“tag:boardgames”
Exit: The Game – Advent Calendar: The Silent Storm [Game] BGG
other title: EXIT: Calendrier de l'Avent – La Tempête Silencieuse / EXIT: Das Spiel – Adventskalender: Der lautlose Sturm
genre: Murder/Mystery / Puzzle platform: Boardgame publisher: IELLO / KOSMOS
Exit: The Game – Advent Calendar: The Silent Storm is an EXIT game and a 24-part adventure story in one. To unravel the mystery of the Silent Storm, you must open a little calendar door every day. Behind each, you will find a new exciting puzzle, the solution of which will help you to move onto the next room. Only if you follow the clues and solve all 24 puzzles will you find the thief and the book...and save Christmas.

Level: Beginner

Everdell [Game] BGG
other title: Divukraj / Everdel
genre: Animals / Card Game platform: Boardgame publisher: Starling Games (II) / Abraxas
Within the charming valley of Everdell, beneath the boughs of towering trees, among meandering streams and mossy hollows, a civilization of forest critters is thriving and expanding. From Everfrost to Bellsong, many a year have come and gone, but the time has come for new territories to be settled and new cities established. You will be the leader of a group of critters intent on just such a task. There are buildings to construct, lively characters to meet, events to host—you have a busy year ahead of yourself. Will the sun shine brightest on your city before the winter moon rises?

Everdell is a game of dynamic tableau building and worker placement.

On their turn a player can take one of three actions:

a) Place a Worker: Each player has a collection of Worker pieces. These are placed on the board locations, events, and on Destination cards. Workers perform various actions to further the development of a player's tableau: gathering resources, drawing cards, and taking other special actions.

b) Play a Card: Each player is building and populating a city; a tableau of up to 15 Construction and Critter cards. There are five types of cards: Travelers, Production, Destination, Governance, and Prosperity. Cards generate resources (twigs, resin, pebbles, and berries), grant abilities, and ultimately score points. The interactions of the cards reveal numerous strategies and a near infinite variety of working cities.

c) Prepare for the next Season: Workers are returned to the players supply and new workers are added. The game is played from Winter through to the onset of the following winter, at which point the player with the city with the most points wins.

Dungeons, Dice & Danger [Game] BGG
other title: 骰、危險和地下城
genre: Fantasy platform: Boardgame publisher: alea / Broadway Toys LTD
Gather your courage, pack your sword, and roll the dice as you journey through the realm in search of treasure and glory. In the roll-and-write game Dungeons, Dice, & Danger, you explore deep, dark dungeons filled with treasure — and infested with monsters! Do you have what it takes to be a hero of legend?

—description from the publisher

Dungeon of Fortune [Game] BGG
other title: Dungeon Roll: Zurück in den Dungeon
genre: Card Game / Fantasy platform: Boardgame publisher: Pegasus Spiele / Tasty Minstrel Games
You and your fellow adventurers stand at the entrance to a dangerous dungeon full of treasure. Will you brave Goblins, Skeletons, and Oozes in order to collect more treasure? Or will you escape to safety, carrying out your loot? Bravery is rewarded, but many a foolhardy adventurer has had to flee when the Dragon arrives!

Dungeon of Fortune is a push your luck dungeon crawl (in the world of Dungeon Roll) for 2-6 players where you compete with your opponents for the best share of the loot. The deeper into the dungeon you go, the more dangerous it will be, but the more loot you will find. Gain Experience from fighting monsters to level up, and keep a close watch for the infamous dragon!

Dungeon Lords [Game] BGG
other title: Vládci podzemí / Władcy Podziemi
genre: Economic / Fantasy platform: Boardgame publisher: Czech Games Edition / Giochi Uniti
In Dungeon Lords, you are an evil dungeonlord who is trying to build the best dungeon out there. You hire monsters, build rooms, buy traps and defeat the do-gooders who wish to bring you down.

From the publisher's webpage:

Have you ever ventured with party of heroes to conquer dungeons, gain pride, experiences and of course rich treasure? And has it ever occurred to you how hard it actually is to build and manage such underground complex filled with corridors and creatures? No? Well now you can try. Put yourself in role of the master of underground, summon your servants, dig complex of tunnels and rooms, set traps, hire creatures and try to stop filthy heroes from conquering and plundering your precious creation. We can guarantee you will look on dark corners, lairs and their inhabitant from completely different perspective!

Each turn, players use a hand of cards to choose where to place their worker. Actions vary from mining gold, hiring monsters, buying traps etc. Each action has three spots available - with each spot having different effects (e.g. mining gold lets you mine more gold in each spot).
When using the cards, two cards will become locked and will not be able to be used next turn.

There are 4 turns to place actions for each game "year" and two game years in a whole game.
Each turn is identified as a "season". Each season, players will get to see the heroes and events to come in the following season. Thus allowing them to prepare.

At the end of each season (after the first), heroes will be allocated to each player according to their level of evil. Heroes range from mighty heroes to sneaky thieves. Each hero has their own power for which the player needs to prepare for.
Finally, at the end of each year, the heroes will travel down into the dungeon to fight.

Scoring in the game is based upon what you have built, the monsters you have hired and the heroes you have captured.

Dragonwood [Game] BGG
other title: Drakenwoud / Sárkányok erdeje
genre: Adventure / Card Game platform: Boardgame publisher: Gamewright / AURUM, Inc.
Game description from the publisher:

Dare to enter Dragonwood! Deep in the heart of this mythical forest lurk angry ogres, giggling goblins, and even the famed and fearsome fire-breathers themselves!

In Dragonwood, you collect sets of adventurer cards to earn dice, which you then use to roll against your foes. Stomp on some fire ants, scream at a grumpy troll, or strike the menacing orange dragon with a magical silver sword. Choose your strategy carefully because the landscape of Dragonwood is ever-changing. Only the bravest will overcome the odds to emerge victorious!

Gameplay:

On their turn, players either draw a card or attempt to capture a creature or enhancement. Players draw from the Adventurer deck that contains cards of 5 different colors all numbered 1-12. With these cards players form combinations to attempt a Strike (cards in a row of any color), a Stomp (cards of the same number) or a Scream (cards of the same color). To capture, players roll a number of dice equal to the number of cards they have of the particular combination. Each creature has different minimum values of a Strike, Stomp or Scream needed to capture it, and a Victory Point amount.

The game includes six, six-sided dice with sides 1, 2, 2, 3, 3, and 4 to reduce extremely lucky outcomes. The Dragonwood deck has 42 cards, 5 of which are displayed in the landscape at any time. In addition to creatures, this deck also has enhancements that are captured in the same way as creatures which assist players in capturing creatures, and contains events that also impact play. When both dragons have been defeated, the game is over and the player with the most victory points wins!

Is the best strategy to go for several smaller creatures or save up for larger attacks? Should you grab some enhancements hoping they will pay off, or go immediately for creatures? Do you take chances on some rolls or go for sure things? Every time you play Dragonwood the deck is different, so no two games are the same!

Dragonrealm [Game] BGG
other title: Drachenland
genre: Adventure / Card Game platform: Boardgame publisher: Gamewright / Game Factory
Pack your lucky socks and get ready for an adventure exploring Dragonrealm! Sneak into the Witch’s Cabin, search the Ogres’ Treehouse, or storm the Dragon’s Lair. Add adventurers to different locations in the hopes of getting the most treasure. But watch out for goblins who might get there first and grab the treasure before you! In the end, the player with the most treasure wins.

Using the same thematic world as Dragonwood, players now take on capturing locations using adventurer pawns.

Players will play card melds of straights and sets (color or number) to roll dice to attempt to place units on locations. Once a location is full, it is scored.

New locations are revealed to be captured. Players continue in this manner until a certain number of locations are captured. Each location is worth a value in points and additional points are awarded for other events.

Dragonkeepers [Game] BGG
other title: Čuvari Zmajeva / Drachenhüter
genre: Card Game platform: Boardgame publisher: KOSMOS / 999 Games
Anyone can herd sheep, but have you ever herded dragons?

In Dragonkeepers, you compete against each other as magicians. Two stacks of cards form the "Magic Book", which indicates which and how many dragons can be herded. With each card taken, this information changes, but luckily you can cast spells and return your cards to the Magic Book to change it in your favor and score! But which of your dragons can you spare to cast spells?

Dragomino [Game] BGG
other title: Dragomino: Sárkánytojások nyomában / Το Νησί Των Δράκων
genre: Children's Game / Fantasy platform: Boardgame publisher: Blue Orange (EU) / Blue Orange Games
The big moment has arrived. You have been named "dragon trainer", and you have the chance to meet them on a mysterious island. But you are not the only trainer sent to these lands. Who among you will discover the most baby dragons?

Dragomino features gameplay similar to Kingdomino, but with gameplay suitable for younger players. At the start of a round, you reveal four domino tiles, with each domino featuring two types of landscapes. Starting with whoever has the mommy dragon figure, players draft a tile and add it to their landscape. If the newly placed tile matches the landscape of one or more adjacent tiles, then you draw an egg tile for that type of landscape and place it face up where those tiles meet. Some eggs feature a baby dragon, which is worth 1 point; others feature an empty shell, which allows you to take the mommy dragon, giving you first pick next round.

After seven rounds, the game ends, and the player who holds the mommy dragon scores 1 additional point.

Draftosaurus [Game] BGG
other title: Draftozaur / Драфтозаври
genre: Animals / Prehistoric platform: Boardgame publisher: Ankama / Board Game Box
Your goal in Draftosaurus is to have the dino park most likely to attract visitors. To do so, you have to draft dino meeples and place them in pens that have some placement restrictions. Each turn, one of the players roll a die and this adds a constraint to which pens any other player can add their dinosaur.

Draftosaurus is a quick and light drafting game in which you don't have a hand of cards that you pass around (after selecting one), but a bunch of dino meeples in the palm of your hand.

Double Quick [Game] BGG
other title: Double Quick!
genre: Real-time / Word Game platform: Boardgame publisher: Winning Moves Games (USA)
A word game where quick thinking pays off. Up to 4 players build a crossword out of their tiles. Every 30 seconds or so, a timer goes off and each player must draw 2 tiles and add them to their crossword. Using a letter in 2 words scores double points for that letter. Infrequently used letters (e.g. x,q,z) score higher amounts of points but are harder to use in your crossword.

Dorfromantik: The Duel [Game] BGG
other title: Dorfromantik: Das Duell / Dorfromantik: Le Duel
genre: City Building / Environmental platform: Boardgame publisher: Pegasus Spiele / Gigamic
After the great success of Dorfromantik: The Board Game, the next part of the Dorfromantik world is no longer about working together, but about friendly competition. The basic principle of the Spiel des Jahres 2023 is retained, but now both sides continue to expand their own landscape with the tile they have just revealed. Two new types of assignments also come into play with double and all-around assignments, which can also be combined with Dorfromantik: The Board Game. Two independently playable modules also provide more challenge, more variety, more interaction. Four of the new special tiles can also be integrated into Dorfromantik: The Board Game and played cooperatively.

Dorfromantik: The Duel allows two players or two teams to compete. And with two copies even up to four people can play. Who will create the most beautiful world of hexagonal landscapes? Who will be better at fulfilling the villager's orders while also mastering the challenge of new assignments?

—description from the publisher

Dinosaur Island: Rawr 'n Write [Game] BGG
other title: Ostrov dinosaurů: Hoď & kroť
genre: Animals / Dice platform: Boardgame publisher: Pandasaurus Games / Catch Up Games
Dinosaur Island: Rawr 'n Write is a roll-and-write version of the critically-acclaimed game Dinosaur Island.

Dinosaur Island: Rawr ‘n Write is a unique game in which players draft dice and then use those drafted dice as workers in a worker placement phase. Then, a fun polyomino puzzle ensues as you try and fit all your attractions and Dinosaurs into your park while buildings roads and routes to the exits for bonus points. At the end of the game, have more victory points than your opponents to win!

Dino Gardens [Game] BGG
genre: Animals / Farming platform: Boardgame publisher: (Self-Published)
In Dino Gardens, dinos compete to grow the largest, most delicious garden they can before the meteor strike and the end of the world.

Dino Gardens is a strategy game where you must grow and eat plants while forming alliances, battling other dinos, and protecting your garden from Terrible T-Rex. To help in growing their garden, each dino has a unique skill that may allow them to fly, run, swim, or have access to unique seeds.

In the Planting stage, dinos move freely around the land planting their seeds. In the Growing stage, dinos must tend to their seeds and grow them into mature plants by revisiting them. And finally, in the Eating stage, dinos must try to eat all the plants they can for precious dino calories. At the end of the three stages, the dino who has consumed the most dino calories is the winner!

In each stage dinos must make important choices. Planting in the wetlands will yield higher results, but other dinos may try and steal your plants. Visiting dino hot springs has restorative health benefits, but will take time away from gardening. In addition, Terrible T-rex is roaming the land looking for his lucky top hat, and if he finds it hidden in your garden, he will attack!

-description from designer

Dino Days [Game] BGG
genre: Card Game / Prehistoric platform: Boardgame publisher: Farplace Animal Rescue
Fill your week of dinosaurs, scoring the most points in the process. Each dinosaur has unique rules of play, some cancel scores, some swap dinos, other special cards affect game play like the diplodocus where you need two cards to play and the giganotosaurus which each player starts with that can wipe out an entire opponent's board, but gives them 10 points. One deck is needed per two people playing.

—description from the designer

Dice Theme Park [Game] BGG
genre: Dice platform: Boardgame publisher: Alley Cat Games / Maldito Games
Dice Theme Park is a dice manipulation board game, all about creating and running your own park of fairground attractions.

In Dice Theme Park, you are the park managers, trying to create the most successful theme park in the area, by getting your customers on the most rides possible! The dice in the game represent the customers, with hex tiles representing the rides in your park. Employing a unique “Dice-cascade” mechanic once a customer has enjoyed a ride, their dice value is reduced, but they can still continue to enjoy more rides in the theme park until their value drops to 0 where they exit. This means the more efficiently you can move your dice around to activate the most rewarding rides, the more points and money you receive!

Dice Theme Park also features a card based turn initiative mechanic, decided by your special action role cards (with values 1-6), with players selecting two cards each turn. The lowest total will gain first choice of the customer dice draft and ride tiles that round. At the end of the round those cards will then be passed to the player on your left.

Dice Theme Park is more interactive and slightly more complex than Dice Hospital, so it’s perfect for those looking for a more challenging experience with more ways to score and play, whilst still keeping that same engaging and satisfying feel every time it is played.

—description from the publisher

Deep Sea Adventure [Game] BGG
other title: Diepzee Avontuur / Ponorka
genre: Dice / Exploration platform: Boardgame publisher: Oink Games / 4 Kavky
A group of poor explorers hoping to get rich quickly heads out to recover treasures from some undersea ruins. They're all rivals, but their budgets force them all to share a single rented submarine. In the rented submarine, they all have to share a single tank of air, as well. If they don't get back to the sub before they run out of air, they'll drop all their treasure. Now it's time to see who can bring home the greatest riches.

Game Objective
The game takes place over 3 rounds, and the player to gain the most points over the 3 rounds is the winner. In order to gain points, you must bring the most ruins chips back to the submarine. You can only return to the submarine once per round, and you cannot progress more after returning. You cannot return to the submarine without bringing any ruins chips.

Turn Progression
On their turns, players conduct steps 1-4 listed below. Players take turns, going clockwise around the board, and the round ends when all players have returned to the submarine, or if the air runs out at the beginning of someone's turn.

1) Declare if you will turn back or not.
2) Reduce air.
3) Roll the dice and advance your game piece.
4) Search. (When you have stopped moving, select one of A-C below)
A) Do nothing.
B) Pick up ruins chip.
C) Place a ruins chip.

Concordia [Game] BGG
other title: Concordia: Sestertiusszal kikövezett utak / Oppida Romana
genre: Ancient / Economic platform: Boardgame publisher: PD-Verlag / 999 Games
Two thousand years ago, the Roman Empire ruled the lands around the Mediterranean Sea. With peace at the borders, harmony inside the provinces, uniform law, and a common currency, the economy thrived and gave rise to mighty Roman dynasties as they expanded throughout the numerous cities. Guide one of these dynasties and send colonists to the remote realms of the Empire; develop your trade network; and appease the ancient gods for their favor — all to gain the chance to emerge victorious!

Concordia is a peaceful strategy game of economic development in Roman times for 2-5 players aged 13 and up. Instead of looking to the luck of dice or cards, players must rely on their strategic abilities. Be sure to watch your rivals to determine which goals they are pursuing and where you can outpace them! In the game, colonists are sent out from Rome to settle down in cities that produce bricks, food, tools, wine, and cloth. Each player starts with an identical set of playing cards and acquires more cards during the game. These cards serve two purposes:


They allow a player to choose actions during the game.
They are worth victory points (VPs) at the end of the game.


Concordia is a strategy game that requires advance planning and consideration of your opponent's moves. Every game is different, not only because of the sequence of new cards on sale but also due to the modular layout of cities. (One side of the game board shows the entire Roman Empire with 30 cities for 3-5 players, while the other shows Roman Italy with 25 cities for 2-4 players.) When all cards have been sold or after the first player builds their 15th house, the game ends. The player with the most VPs from the gods (Jupiter, Saturnus, Mercurius, Minerva, Vesta, etc.) wins the game.

Command of Nature [Game] BGG
genre: Animals / Card Game platform: Boardgame publisher: TeeTurtle / Unstable Games
Harness the magic of the forest and go head-to-head with your rivals in this strategic deck-building game for 2 or 4 players. You’ll play as a powerful Sage, summoning warriors from the Twig, Leaf, Droplet, and Pebble factions and fighting to prove your prowess. As the battle continues, you’ll level up and gain access to extraordinary abilities and fierce new recruits. Protect your Sage at all costs and vanquish your opponents to earn the title of Master of the Elements!



How to PlayYour turn is divided into four phases:

Phase 1
During Phase I, you’ll use daybreak effects denoted on the cards in your formation! You may use those effects in any order during Phase I of your turn. If you continue to Phase II without using a daybreak effect, you may not use it later in your turn.

Phase 2
During Phase II, you'll have 4 Action Points (AP) to spend doing any of the following:
- Summon an Elemental from your hand to the formation
- Play a Command card from your hand
- Swap the positions of 2 connected Elementals in your formation
- Draw a card from your deck

As the game progresses, you'll be able to unlock special Faction Actions after you've defeated 4, 6, and 8 of your opponents Elementals! Faction Actions are powerful abilities that give you a leg up during the game.

Phase 3
During Phase III, you may use your gold to buy cards from the markets, sell cards to collect more gold, and refresh the markets.

Phase 4
During Phase IV, you’ll clean up your hand before ending your turn. Do this by discarding any number of cards from your hand, then draw from your deck until you have 5 cards in your hand. If you have more than 5 cards in your hand when you reach Phase IV of your turn, you must discard cards until you have no more than 5.

The game ends when your opponent's Sage has been defeated!

-description from publisher

Colt Express: 10th Anniversary Edition [Game] BGG
other title: Colt Express / Colt Express Η Ληστεία του Τραίνου
genre: American West / Fighting platform: Boardgame publisher: Ludonaute / Asmodee
On the 11th of July, 1899 at 10 a.m., the Union Pacific Express has left Folsom, New Mexico, with 47 passengers on board. After a few minutes, gunfire and hurrying footsteps on the roof can be heard. Heavily armed bandits have come to rob honest citizens of their wallets and jewels. Will they succeed in stealing the suitcase holding the Nice Valley Coal Company's weekly pay, despite it having been placed under the supervision of Marshal Samuel Ford? Will these bandits hinder one another more than the Marshal since only the richest one of them can come out on top?

In Colt Express, you play a bandit robbing a train at the same time as other bandits, and your goal is to become the richest outlaw of the Old West. The game consists of five rounds, and each round has two phases:


Phase 1: Schemin' Each player plays 2-5 action cards on a common pile, with the cards being face up or face down depending on the type of the round. Instead of playing a card, a player can draw three cards from her deck.
Phase 2: Stealin' The action cards are carried out in the order they were played, with a player's best laid plans possibly not panning out due to mistakes and oversights!


The game takes place in a 3D train in which the bandits can move from one car to another, run on the roof, punch the other bandits, shoot them, rob the passengers, or draw the Marshal out of position. The train has as many cars as the number of players, and each car is seeded with gems, bags of loot or suitcases at the start of play.

Each player starts a round with six cards in hand, with each card showing one of these actions. At the start of a round, a round card is revealed, showing how many cards will be played; whether they'll be played face up or face down, or individually or in pairs; and what action will occur at the end of the round (e.g., all bandits on top of the train move to the engine). You can pick up loot, gems or suitcases only by playing a "steal" card when you're in a train car that holds one of these items — but since everyone is planning to get these goods, you'll need to move, punch and shoot to get others out of your way. You can punch someone only in the same car as you, and when you do, the other bandit drops one of the goods he's collected and is knocked into an adjacent car.

Each player's character has a special power, such as starting the round with an extra card, playing your first card face down, or pocketing a bag of loot when you punch someone instead of letting it hit the ground.

You can shoot someone in an adjacent car or (if you're running on top of the train) anyone in sight, and when you do, you give that player one of your six bullet cards; that card gets shuffled in the opponent's deck, possibly giving her a dead card in hand on a future turn and forcing her to draw instead of playing something. If the Marshal ends up in the same car as you, likely due to other bandits luring him through the train, he'll be happy to give you a bullet, too.

At the end of the game, whoever fired the most bullets receives a $1,000 braggart bonus, and whoever bagged the richest haul wins!

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