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Vende-se BGG
other title: For Sale / EladLak!
genre: Card Game / Economic platform: Boardgame publisher: Eagle-Gryphon Games / IELLO
For Sale is a quick, fun game nominally about buying and selling real estate. During the game's two distinct phases, players first bid for several buildings then, after all buildings have been bought, sell the buildings for the greatest profit possible.

The original Ravensburger/FX Schmid edition (1997/98) has slightly different rules than later English editions, and only 20 buildings instead of 30.
The Überplay 2005 Edition has new art, rules and card distribution changes, and it accommodates 3-6 players.

The Gryphon 2009 Edition uses the Überplay art for the faces of the property cards, while replacing most other art. The rules are the same as the Überplay edition, with the exception of the rounding rule (which was stated in different ways in different printings of the Überplay edition).

Rounding rule

The rounding rule preferred by the designer Stefan Dorra is that players get back half of their bid rounded DOWN (not UP), as confirmed in correspondence with him here and here. A history of how the rounding rule has changed in different editions is documented here.

Solo BGG
other title: Kinder Solo / The Simpsons Solo
genre: Card Game platform: Boardgame publisher: 999 Games / AMIGO
From the back of the box:

"Each player gets eight cards. The player who is the first one to put all his cards on the table is the winner. But Beware! There are peculiar action cards which can turn everything upside down. SOLO is a new variant of Mau-Mau with special action cards, that will guarantee a lot of fun."

Each turn, a player can put a card with the same colour or number or action symbol as the card played previously. The special action cards allow players to:

* Miss a turn - next player misses their turn

* Change direction - the order of play is reversed
* Take 2 - next player draws two cards

* Choose a colour - can be named as any colour, changing the colour in play

* Take 4 + choose a colour - you choose a colour, next player picks up four

* Swap cards - choose another player and swap cards with them

* Change all cards - all hands move round one space in play direction

The Miss a Turn, Change direction, Take 2 and Swap cards are colour coded and must be played following a card of the same colour, the Choose a colour, Take 4 + choose a colour and Change all cards actions are colour independent.

Similar to:

UNO


Skyline BGG
genre: City Building / Dice platform: Boardgame publisher: Tasty Minstrel Games
City building has never been so easy: Just roll the dice, then build a building. However, each die must be selected carefully to fit the building requirements. Push your luck too far – or select carelessly – and a player may find himself demolishing his city instead of building it up. Choose each die wisely and build efficiently in order to erect magnificent skyscrapers and create the best skyline!

Skyline is a quick push-your-luck dice game involving set collection. Unlike other dice games that provide no relationship from turn to turn and no player interaction, this game allows players to literally build upon their decisions each turn and react to their opponents' actions.

Each turn, players choose to roll dice from either the Construction Yard or the Abandoned District, with the goal of erecting urban buildings. Buildings are made up of three types of dice: Ground Floor dice, Mid-Floor dice and Penthouse dice. Some buildings are safer to build but provide little reward, while other buildings have poor probabilities but can have substantial impact on the success of a player's skyline.

After rolling their selected dice, the player must use at least one of these dice to take one of three possible actions: Abandon, Build, or Cancel Construction. The Build action is the desired outcome, of course, but can be carried out only if the die result matches what they need to build. For instance, all Ground Floor dice can be built without restriction, but a High-Rise Mid-Floor die result can be built only on top of a High-Rise Ground Floor die. Likewise, a Mid-Rise Penthouse die can be built only on a Mid-Rise Mid-Floor die. If the rolled results do not allow them to Build, then the player must Cancel Construction on one of their existing buildings. If a player does not want to Cancel Construction, then they must Abandon by placing that die in the Abandoned District, which gives their opponents the opportunity to capitalize on this failure.

At the end of the game, points are rewarded for completed buildings according to their height. A Level 3 building – that is, a building comprised of three dice – is worth 9 points, while a Level 4 building is worth 16, and so on.

Remember, the dice control the results...but the players control the dice.

Claim It! BGG
genre: American West / Dice platform: Boardgame publisher: Wattsalpoag Games
From the website:

Stake your claim! Get the best patch of land in these gold-filled hills. Roll the dice to claim an area as your own. Steal claims from other players, or double your claim and make an area permanently yours. Keep rolling as long as you want, claiming more land on each roll. But watch out: if you make a bad roll, you lose everything you claimed this turn. Build the biggest system of mines and win it all!

How to Play

Players will claim spaces on the board by rolling three dice. You may keep rolling and claiming more spaces, or you may stop at any time. When you stop, you replace all the white "Squatter" markers with markers of your own color. If you keep rolling, you risk losing what you gained this turn. If you roll a combination of numbers that you cannot use, you bust and all the spaces that you claimed this turn are lost. When the game ends, the player with the largest connected group of spaces wins.

Tokaido BGG
other title: Токайдо / 東海道
genre: Travel platform: Boardgame publisher: Funforge / Asterion Press
In Tokaido, each player is a traveler crossing the "East sea road", one of the most magnificent roads of Japan. While traveling, you will meet people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and wild places but at the end of the day, when everyone has arrived at the end of the road you'll have to be the most initiated traveler – which means that you'll have to be the one who discovered the most interesting and varied things.

The potential action spaces in Tokaido are laid out on a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces.

The action spaces allow a variety of actions that will score in different, but roughly equal, ways. Some action spaces allow players to collect money, while others offer players a way to spend that money to acquire points. Other action spaces allow players to engage in various set collections that score points for assembling those sets. Some action spaces simply award players points for stopping on them, or give the player a randomly determined action from all of the other types.

All of the actions in Tokaido are very simple, and combined with a unique graphic design, Tokaido offers players a peaceful zen mood in its play.

Back Alley Bridge BGG
other title: Oh Hell! / Allir edrú
genre: Card Game platform: Boardgame publisher: (Public Domain) / Cadaco
Oh Hell! is a trick taking standard deck playing card game. The object is for each player to bid the number of tricks they think they can take from each hand, then to take exactly that many; no more and no fewer. Points are awarded only for making the bid exactly, and are deducted for missing the bid, either over or under.

The hook is that at least one player will fail on each hand, because the total number of tricks bid by the players may not equal the number of tricks available on that hand.

Also known as Oh Pshaw and Blackout.

Similar but in board game form as:

Canyon

Sei BGG
other title: Take 5 / !شیش قلو
genre: Card Game / Number platform: Boardgame publisher: AMIGO / 999 Games
In 6 nimmt!, a.k.a. Category 5 and many other names, you want to score as few points as possible.

To play the game, you shuffle the 104 number cards, lay out four cards face-up to start the four rows, then deal ten cards to each player. Each turn, players simultaneously choose and reveal a card from their hand, then add the cards to the rows, with cards being placed in ascending order based on their number; specifically, each card is placed in the row that ends with the highest number that's below the card's number. When the sixth card is placed in a row, the owner of that card claims the other five cards and the sixth card becomes the first card in a new row.

In addition to a number from 1 to 104, each card has a point value. After finishing ten rounds, players tally their score and see whether the game ends. (Category 5 ends when a player has a score greater than 74, for example, while 6 nimmt! ends when someone tops 66.) When this happens, the player with the fewest points wins!

6 nimmt! works with 2-10 players, and the dynamics of gameplay change the more players that you have. One variant for the game has you use 34 cards, 44 cards, 54 cards, etc. (instead of all 104 cards) when you have three, four, five, etc. number of players. This change allows you to know which cards are in play, thereby allowing you to track which cards have been played and (theoretically) make better choices as to which card to play when.

A Few Acres of Snow BGG
other title: Pochi Acri di Neve
genre: Age of Reason / American Indian Wars platform: Boardgame publisher: Treefrog Games / Asmodee
A Few Acres of Snow is a two-player, deck-building Strategic level board-wargame about the French and British conflict in North America.

The card-play contains a focus on a deck-building mechanic similar to Dominion, each card will have multiple uses like card-driven games. The players have to choose only one aspect of the card to use when it is played. Each space captured by a player will add another card to the capturing player's deck.

From the box description:

A war fought at the edge of two mighty empires. For over one hundred and fifty years Britain and France were locked in a struggle for domination of North America. Thousands of miles from their homes, settlers and soldiers were faced with impenetrable forests, unpredictable American tribes, and formidable distances. Despite these obstacles they were able to engage in bitter warfare, with the British ultimately taking the prize of Quebec. A Few Acres of Snow is a two-player game that allows you to recreate this contest. You can change the course of history by your decisions.

A Few Acres of Snow takes an innovative approach to the subject, using cards to represent locations and manpower. As the game progresses you add to your selection of cards, increasing the range of actions available to you. There are many strategies to be explored. How quickly should you build up your forces, do you employ Native Americans, what energy should be expended on your economy?

The game is about more than just fighting – you must successfully colonize the land to have a chance.

Online Play

Yucata (turn-based)


El Grande BGG
other title: エルグランデ / 城主
genre: Medieval / Renaissance platform: Boardgame publisher: Hans im Glück / 999 Games
In this award-winning game, players take on the roles of Grandes in medieval Spain. The king's power is flagging, and these powerful lords are vying for control of the various regions. To that end, you draft caballeros (knights) into your court and subsequently move them onto the board to help seize control of regions. After every third round, the regions are scored, and after the ninth round, the player with the most points is the winner.

In each of the nine rounds, you select one of your 13 power cards to determine turn order as well as the number of caballeros you get to move from the provinces (general supply) into your court (personal supply).

A turn then consists of selecting one of five action cards which allow variations to the rules and additional scoring opportunities in addition to determining how many caballeros to move from your court to one or more of the regions on the board (or into the castillo - a secretive tower). Normally, you may only place your caballeros into regions adjacent to the one containing the king. The one hard and fast rule in El Grande is that nothing may move into or out of the king's region. One of the five action cards that is always available each round allows you to move the king to a new region. The other four action cards vary from round to round.

The goal is to have a caballero majority in as many regions (and the castillo) as possible during a scoring round. Following the scoring of the castillo, you place any cubes you had there into the region you secretly indicated on your region dial. Each region is then scored individually according to a table printed in that region. Two-point bonuses are awarded for having sole majority in the region containing your Grande and in the region containing the king.

Maori BGG
genre: Exploration / Nautical platform: Boardgame publisher: Hans im Glück / Rio Grande Games
In Maori, players explore the islands of Polynesia. On a turn, the player moves their explorer ship, and then, optionally, may discover a tile. Once one player has filled their board everyone else gets one more turn, and then the game ends. Players now score the tiles on their display. Palms, huts, shells, and boats on the tiles influence scoring. The player with the most points wins.

Carcassonne: South Seas BGG
other title: Carcassonne: Déltenger / Carcassonne: Etelämeri
genre: Economic / Nautical platform: Boardgame publisher: Hans im Glück / 999 Games
Carcassonne: South Seas keeps the familiar tile-laying gameplay of the original Carcassonne, with players adding a tile to the playing area each round and optionally placing a token on the tile to claim ownership of...something. Instead of the familiar cities, roads and farms, however, players in Carcassonne: South Seas use their meeples to gather bananas, shellfish and fish, then ship those goods to traders in exchange for points.

Carcassonne: South Seas is the first game of a new series titled "Carcassonne Around the World".

Arktia BGG
genre: Abstract Strategy / Science Fiction platform: Boardgame publisher: Murmel Spielwerkstatt und Verlag AG
On the distant ice moon Arktia a research station is build. Players try to build or move their residential or research modules, called 'Muglus' (small towers of rings, discs and stones), to control a maximum of tiles. But beware; muglus, which are cut off from their main settlement, are lost, and ground tiles can "melt" and disappear due to global warming.

Online Play

Yucata (turn-based)


First Class: All Aboard the Orient Express! BGG
other title: First Class: Spanning en intrige in de Oriënt Express / First Class: Unterwegs im Orient Express
genre: Card Game / Trains platform: Boardgame publisher: Hans im Glück / 999 Games
In First Class: Unterwegs im Orient Express, players try to score as many fame points as possible by building a rich network of rails, by building luxurious train cars, or by serving well-paying passengers.

From the Publisher's website:
In the early days of the twentieth century, rail is the preferred mode of transportation for the elite. Luxury lines scramble to accommodate the needs of business tycoons, diplomats, and even royalty. Step into this world and compete to build the most luxurious train lines possible in First Class. Guide your lines from humble beginnings into rivals of the fabled Orient Express itself as you carry out actions each round. Add cars to your trains, upgrade those cars to attract wealthier clientele, extend your lines towards Constantinople, and more. A limited number of action cards is available each round, so pick your actions carefully and choose a path for your rail lines. There are many ways to score points, but only a true railroad baron will accumulate the most points and win the game.

First Class is a card game that includes aspects of board games, creating a unique and dynamic experience every time you play. Cards represent your train cars and provide a visual reminder of your empire's growth as they extend out from your player board. On top of that, every game of First Class uses two of five interchangeable decks of action cards. Each deck provides new challenges for building your rail empire. One game might have you catering to the celebrities on your trains and fulfilling contracts along your route, while another game asks you to accommodate passengers and their luggage while you get swept up in a murder mystery. Each combination of modules opens many possible strategies and provides even more thematic flair. Return to a time when rail was king and grow your empire!

Teotihuacan: City of Gods BGG
other title: Teotihuacan: Az istenek városa / Teotihuacan: Città degli Dei
genre: Ancient platform: Boardgame publisher: NSKN Games / Board&Dice
Travel back in time to the greatest city in Mesoamerica. Witness the glory and the twilight of the powerful pre-Columbian civilization. Strategize, accrue wealth, gain the favour of the gods, and become the builder of the magnificent Pyramid of the Sun.

In Teotihuacan: City of Gods, each player commands a force of worker dice, which grow in strength with every move. On your turn, you move a worker around a modular board, always choosing one of two areas of the location tile you land on: one offering you an action (and a worker upgrade), the other providing you with a powerful bonus (but without an upgrade).

While managing their workforce and resources, players develop new technologies, climb the steps of the three great temples, build houses for the inhabitants of the city, and raise the legendary and breath-taking Pyramid of the Sun in the center of the city.

Each game is played in three eras. As the dawn of the Aztecs comes closer, player efforts (and their ability to feed their workforce) are evaluated a total of three times. The player with the most fame is the winner.

Attika BGG
other title: Η Μάχη των Πολιτισμών
genre: Ancient / City Building platform: Boardgame publisher: Hans im Glück / 999 Games
In ancient Greece — the cradle of European culture — Athens, Sparta, Corinth, and Thebes compete for dominance of the Greek peninsula and influence over the shrines. Each player oversees the building of their own city-state. Temple, theater and oracle, a harbor with ships, vineyard with vintner, and many more must find space on the Greek peninsula.

In Attika, players must move fast to get the best land for themselves while blocking their opponents from good building spots. As building is expensive, players seek to save money by using the natural resources of the peninsula. Players also seek to organize their building in an order that allows building for free. The game is won by the first player to connect two shrines or to construct all 30 of their buildings.

Online Play

Yucata (turn-based)


Incan Gold BGG
other title: Diamant / Diamantes
genre: Adventure / Bluffing platform: Boardgame publisher: Eagle-Gryphon Games / IELLO
Diamant — also published as Incan Gold — is a quick, fun press-your-luck game. Players venture down mine shafts or explore paths in the jungle by turning up cards from a deck and evenly sharing the gems they find on the way, with any leftover gems being placed on the card. Before the next card is revealed, you have the chance to leave the mine and stash your holdings, including any gems you get on the way out.

Why would you leave? Because the deck also contains hazards: scorpions, snakes, poison gas, explosions and rockfalls. When a particular hazard is revealed for the second time (e.g., a second scorpion), anyone still in the shaft or on the path has to drop all the gems they've collected that round and flee for safety. The trick is that as more players leave each turn, your share of the pie grows larger, which will perhaps inspire you to explore deeper — but at the risk of ending up with nothing.

All editions of Incan Gold and later editions of Diamant include five artifact cards that are shuffled into the deck of gem and hazard cards, either one per round or all at once. When an artifact card is revealed, no one can take this card and it's placed on the path. If exactly one player leaves at the end of a turn, they collect not only all gems that remain on the path, but the artifact as well, which is worth points at the end of the game.

Othello BGG
other title: Annex / Annexation
genre: Abstract Strategy platform: Boardgame publisher: (Public Domain) / (Unknown)
Trap other pieces between your own to capture them, but be aware that the opponent may do the same. Pieces will change sides (colors) dozens of times. The winner is the one with the most pieces when no more pieces can be played on the board.

In Hong Kong, an advertising campaign by Texwood for its Apple Jeans involved the use of Othello sets, retitled Ping Guo Qi (Apple Chess). The sucess of the campaign raised the popularity of the game, and Ping Guo Qi or Apple Chess has since become an alternative name for Hei Bai Qi (Black and White Chess), the more traditional name for the game.

Goro Hasegawa changed Setup of Reversi a bit and renamed it as Othello inspired from Shakespeare's play.

Saboteur BGG
other title: Aranyásók / Sabotażysta
genre: Bluffing / Card Game platform: Boardgame publisher: AMIGO / 999 Games
Players take on the role of dwarves. As miners, they are in a mine, hunting for gold. Suddenly, a pick axe swings down and shatters the mine lamp. The saboteur has struck. But which of the players are saboteurs? Will you find the gold, or will the fiendish actions of the saboteurs lead them to it first? After three rounds, the player with the most gold is the winner.

With the help of Dwarf Cards, the players are assigned their role: either miner or saboteur. The roles are kept secret- they are only revealed at the end of the round.

The Start Card and the three Goal Cards are placed onto the table, each seven cards away from the start and one card between each Goal Card. The Goal Cards are placed face-down. The gold is on one of the Goal Cards, but nobody knows which.

Players have cards in hand. On a player's turn, he must do one of three things: place a Path Card into the mine, play an Action Card in front of a player, or pass.

The Path Cards form paths leading to the Goal Cards. Path Cards must be played next to a already-played Path Card. All paths on the Path Card must match those on the already-played cards, and Path Cards may not be played sideways.

The miners are trying to build an uninterrupted path from the Start Card to a Goal Card, while the saboteurs are trying to prevent this. They shouldn't try and be too obvious about it, however, lest they be immediately discovered.

Action Cards can be placed in front of any player, including oneself. Action Cards let the players help or hinder one another, as well as obtain information about the Goal Cards.

Once a player places a Path Card that reaches the gold, the round is over. The miners have won and receive cards with gold pieces as their reward.

The round is also over if the gold could not be reached. In that case, the saboteurs have won and receive the gold pieces.

Once the Gold Cards have been distributed, the next round begins. The game is over at the end of the third round, with the player with the most gold pieces being the winner.

Thurn and Taxis BGG
other title: Cesarski Kurier / Poštovní Kurýr
genre: Post-Napoleonic / Transportation platform: Boardgame publisher: Hans im Glück / 999 Games
In Thurn & Taxis, players build post office routes across Bavaria and the regions around, collecting bonus points in various ways. The board shows a map of all the cities, with roads leading from each one to some of its neighbors. There are various colored regions around the board, most with two or three cities, and a large region with all the Bavarian cities in the center.

Players build postal routes from city to city to city so that each city is adjacent to the next city on the route and there is a road connecting these two cities. Each route must consist of at least three cities. Players may build only one route at a time. Routes are represented by melded city cards arranged in the order of the route.

Players start with a supply of 20 post offices in their color, a carriage house card, and a player aid card. The board is populated with bonus tiles, carriage cards and city cards. On a turn, a player will draw a card from a display of six, face-up city cards (or the top of the face-down deck) and meld one card, either starting a new route or adding to the current one. If after adding to the route, the length of the route is at least three cities, the player may declare it finished and score it. The player may, depending on the length of the route and which cities are in the route, place post offices in the cities, collect bonus tiles, and acquire a higher value carriage. Optionally, the player may receive support from one postal official in the form of drawing a second card, melding a second card, refreshing the six city card display, or acquiring a higher value carriage than the route length when finishing a route. Once a route is scored, the city cards of that route are discarded, and the player begins a new route on their next turn.

When a player exhausts their supply of post offices or acquires a value 7 carriage, the end of the game is triggered. Play continues until the player who is last in turn order finishes their turn, and the game ends. Players score points for their highest valued carriage and bonus tiles, then lose points for unplaced post offices. The player with the most points wins.

The fact that you *must* add at least one city to your route each turn or lose the whole route gives the game an enjoyable planning element.

The Oracle of Delphi BGG
other title: L'Oracle de Delphes / L'Oracolo di Delphi
genre: Ancient / Mythology platform: Boardgame publisher: Hall Games / 999 Games
Description from the publisher:

"For once, Zeus, Greek god of thunder and sky, is in high spirits. Hence, he decides to offer a generous gift to a worthy mortal and invite him, or her, to his realm, to Olympus. To determine a sufficient candidate, Zeus hosts a competition for his entertainment. Twelve legendary tasks are imposed upon the fearless participants: to erect graceful statues, to raise awe-inspiring sanctuaries, to offer capacious offerings, and to slay the most fearsome monsters. The first participant to master all the posed assignments wins the favor of the father of the gods himself.

Indubitably, you will not pass up this golden opportunity, so you clear your ship and rally your crew to follow on the trails of legendary Odysseus through the dangerous waters of the Aegean. But how could you find the righteous path onward? There is but one who can help you. Visit the mysterious oracle of Delphi and let her answers guide your ways.

In Stefan Feld's new game The Oracle of Delphi, the player's ships travel across a large variable game board of hexagonal tiles showing islands and the surrounding waters. Each player aims to reach certain islands to perform the twelve tasks given by Zeus: e.g., to collect offerings of different colors and to deliver them to corresponding temples, or to slay monsters of a specific type (and color), all of which can be discovered on the islands.

In order to execute these color-dependent actions, you are given three colored dice each turn, the so-called "oracle dice". Rolling the dice (at the start of the turn) is equivalent to consulting the oracle, whereas the results represent her answers. The answers determine which actions you will be able to take, but you will always have three actions per turn. However, a slight divergence from your fate is often possible.

In addition to the oracle, you can request support from the gods and you can acquire favor tokens, companions, and other special abilities that will help you win the race against other competitors.

Differently equipped ships and the variable set-up of the game board will offer new challenging and interesting strategic and tactical decisions with every new game of The Oracle of Delphi that you play.

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