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved.

In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you earn "button income": sum the number of buttons depicted on your personal game board, then take this many buttons from the bank.

What's more, the time track depicts five 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board.

Additionally, the first player to completely fill in a 7x7 square on his game board earns a bonus tile worth 7 extra points at the end of the game. (Of course, this doesn't happen in every game.)

When a player takes an action that moves his time token to the central square of the time track, he takes one final button income from the bank. Once both players are in the center, the game ends and scoring takes place. Each player scores one point per button in his possession, then loses two points for each empty square on his game board. Scores can be negative. The player with the most points wins.

Created date: Aug. 6, 2024