boardgames
Res Arcana BGG
other title: レスアルカナ / 奧法之戰
genre: Card Game / Fantasy platform: Boardgame publisher: Sand Castle Games / 17wanzy (Yihu BG)
Prepare Your Place of Power!

In a high tower, an Alchemist prepares potions, using vials filled with otherworldly fluids. In a sacred grove, a Druid grinds herbs for a mystical ritual. In the catacombs, a Necromancer summons a bone dragon... Welcome to the world of Res Arcana!

In it, Life, Death, Elan, Calm, and Gold are the essences that fuel the art of magic. Choose your mage, gather essences, craft unique artifacts, and use them to summon dragons, conquer places of power, and achieve victory!

A game typically lasts 4-6 rounds. In each round, players do these steps:


Collect essences: performs any Collect abilities, and may take essences from components.
Do actions, 1 per turn, clockwise from the First Player: place an artifact, claim a monument or Place of Power, discard a card for 1 Gold or any 2 other essences, use a power on a straightened component, or pass: exchange magic items and draw 1 card. Play continues until all players have passed.
Pass procedure: If you are first to pass, take the First Player token, swap your magic item for a different magic item, draw 1 card.
Check victory points (10+ VPs). If no one has won: straighten all turned components, and begin the next round.


Hardback BGG
genre: Card Game / Word Game platform: Boardgame publisher: Fowers Games
Hardback is a deck-building word game, a prequel to Paperback. As an aspiring 19th-century novelist, you work to pen your next masterpiece, earning prestige along the way. Specialize your deck in certain genres to exploit card combinations, and press your luck to draw extra cards — but make sure you can still string a word together!

Players build a deck of letters with various powers and race to 60 fame points to win. Some of the features:


No wilds in your deck - any card can be wild.
Push your luck for more cards with the Ink system.
Match genre colors to gain bonus abilities on your cards.
New "Timeless Classic" letter cards stay in play until an opponent uses them.


In addition to the competitive race mode for 2-5 players, the base game includes several variant rules, including Literary Awards, Adverts, Player Powers, and Events; and a co-op mode for 1-4 players, in which players join forces against one of four simulated opponents, each of which is proficient in a different deck genre.

Mottainai BGG
other title: Mottainai Mini
genre: Card Game / Print & Play platform: Boardgame publisher: Asmadi Games / Ludofy Creative
"Mottainai" (pronounced mot/tai/nai or like the English words mote-tie-nigh) means "Don't waste", or "Every little thing has a soul". In the game Mottainai, a successor in the Glory to Rome line, you use your cards for many purposes. Each player is an acolyte in a temple who performs tasks, collects materials, and sells or completes works for visitors. Every card can be each of these three things.

You choose tasks to allow you to perform actions, keeping in mind that other players will get to follow up on your task on their next turn. Clever planning and combining of your works' special abilities is key, as is managing which materials you sell.

Mottainai is a quick, but deep, game experience.

Splendor BGG
other title: Розкіш / Роскошь
genre: Card Game / Economic platform: Boardgame publisher: Space Cowboys / Asterion Press
Splendor is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. If you're wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige.

On your turn, you may (1) collect chips (gems), or (2) buy and build a card, or (3) reserve one card. If you collect chips, you take either three different kinds of chips or two chips of the same kind. If you buy a card, you pay its price in chips and add it to your playing area. To reserve a card—in order to make sure you get it, or, why not, your opponents don't get it—you place it in front of you face down for later building; this costs you a round, but you also get gold in the form of a joker chip, which you can use as any gem.

All of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points. In order to win the game, you must reach 15 prestige points before your opponents do.

Carson City: The Card Game BGG
genre: American West / Card Game platform: Boardgame publisher: Quined Games
In Carson City: The Card Game, each player is in charge of developing a city. You and your opponents try to choose the most lucrative parcels of land and buildings, then place these parcels and buildings wisely so as to make your city as prosperous as possible. You can also win the support and gain the help of the most influential people in the city. Do not ignore your opponents as they will try to make the best moves in your stead, with a blind bidding mechanism determining who goes first in each round.

Kanaloa BGG
other title: Arabana-Opodopo
genre: Abstract Strategy platform: Boardgame publisher: Bambus Spieleverlag / Tilsit
Arabana-Opodopo premiered at Essen 2002 as the up to 4 player version of Arabana-Ikibiti (also published as Kahuna). Players play bamboo sticks which allow them to build bridges between islands. Whenever a player gains a majority of bridges on an island the other players will lose all their bridges on that island. During a scoring round, players gain points for islands that they control.

Re-released by Tilsit as the 2nd game in their Tilsit Collection series at Essen 2003 with the confusing title of Kanaloa, which is the title of a different but similarly-themed game by Bambus (further adding to the confusion, as Bambus originally published Arabana-Opodopo).

Re-implements:

Arabana-Ikibiti
Kahuna


Online Play


Yucata.de


The Warehouse District BGG
other title: The Speicherstadt / Het Koopmanshuis
genre: Economic platform: Boardgame publisher: eggertspiele / The Game Master BV
The Speicherstadt is an auction card game. Players compete for victory points, which come mainly from contracts (sets of resources) and special cards (like a collected set of 1-4 identical "counting offices", the port rewarding collected ship cards etc.). The game is built on two core concepts:

1. Players bid for cards by building "towers" with their meeples over them. Each meeple in a tower increases the cost of a card - but only for players "below" it. This is the main mechanic of the game - players must consider WHEN to bid (place their meeple) over a certain card and when to use their meeples to make others pay more. This is important, because a player can make only three bids during a round.

2. Players are punished by negative points for not collecting firemen cards. Thus, ignoring security may cost a player a victory. By many players, the "punishing" mechanic is considered a trademark of the author - Stefan Feld.

The deck is divided into four seasons - winter, spring, summer and autumn. In later seasons, more powerful cards appear, so players need to think ahead in managing their resources.

---- Promotional blurb from the publisher ----

Hamburg around 1900 - the gate to the world. Within the harbour there stretches a unique complex of storehouses: Speicherstadt. The network of canals and bridges houses a terminal for spices, coffee, tea and carpets from all over the world.

As one of Hamburg´s wholesaler at the heyday of the Speicherstadt you acquire shiploads for the storehouses, not too expensive, of course, as you like to make a profit selling them. Who makes the best deals within a year and supplies his clients with the right goods will be the winner of the game. But beware! Sudden fires cause heavy losses. You might be advised to invest in fire protection early.

Playing Speicherstadt you will be thrilled by the simple and original mechanism of acquiring desired action cards.

Praga Caput Regni BGG
other title: Прага Сердце Империи / ปราก มหานครแห่งจักรวรรดิ
genre: City Building / Medieval platform: Boardgame publisher: Delicious Games / Arrakis Games
Charles IV has been crowned King of Bohemia and ruler of the Holy Roman Empire. From his castle in Prague, he oversees construction of new fortifications: a bridge across the Vltava River, a university, and a cathedral rising within the walls of the castle itself. Prague is already among the largest cities in Europe. King Charles will make it the capital of an empire!

In Praga Caput Regni, players take the role of wealthy citizens who are organizing various building projects in medieval Prague. By expanding their wealth and joining in the construction, they gain favor with the king. Players choose from six actions on the game board — the "action crane" — that are always available, but which are weighted with a constantly shifting array of costs and benefits. By using these actions, you can increase your resources, improve the strength of your chosen actions, and build "New Prague City", the Charles Bridge, or city walls. You can possibly gain additional actions or even participate in the construction of St. Vitus Cathedral.

Clever players will discover synergies between carefully timed actions and the rewards from constructing civic projects as all of the mechanisms mesh together. At the end of the game, the player who most impressed King Charles wins.

Space Mission BGG
genre: Science Fiction / Space Exploration platform: Boardgame publisher: Desyllas Games / Schmidt Spiele
In Space Mission, players explore eight planets (randomly selected from twelve in the game) by flying from planet to neighboring planet or passing through a "jump gate" that allows them to travel anywhere. Each planet has a different combination of values for jumping to it, scanning it and landing on it.

Each player has a hand of five cards, with each card having three color-coded values on it: blue for jumping, green for scanning, and orange for landing. On a turn, you take two actions from six possibilities, with the same action being possible:

—Top up: Discard any number of cards (including zero), then refill your hand to five cards.

—Jump: Move your spaceship from the jump gate (where players start the game) or a planet to any other planet by discarding a card that shows the landing value of the target planet. Place one of your tokens on the jump gate.

—Fly: Move your spaceship to either neighboring planet; this move is free.

—Scan: Discard a card with the scanning value of the planet where your spaceship is currently located; look through the face-down planet tiles, place one aside face-down with your marker on it, then return the tiles to that planet. This action is possible only on undeveloped planets.

—Develop: Develop the planet where your spaceship is located by discarding two cards that match the two landing values shown on that planet. Mark this planet with your space station token, hand out all scanned and claimed planet tiles to the appropriate players, claim one remaining planet tile for yourself, then place the remaining tiles face-down again. A planet can be developed only once.

—Discover: Take a planet tile of your choice from the developed planet where your spaceship is currently located.

If at any point, all of the planet tiles on a planet show only empty space, the player holding the tiles lays them face-up next to that planet. When 6-12 space tiles have been revealed, an amount based on the number of players, the game ends and players tally their points.

Each type of planet tile scores in a different way. With Minerals, for example, you multiply the number of mineral tiles you hold with the largest number of mineral tiles in a single color. Medals are worth three points each. A green-blue pair of Matter tiles is worth seven points, while a single Matter tile is worth only two. Each space station you've built is worth three points, and the players score 9, 6, 3 and 1 for having the most, secondmost, etc. tokens on the jump gate. The player with the most points wins.

Reimplements:

Jump Gate


Online Play


Yucata (turn-based)


Villagers BGG
other title: Compagnons / Włościanie
genre: Card Game / City Building platform: Boardgame publisher: Sinister Fish Games / Angry Lion Games
You are the founder of a new village during the middle ages, in the years after a great plague. The loss of so many people has created big problems for the survivors. Many of the people the villagers used to depend on for essential things like food, shelter and clothes are gone. Craftsmen find themselves without suppliers of raw materials, traders have lost their customers and many have lost their farms and workshops as they escaped the plague.

The roads are full of refugees seeking a new beginning. They come to you, hoping to settle down on your land and make a living. Your grain farm is the ideal starting point for a village, reliably providing food for many people. You must choose wisely who you allow to settle with you, as your food and resources are limited.

The people on the road have valuable and unique skills, but they all in turn rely on other people with very specific crafts to be able to work. Raw materials, tools and services must be provided by other people from the road.

If you manage to find people that can work together to make a profit, while increasing your food surplus and capacity for building new houses, your village will be prosperous.

The game comes with a solo mode where a lone village strives to prosper in spite of the dreaded Countess and her evil machinations.

—description from the publisher

Murano BGG
genre: City Building / Economic platform: Boardgame publisher: Lookout Games / Mayfair Games
Murano the game is set in Murano, a small group of seven islands near Venice that's well-known by tourists for its glassmaking. As in Venice, the islands of Murano are separated by canals, so gondolas and transportation are at the heart of this game.

The game board depicts the islands of Murano, with the islands being divided up into building sites and walkways. Surrounding the islands is a series of action spaces, with gondolas being present in some number of them at the start of play. On a turn, you move one of the gondolas in the direction of play to an empty space, then take the action shown there. You can't pass another gondola while moving or land in an occupied space, but for a coin you can move a gondola that's in front of the gondola you want to move, and you can pay to move multiple gondolas, if needed.

Some actions place shops on the islands, with shops coming in different types. You mark a shop to show ownership, and when tourists show up later, they will shop at various stores depending on their proximity and the goods they offer. You also need to take actions to move your personal gondolas to islands so that you can take actions there.

Why are you doing all of this activity? To score victory point cards in hand, and actions on the board will let you gain additional VP cards to give you direction to your actions or let you profit from what you've already done.

You can also use some of the buildings to create glassworks, and those glassworks come into play on the VP cards, through tourist sales, and via an action space shown at the bottom of the game board image that lets you sell different types of glass for money.

The Complete Edition from 2020 contains Murano: Promo Cards and Murano: The Christmas Tree packaged inside the box and may be found here: Murano: Complete Edition.

Glen More BGG
genre: City Building / Economic platform: Boardgame publisher: alea / Ravensburger
Each player represents the leadership of a 17th century Scottish clan looking to expand its territory and its wealth. The success of your clan depends on your ability to make the correct decision at the opportune time, be it by establishing a new pasture for your livestock, growing grain for the production of whisky, selling your goods on the various markets, or investing in the cultivation of special places such as lochs and castles.

Glen More offers a unique turn mechanism. Players take territory tiles from a rondel. Picking a tile has not only influence on the actions you get by the surrounding tiles in your territory, it also determines when you'll have your next turn (and how many turns you will have in the game). But having a lot of turns is not always the best strategy for a successful chieftain.

Glen More is 6 in the Alea medium box series, and is rated a 4 on the alea complexity level.

Beyond the Sun BGG
other title: Вдали от Солнца / За межами Сонця
genre: Civilization / Science Fiction platform: Boardgame publisher: Rio Grande Games / CrowD Games
Beyond the Sun is a space civilization game in which players collectively decide the technological progress of humankind at the dawn of the Spacefaring Era, while competing against each other to be the leading faction in economic development, science, and galactic influence.

The game is played over a variable number of rounds until a number of game-end achievements are collectively claimed by the players. The winner is the faction with the most victory points, which are obtained by researching technologies, improving their economy, controlling and colonizing systems, and completing various achievements and events throughout the game.

On a turn, a player moves their action pawn to an empty action space, then takes that action. They then conduct their production phase, either producing ore, growing their population, or trading one of those resources for another. Finally, they can claim up to one achievement, if possible.

As players take actions, they research new technologies that come in four levels. Each technology is one of four types (scientific, economic, military, commercial), and higher-level technologies must match one of the types of tech that lead into it. Thus, players create their own technology tree in each game, using these actions to increase their military strength, to jump to different habitable exoplanetary systems, to colonize those systems, to boost their resource production, to develop android tech that allows growth without population, and more.

VOLT BGG
other title: 電力競技場 / 볼트: 로봇배틀
genre: Fighting / Miniatures platform: Boardgame publisher: HeidelBÄR Games / Asmodee
WELCOME TO THE ROBOT ACTION! Today we witness the most incredible steel gladiators of this year's Robot Fighting League season in all their glory and magnificence. The battle robots are gathered in the arena, and the crowd is screaming for some laser-blasting action in this title match. The operators are starting up their control hardware, and we expect nothing but a whole new level of cybernetic devastation. In the end, there will be only one operator to rule the arena... LET THE BATTLE BEGIN!

In VOLT, each player takes the role of an operator controlling one robot to challenge other players. By "programming" three steps ahead, players try to anticipate the moves of other robots, aim to destroy them, or try to control spaces in the arena that get them victory points. VOLT includes an easy-to-begin training guide but still leaves experienced players with plenty of different modules to make their robot battles even more exciting and merciless.

Plan your next steps ahead by quickly grabbing a starting number in order for your robot to run or shoot at just the right moment later on. Push the other robots into pits or shoot them away with your lasers to gain victory points. Sounds simple – it is simple, well, at least the rules. But destroying the others without taking damage yourself is quite the hefty challenge. Fortunately, destroyed robots don't have to wait long for their next foray into the ring. They reboot in the next round.

VOLT is a completely revised and extended edition of Emerson Matsuuchi's game VOLT: Robot Battle Arena that also includes AI rules for a game with 2-3 players and a Championship mode.

Hawaii BGG
other title: Hawaï
genre: Farming / Territory Building platform: Boardgame publisher: Hans im Glück / 999 Games
Game description from the publisher:

Don't expect to lie around the sun, lazily sipping cocktails and passively watching hula dancers, because the tactical game Hawaii is not a paradise for idlers, but rather for bold, active strategists. Restlessly, they'll move their pieces on the game board, facing constant challenges in terms of making their beautiful villages on this beautiful island as profitable as possible. Only those who will be able to use their dwindling resources to meet the increasing demands over five rounds will find a spot for themselves on the beach.

In Hawaii, players must make use of their limited resources to score points by growing their villages and exploring the surrounding islands. Your chieftains move around the board to purchase new tiles for their villages, hopefully grabbing the best deals before their opponents. Three different currencies are used to pay for these trips, so make sure you don't run out of any of them too quickly. Players are also rewarded for providing for their people (measured essentially by how much they bought on a given turn), but your meager income shrinks as the game goes on. Players will have to balance a number of ways to score points to secure their victory.

Viticulture BGG
other title: ワイナリーの四季 / 葡萄酒莊園
genre: Economic / Farming platform: Boardgame publisher: Stonemaier Games / One Moment Games
In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meager vineyards. They have a few plots of land, an old crushpad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success.

The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers.

Fortunately for the players, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful.

Using those workers and visitors, players can expand their vineyards by building structures, planting vines (vine cards), and filling wine orders (wine order cards). Players work towards the goal of running the most successful winery in Tuscany.

Atacama BGG
genre: Abstract Strategy / American West platform: Boardgame publisher: Mücke Spiele
It is the year 2020 … Excitement in the Atacama! Valuable mineral resources — gold, silver and copper — have been found in the 1,200 km long desert in Chile and Peru along the coast of the Pacific Ocean. Several companies are already busy prospecting by erecting huge drilling rigs as the resources are deep under the surface. Due to security reasons, the drilling rigs cannot be installed too close to one another, so each new rig limits the possibilities for erecting new ones in the surrounding areas.

What’s more, the mining rights have been limited by the government. The companies have received a concession for only two of the three commodities – and extracting the “wrong” type of commodity will result in penalties. Becoming rich is a difficult business, but the stakes are worthwhile.

Atacama, part of Mücke Spiele’s “Edition Bohrtürme” series of games, is a tactical game for two or four players. (The second edition of the game includes a game board that allows you to play with three.)

Online Play

Yucata (turn-based)


Sobek BGG
genre: Ancient / Card Game platform: Boardgame publisher: GameWorks SàRL
Pitch: Ancient Egypt... The temple of Sobek is being built and the market place is thriving. Loads of goods arrive by ship for the construction site and it is a race to pick the best items in order to sell them with the most profit.

Of course, with so much at stake, not all the moves are legal, corruption is everywhere and cordiality scarce. Because in the end there can be only one winner!

---

Famous Bruno Cathala's (Cyclades, Dice Town, Shadows Over Camelot, Mr. Jack, MOW...) latest design is a fast paced card game well suited for the whole family, with tactical choices, luck, and a bit of cunning.

Each turn you have to choose if you want to take a goods card, play a character with a special power or display a set of matching goods cards.
While taking a profitable card, you often collect corruption points, which add up in a pile in front of you.
During each round five sets of nine cards are put at the players' disposal. When all cards are gone, there is a scoring for all displayed cards, but beware, the player with the most corruption sigils sees his income almost cut down in half.

The game ends after 3 rounds or if a player has reached a hundred points.

Iwari BGG
genre: Abstract Strategy / Fantasy platform: Boardgame publisher: ThunderGryph Games / GateOnGames
Evermore have they walked the world of Iwari. Evermore have they embodied its spirit and shaped its lands. They are stewards of the earth. Five Titans that make the cosmos breath. On Iwari, there are no teeming masses, no continent-wide civilizations. Humanity is in its infancy, living in scattered tribes in forest, tundra, and desert.

Now we have left our ancestral homelands to explore the vast uncharted regions, encountering other fellow tribes and exchanging knowledge, culture and wisdom. In our journey, we all live in harmony with the Titans, and though distant to us, they decide our fate. And yet only we don't know if they created us, or we created them.

Iwari is an abstract-like Eurogame in which players represent different tribes looking for their identity by traveling around far lands and expanding their settlements into five different regions on the board. In the game, players use cards for two different actions:

1) Place tents and expand their settlements into five different regions on the board in a majority game that scores on each territory.
2) Construct nature totems to bond with the Titans by placing them on regions and score points based on the totem majorities in adjacent territories.

During the game, players can complete missions that grant small perks and score points by having the majority of tents in each territory after the end of the first card cycle. At game end, the majority of tents will be scored again, along with the majorities of nature totems in two adjacent regions and settlements that players have created (i.e., four or more tents in an uninterrupted sequence along one of the roads on the board).

Iwari reimagines the award-winning game Web of Power by Michael Schacht by adding new layers of strategy, tribe player boards, different maps with their own set of rules, modules that can be added to the game, and unique co-operative and solo modes.

Quetzal BGG
other title: Quetzal: A Cidade dos Pássaros Sagrados / Quetzal: A szent madarak városa
genre: Adventure / Exploration platform: Boardgame publisher: Gigamic / G3
Quetzal, the city of sacred birds, has just been discovered. You have five days to explore the site and collect the most beautiful objects that are buried there. Will you be able to manage the team entrusted to you on a daily basis to optimize your excavations?

Be smarter than the competition to emerge from Quetzal unscathed.

At the beginning of each turn, roll your meeple dice and discover your team. Send your groups to different places in the city to collect the artifacts you are most interested in. Be careful, even if you arrive first your opponents can still steal your place! Build the best collection of artifacts and deliver them at the right time to earn improvements and victory points. Do you have the spirit of an expedition leader?

—description from the publisher