boardgames
UNO BGG
other title: Adventure Time: Can Can / AS
genre: Card Game / Children's Game platform: Boardgame publisher: (Unknown) / AMIGO
Players race to empty their hands and catch opposing players with cards left in theirs, which score points. In turns, players attempt to play a card by matching its color, number, or word to the topmost card on the discard pile. If unable to play, players draw a card from the draw pile, and if still unable to play, they pass their turn. Wild and special cards spice things up a bit.

UNO is a commercial version of Crazy Eights, a public domain card game played with a standard deck of playing cards.

This entry includes all themed versions of UNO that do not include new cards.

Double Quick BGG
other title: Double Quick!
genre: Real-time / Word Game platform: Boardgame publisher: Winning Moves Games (USA)
A word game where quick thinking pays off. Up to 4 players build a crossword out of their tiles. Every 30 seconds or so, a timer goes off and each player must draw 2 tiles and add them to their crossword. Using a letter in 2 words scores double points for that letter. Infrequently used letters (e.g. x,q,z) score higher amounts of points but are harder to use in your crossword.

Upwords BGG
other title: ¡Palabras Arriba! / Betűtorony
genre: Word Game platform: Boardgame publisher: CEFA (Celulosa Fabril S. A.) / Fratelli Fabbri Editori (Fabbri Editore)
Players take turns forming words on either an 8x8 (original and Winning Moves "new classic" versions) or a 10x10 (most later versions) grid. Words may be formed horizontally or vertically, as in Scrabble, but, as the title suggests, the letters may also be stacked. This allows already played words to change into different words by stacking new letters (up to a limit of 5 high). For example, LATE could be changed to CATER and then to BELATED. Instead of having different values for each letter, when a new word is formed, the number of tiles used in that word is counted. If the whole word is one tile high (no stacking), then the word scores 2 points per tile. However, if there are any stacked tiles, you score one point per tile in the word, including those underneath. This results in scoring that increases as the game continues, even for simpler words.

First Rat BGG
other title: Pierwszy szczur w kosmosie / Sajtra szállás
genre: Adventure / Animals platform: Boardgame publisher: Pegasus Spiele / Across the Board
For generations, the rats in the old junkyard have been telling each other the great legend about a moon made out of cheese and they want nothing more than to reach this inexhaustible treasure. One day, the little rat children discovered a comic in the junkyard that described the first landing on the moon, and thus the plan was born: Build a rocket and take over the cheese moon!

Fortunately, the junkyard has everything the rats need to build their rocket, and the other animals are willing to support this daring venture — at least if they're well paid. Of course, all the rats work together to achieve this mighty goal. However, each rat family competes to build the most rocket parts and to train the most rattronauts so they can feast on as much of the lunar cheese as possible.

In First Rat, each player starts with two rats and may raise two more. On your turn, you either move one of your rats 1-5 spaces on the path or move 2-4 of your rats 1-3 spaces each as long as they end up on spaces of the same color. Your rats can never share the same space, and if you land in a space with another player's rat, you must pay them one cheese, borrowing cheese from the back as needed. After movement, you collect resources (cheese, tin cans, apple cores, baking soda, etc.) matching the color of the space you occupy or move your lightbulb along the light string, which will boost your income in future turns. (More lights in the junkyard makes it easier for you to find things!)

If you end movement near a store, you can spend resources to buy a backpack or bottle top — or you can steal an item instead, with the rat then returning to the start of the movement track. You can also spend resources to build rocket sections (and score points) or spend cheese in bulk as a donation (and score points).

When you pick up apple cores, you move around the rat burrow to pick up comics or stored food or raise one of your rats from the nursery. Alternatively, you automatically get a new rat when one of your rats reaches the launch pad and boards the spaceship. When a player places their fourth rat on the spaceship — or places their eighth scoring marker on the board — the game ends, and the player with the most points wins. In the event of a tie, the tied player with the most rattronauts in the rocket wins.

First Rat includes a solo mode as well as variable game set-ups described in the rulebook.

Renature BGG
other title: Naturalnie / Renature: Újjáéledő természet
genre: Environmental platform: Boardgame publisher: Deep Print Games / Capstone Games
Renature is a majority game with dominoes for 2-4 players.

Each player gets a board with large pieces of wood in the form of turf, bushes, pines and oaks. These plants are used for the majorities on the large valley board and are available in a neutral color and in the respective player color. In addition, each player gets a stack of dominoes with two out of ten animal motifs on each of them.

On your turn, place one of the three dominoes in your hand on two brook spaces of the valley board. Of course, the domino must be adjacent to another domino that shows the same animal. If the placed domino borders a free space of a brown area, you can decide whether a tuft of grass or any other of your plants should be placed on that space. Tufts of turf have a value of 1, bushes of 2, pines of 3 and oaks of 4. After placing the plant, you score points for it and every plant piece that is already in this brown area and has the same or a lower value.

Once a brown area is framed with dominoes, the majority is scored and the player with the highest total plant value in the area gets the points that are printed as a large number on that area's flower token. Whoever has the second highest value gets the lower number. Two things make this especially tricky: The neutral pieces count as their own color and not among the majority of the player who has used them. Also, if colors are tied, they a treated as though they are not present at all in the area. After the area has been scored, the player who framed the area receives its flower token, which will give them extra points at game end.

In the course of the game, you may run out of plants, but these can be bought back from the game board with clouds. Clouds can also be used to buy another turn and to appoint a new joker animal. This animal then counts as all animals and makes it easier to put on. At the end of a player's turn, a domino is drawn and it is the next player's turn.

Once all players have run out of dominoes, the game ends with a final scoring.


Sagani BGG
other title: サガニ / 사가니
genre: Abstract Strategy platform: Boardgame publisher: Skellig Games / Eagle-Gryphon Games
Welcome to Sagani where achieving harmony between the natural elements of Earth, Water, Air and Fire is the central goal of the spirits that populate this world. These spirits spend most of their time in their vessel-like dwellings. But when the elements are put in balance, the spirits emerge from their vessels and show themselves in their full form.

Each spirit embodies one of the four elements and influences the harmony between them. In Sagani, as you and your opponents create this colorful, harmonious world by employing your Sound discs, the spirits become fully visible. Every spirit that shows itself also brings you a step closer to victory.

—description from the publisher

Rollecate BGG
other title: Lok'n'Roll
genre: Card Game / Trains platform: Boardgame publisher: Gam'inBIZ / Board Game Circus
Rollecate is about a historic steam locomotive, built in 1967 by a famous Dutch engineer. It's been sitting in storage for the past five years and is eager to get rolling again — and the players of this game will make that happen!

In this smart and innovative tile-laying game, players build new tracks for Rollecate to ride on. But Rollecate is very eager and can't wait to roll, turning this game into an exciting race against the clock. Causing Rollecate to derail is costly, so players have to try to avoid that.

This game combines tile laying, press-your-luck dice rolling, and tactical set building mechanisms into a swift game that is fun to play for all kinds of players.

The game consists of 55 playing cards, four custom dice, and a wooden train figure. The Kickstarter edition instead contains a scale 1:87 white metal miniature locomotive.

—description from the designer

Azul BGG
other title: Azul Mini / Azul Міні
genre: Abstract Strategy / Puzzle platform: Boardgame publisher: Next Move Games / Plan B Games
Introduced by the Moors, azulejos (originally white and blue ceramic tiles) were fully embraced by the Portuguese when their king Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles. As a tile-laying artist, you have been challenged to embellish the walls of the Royal Palace of Evora.

In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins.

Mountain Goats BGG
other title: Cabras Montesas / Level X
genre: Abstract Strategy / Animals platform: Boardgame publisher: BoardGameTables.com / BoardM Factory
In Mountain Goats you work to move your goats to the top of 6 different mountains where they can score points as long as they stay there. You can share spaces with other goats on the way up, but there is only room for one goat at the top of each mountain. If someone else's goat moves to the mountain top, they will kick you off and you'll have to start your trek over.

It's a game about timing. You need to not just get to the top of the mountain, but get there when no one else is in position to knock you off.

It's a game about keeping your eye on your opponents. Maximizing your score, but also making sure you don't let anyone else score too much.

There is the fun chance to knock each other off the mountain. But it doesn't feel too mean because you can only knock back goats that are in a scoring position, and it isn't a huge setback. It is just a normal part of the cycle of the game.

—description from the publisher


In Level X, each player has six playing pieces that they try to place at the end of the movement tracks on the game board in order to score victory points (VPs). The tracks are labeled 5-10, and they are 2-4 spaces long.

On a turn, you roll four six-sided dice, then place them into groups of 1-4 dice with each group ideally totaling from 5 to 10. If you make such a group, you can either place one of your playing pieces on the first space of the track matching that number or advance your playing piece on that track until you reach the final space: the X. Whenever you first land on an X, you take a VP token worth a number of points equal to that track's number. If you are already on an X and roll that number again, you take another token. Only one playing piece can be on an X; if someone else lands on an X that you occupy, you remove your playing piece from the board and can start down that track again later.

If you collect one token of each value (5-10), you take a bonus card, with the first being worth 15 VPs and the others worth 12, 9 and 6. When all the bonus cards have been claimed or three of the VP token stacks are empty, the game ends. Whoever has scored the most points wins!

Part of the Schmidt Spiele Easy Play line.

Beta Colony BGG
genre: Dice / Science Fiction platform: Boardgame publisher: Rio Grande Games
It all started when the Imperium seized control of Earth and declared martial law, sentencing those who opposed their will to immediate death or worse fates. It seemed as if all hope was lost, but before their edict could be carried out, a group of defectors managed to wrest control of the Ridback, a Class–II jumpship, and flee with as many of the condemned as they could save.

It has been close to seven years that these refugees from Earth have called the Ridback home, and finally the crew has found a planet with promise. They have managed to establish outposts around it, and now the great burden falls on you to expand these small “alphas” into a full-fledged Beta Colony. Success will mean that your people will be able to begin life anew on exoplanet 14 Bos c, or, as they have renamed it, "Victus" — Latin for "way of life".

In Beta Colony, you play as one of five Directors working to create prosperous colonies. If you earn the most Confidence Points (CP), you will be elected as the first leader of Victus. Players will collect the needed building materials to produce and erect colonization pods – Defense Stations, Science and Tech Towers, Living Quarters, Agriculture Pods, and Water Treatment Centers – on the varied terrain of Victus.

Using a unique "rolldell" mechanism (dice + rondel), Beta Colony is a mid-weight strategic game for players of all levels. Each round, the start player rolls their set of four colored dice. All other players duplicate that roll with their own dice. Players take two actions each round, one action at a time in turn order, with each action using two dice. Players will use one die to move and one die to activate the location to which they moved. Die color and value affect how each of the seven unique locations are used. Players will build colonization pods at each of three colonies to gain the confidence of the settlers and lead them to glory!

—description from the publisher

Innovation BGG
other title: Innowacje / Inovace
genre: Card Game / Civilization platform: Boardgame publisher: Asmadi Games / Asterion Press
This game by Carl Chudyk is a journey through innovations from the stone age through modern times. Each player builds a civilization based on various technologies, ideas, and cultural advancements, all represented by cards. Each of these cards has a unique power which will allow further advancement, point scoring, or even attacking other civilizations. Be careful though, as other civilizations may be able to benefit from your ideas as well!

To win, you must score achievements, which you can attain by amassing points or by meeting certain criteria with the innovations you have built. Plan your civilization well, and outmaneuver your opponents, and with some luck you will achieve victory!

Welcome to the Moon BGG
other title: Köszöntünk a Holdon / Vítejte na Měsíci
genre: City Building / Science Fiction platform: Boardgame publisher: Blue Cocker Games / Engames
You've built housing for humanity in neighborhoods and New Las Vegas. Now you need to save humanity through space colonization...

Welcome to the Moon uses the same flip-and-write game mechanisms as the earlier title Welcome To..., but now you can play in a campaign across eight adventure sheets. On a turn, you flip cards from three stacks to create three different combinations of a starship number and a corresponding action, then all players choose one of these three combinations. You use the number to fill a space in a zone on your adventure sheet in numerical order, and everyone is racing to be the first to complete common missions.

The eight adventure sheets feature very different mechanisms from the classic Welcome To... concept, and when you play in campaign mode, you'll make choices that change the next adventure, which means that each campaign will differ from the previous one.

PARKS BGG
other title: Parki / PARKY
genre: Animals / Economic platform: Boardgame publisher: Keymaster Games / Albi
PARKS is a celebration of the US National Parks featuring illustrious art from Fifty-Nine Parks.

In PARKS, players will take on the role of two hikers as they trek through different trails across four seasons of the year. While on the trail, these hikers will take actions and collect memories of the places your hikers visit. These memories are represented by various resource tokens like mountains and forests. Collecting these memories in sets will allow players to trade them in to visit a National Park at the end of each hike.

Each trail represents one season of the year, and each season, the trails will change and grow steadily longer. The trails, represented by tiles, get shuffled in between each season and laid out anew for the next round. Resources can be tough to come by especially when someone is at the place you’re trying to reach! Campfires allow you to share a space and time with other hikers. Canteens and Gear can also be used to improve your access to resources through the game. It’ll be tough to manage building up your engine versus spending resources on parks, but we bet you’re up to the challenge. Welcome to PARKS!

—description from the publisher

Similo BGG
other title: SIMILO ΠΑΡΑΜΥΘΙΑ / Similo: Állatok
genre: Card Game / Children's Game platform: Boardgame publisher: Horrible Guild / 999 Games
Similo is a co-operative deduction game, and each version of the game — e.g., Fables, History, Myths — comes with a deck of thirty cards, beautifully illustrated by Naïade, showing the portrait and the name of a series of characters with a common theme.

Your goal is to make the other players guess one secret character (out of the twelve characters on display in the middle of the table) by playing other character cards from your hand as clues, stating whether they are similar to or different from the secret character. After each turn, the other players must remove one or more characters from the table until only the right one remains and you win — or it is removed and you lose!

You can play with one of the Similo sets on its own, using the cards from, say, Fables both for the characters being laid out and for the clues being given to the guessers, or you can use the cards from one set for the twelve characters on display and the cards from another set as the clues. The game is far trickier this way!

Ali Baba BGG
other title: Алі Баба
genre: Arabian / Mythology platform: Boardgame publisher: IGAMES / White Goblin Games
Open sesame! Before Ali Baba's amazed eyes, the sealed mouth of the cave magically opens. The cave is filled with treasures: golden statues, chests with coins, shiny swords, and necklaces with precious marbles. An enormous pile of treasures almost reaches the roof of the cave. Ali Baba doesn't hesitate and starts gathering treasures...

In Ali Baba, you want to collect treasures from the cave of the forty thieves. Each turn you take one of of the open tiles on the game board. After taking a tile, some new tiles can become available. The background color of each tile corresponds with a special effect, and you can use these effects to outsmart your opponents! The more treasures of the same kind you have at the end of the game, the more points you score. Become the most wealthy player to win!

Lost Ruins of Arnak BGG
other title: Arnak elveszett romjai / Arnak: Kadonneet rauniot
genre: Adventure / Ancient platform: Boardgame publisher: Czech Games Edition / Brädspel.se
On an uninhabited island in uncharted seas, explorers have found traces of a great civilization. Now you will lead an expedition to explore the island, find lost artifacts, and face fearsome guardians, all in a quest to learn the island's secrets.

Lost Ruins of Arnak combines deck-building and worker placement in a game of exploration, resource management, and discovery. In addition to traditional deck-builder effects, cards can also be used to place workers, and new worker actions become available as players explore the island. Some of these actions require resources instead of workers, so building a solid resource base will be essential. You are limited to only one action per turn, so make your choice carefully... what action will benefit you most now? And what can you afford to do later... assuming someone else doesn't take the action first!?

Decks are small, and randomness in the game is heavily mitigated by the wealth of tactical decisions offered on the game board. With a variety of worker actions, artifacts, and equipment cards, the set-up for each game will be unique, encouraging players to explore new strategies to meet the challenge.

Discover the Lost Ruins of Arnak!

—description from the publisher

Monster Baby Rescue! BGG
other title: Zachraňte příšerky!
genre: Animals / Fantasy platform: Boardgame publisher: Delicious Games / MINDOK
In Monster Baby Rescue!, players take care of their sad, lost and ill "Baby monsters" who got lost to us from fantastic world. Every player chooses their own "Monstie" — Dragon, Mandrigora, Ork, Basilisk, or Kerberos — and with the help of tiles displayed on the table takes care of it. There are tiles to groom particular parts of bodies, tiles with playgrounds, cosy places, diamonds to play or decorate with, and magicians (vets). These tiles have different "price" which is paid by different number of steps of your Monstie on the time track. The next player is the one who is the most behind (takes the cheapest tiles from the table).

Players gain points for bonuses on tiles and also for the levels, they groom, improve, and take care of their Monsties.

—description from the publisher

Yahtzee BGG
other title: Cachos / Cassy
genre: Children's Game / Comic Book / Strip platform: Boardgame publisher: (Public Domain) / (Unknown)
Yahtzee is a classic dice game played with 5 dice. Each player's turn consists of rolling the dice up to 3 times in hope of making 1 of 13 categories. Examples of categories are 3 of a kind, 4 of a kind, straight, full house, etc. Each player tries to fill in a score for each category, but this is not always possible. When all players have entered a score or a zero for all 13 categories, the game ends and total scores are compared.

The traditional (public domain) game Yacht predates the trademarked game, and has slightly different scoring.

There are four basic scoring difference between the tradition game Yacht and Yahtzee. They are: 1) Yacht has no Three of a Kind category, 2) there are no bonuses in Yacht, 3) there are no Joker rules in Yacht, and 4) the Full House category is scored as the sum of the dice. The other scoring rules are identical between the two games.

Travel versions of the game use a device that keeps the dice captured within compartments of a plastic box and allows players to "lock" a particular die between rolls.

King of Tokyo BGG
other title: King of Tokyo ملك توكيو / King of Tokyo: La Furia dei Mostri
genre: Dice / Fighting platform: Boardgame publisher: IELLO / Boardgame Space
In King of Tokyo, you play mutant monsters, gigantic robots, and strange aliens—all of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo.

At the start of each turn, you roll six dice, which show the following six symbols: 1, 2, or 3 Victory Points, Energy, Heal, and Attack. Over three successive throws, choose whether to keep or discard each die in order to win victory points, gain energy, restore health, or attack other players into understanding that Tokyo is YOUR territory.

The fiercest player will occupy Tokyo, and earn extra victory points, but that player can't heal and must face all the other monsters alone!

Top this off with special cards purchased with energy that have a permanent or temporary effect, such as the growing of a second head which grants you an additional die, body armor, nova death ray, and more.... and it's one of the most explosive games of the year!

In order to win the game, one must either destroy Tokyo by accumulating 20 victory points, or be the only surviving monster once the fighting has ended.

First Game in the King of Tokyo series

LAMA BGG
other title: L.L.A.M.A. / Don't L.L.A.M.A.
genre: Card Game / Number platform: Boardgame publisher: AMIGO / 999 Games
In LLAMA, you want to dump cards from your hand as quickly as you can, but you might not be able to play what you want, so do you quit and freeze your hand or draw and hope to keep playing?

Each player starts a round with six cards in hand; the deck consists of llama cards and cards numbered 1-6, with eight copies of each. On a turn, the active player can play a card, draw a card, or quit. To play a card, you must play the same number as the top card of the discard pile or one number higher. If a 6 is on the discard pile, you can play a 6 or a llama, and if a llama is on top, you can play another llama or a 1. If you quit, you place your remaining cards face down and take no further actions in the round. If all players have quit but one, that player can continue to play, but cannot draw more cards.

The round ends when one player empties their hand or all players have quit. In either case, players collect tokens based on the cards in their hand. Each different number card in hand gets you white tokens (each worth 1 point) equal to the value of the card while one or more llamas gets you a black token (worth 10 points). (You can exchange ten white tokens for one black token at any time.) If you played all your cards, you can return one token (white or black) that you previously collected to the supply. You then shuffle all the cards and begin a new round, in which the first player to play will be the one who emptied their hand or was the last one to quit in the previous round.

The game ends at the end of the round where at least one player has forty or more total points. Whoever has the fewest points wins!

The original title of this game is a German acronym and stands for Lege alle Minuspunkte ab, that is, "discard all minus points", with "Lama" also being the German spelling of "llama".

The Polish game Lato z Komarami features gameplay nearly identical to LLAMA except that the game has one less "llama" card, and the penalty for llama cards in hand is 10 points per card, instead of being 10 points for one or more llama cards.