boardgames
BOOoop. BGG
other title: HUUupp / БУУууп.
genre: Abstract Strategy / Animals platform: Boardgame publisher: Smirk & Dagger Games / Delirium Games
A deceptively cute, deceivingly challenging & SPOOPY abstract strategy game for two players.

Every time you place a kitten on the bed, it goes “boop.” Which is to say that it pushes every other kitten next to it one space away. Line up 3 kittens in a row to graduate them into cats… and then, get 3 cats in a row to win.

But that isn’t easy with both you AND your opponent constantly “booping” kittens around. It’s like… herding cats!
And now, things just got boopier and spoopier -
with NEW Ghost Cats that float between the spaces. And so scary, cats will leap right over each other to get away!


Approachable but challenging abstract game following the incredible success of the original "boop" as a limited seasonal game.
Features a new quilted, fabric board that lays over the back of the box, completing the minature bed playing surface. 34 adorable wood cat and kitten playing pieces!
NEW Ghost Cats can boop cats over other pieces as they move across the board between spaces.


—description from the publisher

Pirate Days BGG
genre: Card Game / Pirates platform: Boardgame publisher: Farplace Animal Rescue
Fill your week of pirates, scoring the most points in the process. Lots of new cards, and the first of the Days series of games to include Dice - for blasting pirates with a Cannon card or duelling with an opposing pirate. A short take-that strategic game.

Each turn you draw a card or play a card until one player fills their week of pirates - then you add up the current scores to see who has won.

One deck is needed per two people playing.

My Island BGG
other title: Moja Wyspa / Мой остров
genre: City Building platform: Boardgame publisher: KOSMOS / Galakta
Modeled after 2020's My City, My Island is a competitive legacy game in which you develop your own unique island from connected hexagons.

Over 24 games, you will experience the history of your island and discover its secrets, with each of the individual games featuring new rules and game materials with which you will permanently change your island.

Troll & Dragon BGG
other title: Тролль и Дракон
genre: Children's Game / Dice platform: Boardgame publisher: GaGa Games / LOKI
Troll and Dragon, will you dare steal the Dragon's treasure?

Troll and Dragon is a push your luck game where players will try to collect as many gems as possible.
Our little thiefs can decide to stay in the Troll's cave and collect some diamonds, easy peasy. Some might dare open the door that lead to the Dragon's room.

The Dragon's room is an amazing place, full of golden nuggets. Once you get there, the frenezy starts around the table. You can now throw the precious golden dice, roll them as much as you can to collect as many golden nuggets as possible. But beware, other players are rolling the dragon dice, trying to wake the legendary beast up to make you lose all treasures. Will you stop in time, who is the best and more discret thief around the table?

On your turn, roll the dice as many times as you want, as long as you have something to score. If you roll a key and a door, you can go to the Dragon's room. Once there, roll dice as much as you want but if your opponents roll 2 dragon faces on their dice, you will lose everything you gathered.

Troll and dragon is a frenetic and very fun game for the whole family to play!

Bag of Dungeon: A Fantasy Adventure Game BGG
genre: Adventure / Exploration platform: Boardgame publisher: Gunpowder Studios
Bag of Dungeon is a dungeon crawling tile-based game harking back to the good old deadly days of exploring dungeons, slaying monsters and stealing treasure. It's a simple-to-play tabletop game where 1-4 players send a party of adventurers into the ever-changing catacombs in a quest to find the Ring of Creation before escaping with their lives and their loot.

But can you trust your fellow adventurers? To begin with, you are all loyal to the quest and each other. But once the Ring is discovered it will cast a shadow of doubt and deceit over those who seek to steal it. You may decide that being a lone wolf is a far smarter choice than loyalty, even if it means the death of your former companions.

You will meet monsters, find treasure and use items to stay alive and escape with the Ring before the dungeon seals itself shut, imprisoning for all eternity anyone who remains.

The game has a simple but clever mechanic; great for young and/or new gamers to learn fast and take part while still giving more experienced gamers a satisfying time at the table. The game takes 20-60 minutes and changes every time you play.

—description from the publisher

Welcome to the Dungeon BGG
other title: Bienvenido a la Mazmorra / Bienvenido al Dungeon
genre: Bluffing / Card Game platform: Boardgame publisher: IELLO / Oink Games
Welcome to the Dungeon — first released as Dungeon of Mandom — is a push-your-luck dungeon delve in which 2-4 players take turns essentially daring each other to go into a dungeon with less equipment than they start off with while filling the dungeon with monsters. Players can win the game by winning 2 rounds or get eliminated from the game by losing 2 rounds. Each player has a 2-sided players card that has a white side and a red side. The first win taps the player card and the 1st loss flips the card over to the red side. A 2nd loss will have the player turn the card back into the box.

The game is played in rounds. The player sets up the base character and all the equipment equipped. This represents every player as a fully equipped dungeon delver.

Each round, the start player (the person who challenged the dungeon last or the last player to be in a dungeon) can choose to draw a card from the monster deck or pass their turn.

If they choose to draw, they can do one of two things: (1) keep it and de-equip an equipment or (2) place it face down in the dungeon. Placing it face down in the dungeon creates the dungeon deck and fills the dungeon with monsters that the challenger will have to face later. If they choose to pass their turn, they cannot participate in the rest of the round. Once only one person is left after all the other players have passed their turn, that player then becomes the challenger and must go into the dungeon with only the equipment he has equipped.

The player then flips cards off the dungeon deck and fights the monsters within. Some equipment allow you to null the enemy damage or be able to withstand it by increasing your HP. If the player survives the dungeon with at least 1 HP, they win that round. If not, they lose. The players then reshuffles all the cards to make a new monster deck and re-equips all the equipment to start a new round.

The game ends when someone has won twice or one player is the last man standing.

Welcome to the Dungeon includes four different sets of character cards whereas Dungeon of Mandom has only a single character.

Goblins, Inc. BGG
other title: Goblini s.r.o. / Корпорация Гоблинов
genre: Dice / Fantasy platform: Boardgame publisher: Czech Games Edition / Heidelberger Spieleverlag
Goblins, Inc. is a corporation dedicated to building unstoppable giant doomsday robots, and it's looking for a new Boss. Do you have what it takes?

Team up with your greed-driven fellow goblins and build the ultimate doomsday robot. Meet other teams in epic battles and blow them up, but always remember, only one goblin can win because there is no "G" in team work!

The game plays over two rounds in which you partner up with each of your fellow players to try to build the ultimate giant doomsday robot – but the other players don't know which hidden agendas you must complete to impress the Boss! During the four phases of the round, the teams take turns designing, building and piloting their robots in order to destroy the other team and get one step closer to becoming the next Boss of Goblins, Inc.

Coney BGG
other title: Kaninchen / Кролики
genre: Abstract Strategy / Animals platform: Boardgame publisher: Little Rocket Games / Happy meeple games
In Coney, you play the role of a rabbit farmer!

Each player must set up their own rabbit farm by placing rabbit cards in a 3x3 grid according to the unique placement rules on the cards themselves. At the end of the game, you gain victory points (VP) shown on the top right of each rabbit card in your farm. You also receive VP for each card with end-of-game bonuses, store icons, and remaining extra resources, but you might also gain negative points.

The farmer with the most points wins!

—description from the publisher

Nestlings BGG
genre: Animals / Dice platform: Boardgame publisher: Tangerine Games
In Nestlings, players assume the role of birds competing to gain priority across four biomes: savannah, alpine, freshwater, and desert.

Each round, players roll their biome dice, then place the dice in biomes one at a time, alternating in clockwise order. Once players have placed all their dice or have chosen to pass for the round, each biome is resolved.

The player who first placed dice in a particular biome gains priority and reaps the rewards of doing so: selecting a resource first, and discarding a resource to thwart their opponents' plans. However, if another player places more of their biome dice in that same biome, that player gains priority. Once priority order has been established for the biome, players each claim resources to feed their nestlings and gain the matching segment to add to their resource ring on their player board.

Once all biomes have been resolved – including the wild grasslands biome in the center of the board – players score points based on how many nestlings they fed and how many segments are in their resource ring, regardless of which round they were assigned.

As the game progresses, the tension rises as players must make key decisions along the way, decisions that could secure victory or usher in defeat. Will they feed their nestlings for more immediate points, or take a different resource to complete a section of their resource ring, thus earning a bonus and triggering a powerful chain reaction? Will they use in-game currency to activate another end-of-game nest goal or save it for victory points? Will they place a second die to secure priority or risk it and head to another biome to take other much-needed scraps?

At the conclusion of round four, the game ends and players reveal their endgame nest goals and tally their points.

Tír na nÓg BGG
genre: Card Game / Fantasy platform: Boardgame publisher: Grand Gamers Guild
In the Irish myth cycles, the land of Tír na nÓg is the realm of the Otherworld, the place where the Fairies lived and heroes visited on quests. It was a place just outside the realm of man, off to the west, where there was no illness or death or time, but only happiness and beauty.

The golden path to Tír na nÓg is open once more, and the greatest Celtic storytellers have gathered for a once-in-a-lifetime journey. When they return, they'll bring with them tales of the creatures they met and the adventures they lived. Over time those stories will become a saga — and the most epic saga will live on forever.

Journey to the Otherworld in Tír na nÓg by placing storytellers between story cards in the shared grid. When all storytellers have been placed, in reverse player order draft cards and add them to your hand. From your hand, you'll then add cards to your personal tableau: one card to hand, one card played. At the end of five rounds, score each row according to the rules on its corresponding goal card, and earn points for having the most connected story cards of each color. The highest score wins.

—description from the publisher

Space Dragons BGG
other title: Kosmodraci
genre: Card Game / Science Fiction platform: Boardgame publisher: Edition Spielwiese / Pegasus Spiele
Welcome, daring ones! Are you ready for a flight into the galaxy of the notorious space dragons? You will need to assemble your crew before take-off, but then what? Will you capture a dragon or patch up the ship before it blows up in your face? Activating shields may sound boring but doing so could boost the mood of your crew — and thus earn you those last few victory points!

Space Dragons is a trick-taking-ish game that plays over seven rounds. Each round, everyone plays a single card, and the highest card played wins the current space dragon (trick). That said, lower-value cards come with strong effects to help you during the game, while high-value cards might contain harmful effects. What's more while space dragons score you big points, some come with symbols that could ultimately cost you points during the final scoring.

The player with the most points after seven rounds is the most daring dragon hunter and the winner of the game.

-description from publisher

Survival of the Fattest BGG
genre: Animals / Card Game platform: Boardgame publisher: Dirty Rascal Games
Ol’ Grizz slowly opened one sleepy eye and peered out from his den. The snow had all but melted in the warm sunshine and the smell of spring filled the air. The old bear found no joy in the beautiful scene though, he had survived enough winters to know the work that lay ahead. His mind reluctantly turned to thoughts of hunting and hoarding; stashing as much food as possible while the woodland was awake and bountiful.

The bear’s brooding was interrupted by an annoyingly cheerful voice:
“Look Huni, another big juicy berry! This will be our biggest stash yet!”
It was those two ridiculously radiant rabbits, Huni & Bunz. As he watched the little bunnies bounce from bush to bush a cunning plan started to form. Maybe he wouldn’t have to make such an effort this year? After all, there were plenty of other critters already hard at work! Ol’ Grizz pondered this new revelation. If he could apply a little pressure, maybe twist a tail or two, he might just be able to convince his new best friends to share...

In Survival of the Fattest, you take the role of a woodland critter and use your unique tricks and abilities to forage for food. Spend your gathered food to complete delicious recipes from the Market for in-game bonuses and end-game victory points. After 3 seasons, if you’ve fed your critter and accumulated the most victory points, you shall be declared the winner!

Survival of the Fattest is a visually stunning family-weight game using action selection, hand management and unique critter abilities!

—description from the designer

Quibbles BGG
genre: Card Game / Educational platform: Boardgame publisher: Gam'inBIZ
Quibbles is a fast-paced and tactical card game that combines set-building and tactical decision-making. Quibbles offers quick and intense gameplay sessions lasting around 5 minutes per player. The rules are easy to learn and the gameplay quite addictive.

In Quibbles, players aim to be the first to collect cards with a total value of 21 points. Through a clever combination of playing cards from their hand, selecting sets from the table, and strategically building their collections, players must carefully manage their hand and seize opportunities to gain an advantage over their opponents.

-description from publisher

Command of Nature BGG
genre: Animals / Card Game platform: Boardgame publisher: TeeTurtle / Unstable Games
Harness the magic of the forest and go head-to-head with your rivals in this strategic deck-building game for 2 or 4 players. You’ll play as a powerful Sage, summoning warriors from the Twig, Leaf, Droplet, and Pebble factions and fighting to prove your prowess. As the battle continues, you’ll level up and gain access to extraordinary abilities and fierce new recruits. Protect your Sage at all costs and vanquish your opponents to earn the title of Master of the Elements!



How to PlayYour turn is divided into four phases:

Phase 1
During Phase I, you’ll use daybreak effects denoted on the cards in your formation! You may use those effects in any order during Phase I of your turn. If you continue to Phase II without using a daybreak effect, you may not use it later in your turn.

Phase 2
During Phase II, you'll have 4 Action Points (AP) to spend doing any of the following:
- Summon an Elemental from your hand to the formation
- Play a Command card from your hand
- Swap the positions of 2 connected Elementals in your formation
- Draw a card from your deck

As the game progresses, you'll be able to unlock special Faction Actions after you've defeated 4, 6, and 8 of your opponents Elementals! Faction Actions are powerful abilities that give you a leg up during the game.

Phase 3
During Phase III, you may use your gold to buy cards from the markets, sell cards to collect more gold, and refresh the markets.

Phase 4
During Phase IV, you’ll clean up your hand before ending your turn. Do this by discarding any number of cards from your hand, then draw from your deck until you have 5 cards in your hand. If you have more than 5 cards in your hand when you reach Phase IV of your turn, you must discard cards until you have no more than 5.

The game ends when your opponent's Sage has been defeated!

-description from publisher

Dungeon of Fortune BGG
other title: Dungeon Roll: Zurück in den Dungeon
genre: Card Game / Fantasy platform: Boardgame publisher: Pegasus Spiele / Tasty Minstrel Games
You and your fellow adventurers stand at the entrance to a dangerous dungeon full of treasure. Will you brave Goblins, Skeletons, and Oozes in order to collect more treasure? Or will you escape to safety, carrying out your loot? Bravery is rewarded, but many a foolhardy adventurer has had to flee when the Dragon arrives!

Dungeon of Fortune is a push your luck dungeon crawl (in the world of Dungeon Roll) for 2-6 players where you compete with your opponents for the best share of the loot. The deeper into the dungeon you go, the more dangerous it will be, but the more loot you will find. Gain Experience from fighting monsters to level up, and keep a close watch for the infamous dragon!

Faeries & Magical Creatures BGG
genre: Card Game / Fantasy platform: Boardgame publisher: Forbidden Games / University Games
Faeries & Magical Creatures is a mythical game where you will learn about and collect faeries from five unique folk. Collect faeries, plant gardens, build faerie homes, and be the first mortal to join the faerie realm.

From that midsummer night when you and your great aunt Victoria gazed from the garden gate of her country manor, and saw the will-o-wisp lights blinking near the edge of the forest, the adventure began!

“What are those?” you asked. “Well, those are the faeries, my dear,” she responded as if it were the most natural thing in the world.

From that moment, you knew that in the time remaining in your Summer visit, you HAD to get close to one, to speak to one, to befriend a real faerie.

You had no idea what magical secrets would be revealed to you about the many faerie folk, their homes, and their powers.
And now, weeks later, staring into the foggy entrance to their realm, you wonder if you have the courage to enter…

In Faeries and Magical Creatures you will build your deck by drafting unique Faerie cards with amazing artwork from award-winning artist Annie Stegg-Gerard, gain kinship with the faeries, and build your ultimate faerie garden.

How to Play:
Select one of five actions on your turn (draft a new card, play a card from your hand, redraw up to five cards from your discard pile, select and place a polynomial tile in your faerie garden, or place an influence token in on of the five faerie folk areas. The other players will then follow by playing the same action. Once all players have performed the same action, the acting player marker moves so that the next player can choose an action. You can score many different ways via your cards, area control, and tile placement in your garden.

—description from publisher

My Shelfie BGG
other title: Cosy Casa / Moje knihovnička
genre: Abstract Strategy platform: Boardgame publisher: Cranio Creations / ADC Blackfire Entertainment
You’ve just taken home your new bookshelf and now it’s time to put your favorite items in the display: books, boardgames, portraits... Who will show the best organized shelfie?

During your turn, you must take 1, 2, or 3 item tiles from the living room board (shared by all the players), following these rules:

• The tiles you take must be adjacent to each other and form a straight line.
• All the tiles you take must have at least one side free at the beginning of your turn.

Then, you must place all the tiles you’ve picked into 1 column of your bookshelf (a 3D display) to meet the personal goal cards, which grant points if you match the highlighted spaces with the corresponding item tiles, or the common goal cards, which grant points if you achieve the illustrated pattern. You also score points if you connect item tiles of the same type.

The first player who fills all the spaces of their bookshelf triggers the end game and takes the end game token that grants additional points. The game continues until the end of the turn of the player sitting on the right of the player holding the first player token.

The player who scores the most points wins the game.

A game of strategy and glance, different every time thanks to the variety of common and personal goals. The beautiful images of the item tiles will really give you the feeling of tidying up your precious shelf.

-description from designer

Take it Easy! BGG
other title: Aeg Maha! / Dilemma
genre: Abstract Strategy / Puzzle platform: Boardgame publisher: Burley Games / F.X. Schmid
It's really difficult to succinctly describe this game, so take a look at the pictures! Take It Easy is a true multi-player solitaire in which each player individually completes a hexagon-shaped board with spots for 19 hexagon tiles. There's no limit to number of players if you've got enough sets on hand. One person (the caller) draws a tile randomly and tells the others which of the 27 tiles featuring colored/numbered lines crossing in three directions, with numbers from 1 to 9, it is. "The 9-8-7," for example. Each player then chooses which empty spot on his own board he'll play the 9-8-7. This is repeated until the boards are filled.

The idea is to complete same-numbered lines across your board. Scoring is calculated by multiplying the number on the tile with the number of tiles in the completed line. A complete column of three 9s is worth 27, for example...but a lot of players will hope for five 9s to fill the big column down the middle.

Take It Easy is often compared to Bingo because of the familiar pattern of a number being called and then everybody looking at their cards to play it, and then scoring if a line is completed. But that's as far as the comparison goes. Bingo is sheer luck; Take It Easy is a game of skill.

The Red Cathedral BGG
other title: La Cathédrale Rouge / Czerwona Katedra
genre: Dice / Economic platform: Boardgame publisher: Devir / 999 Games
Autumn is not the best time to climb up on a scaffold in Moscow, but it is still far better than doing so in the winter. Tsar Ivan wants to see results and our team will prove to him that we are the best builders in the city. We are sure to finish off those decorative arches with the brightest shining stones and ensure our place on the list of the government’s trusted workers.

Sheila Santos and Israel Cendrero make up the game designing duo known as Llama Dice. To date they have put out various titles with different Spanish publishers (1987 Channel Tunnel, Mondrian, Smoothies), and The Red Cathedral is the first game they have published with Devir. Pedro Soto (Holmes, Sherlock & Mycroft, Papua) and Chema Román (El mundo de Águila Roja) took care of the graphic elements of the game with a grand homage to Ivan Bilibin, an iconic Russian artist from the turn of the twentieth century. Despite being from a far later period, his mark is very recognizable in the game.

The Red Cathedral is a strategic, “Euro” board game in which the players take the roles of construction teams. Their job is to work together to put up St. Basil's cathedral in Moscow, as ordered by Ivan the Terrible. However, only one of them will be able to gain the favor of the Tsar.

During the game, the players can carry out one of these three actions: assign a section of the cathedral, send resources to that section to build it, or go to the game board to achieve more resources. Each of these actions has its own mechanism and requires that the players pay close attention to what the other players are doing.

When the sections of the cathedral are assigned the players take possession of the spaces in each of the columns that make up their section. The more sections built and the completion of each with its own tower, the more points the player will be given at the end of the game.

The players can send resources to the cathedral sections that they have claimed. When they complete each of those sections they will obtain rewards in money and prestige points. They will also be able to install decorations on the completed sections to achieve even more recognition from the Tsar. This part of the game also works as a clock, since once any player completes the construction of their sixth section it brings about the end of the game.

The game board shows us the iconic rondel of The Red Cathedral. It is where the players obtain all the resource types needed to complete their work on the cathedral, as well as to get favors from the guilds and professionals to make the most of their trip to the market. In the central rondel the players choose the die they wish to use and move forward as many spaces as is shown on the top side of said die, in order to obtain the resources indicated in the space destined by the die.

The Red Cathedral is a very accessible game with regard to its rules because it is very easy to understand the various levels of the game, but it remains very interesting with regard to strategy. It is sure to please those who are more interested in the challenge offered by trying to strategically optimize their position in each game rather than the complexity of the rules.

Cat Days BGG
genre: Animals / Card Game platform: Boardgame publisher: Farplace Animal Rescue
Fill your week of cats, scoring the most points in the process. Each cat has unique rules of play, some cancel scores, some swap cats, other special cards affect game play like the cat tree enabling multiple cats to score the same day and the cardboard box that steals a cat to your week. One deck is needed per two people playing.

—description from the designer