“tag:boardgames”
K3 [Game] BGG
genre: Abstract Strategy / Travel platform: Boardgame publisher: Helvetiq
K3 is one of the most dangerous mountains in the world, and while many will attempt to climb, only a few will make it, so plan your steps carefully to be the last climber to survive.

To begin play, the starting base will be filled with nine pegs drawn at random from those in the supply. Each player has a supply of tokens that varies based on the player count, and on a turn you place a token following certain rules; if you cannot play, you are eliminated, and the last player still in the game wins.

Ishtar: Gardens of Babylon [Game] BGG
other title: Ishtar: Die Gärten von Babylon / Ishtar: I Giardini di Babilonia
genre: Ancient platform: Boardgame publisher: IELLO / Buró
From the award-winning designer Bruno Cathala, Ishtar is a game in which you play the role of a gardener aiming to transform the dry desert into the Lost Hanging Gardens of Babylon. To accomplish your mission, you will have to plant flowers, which, if you place them well, can help you gather precious gems and activate actions. Whether to buy Trees (which will block the link between two Flower spots, as well as earning you points) or to purchase upgrades (such as getting two more points per Tree card at the end of the game), collecting gems will be a crucial part of the game. Get them before your opponents, recruit apprentices, send them to earn points in the copses of flowers you have created, block others and think carefully of the upgrades to purchase if you want to become the best gardener at the end of the game!

—description from the publisher

Imhotep [Game] BGG
other title: Imhotep: Arhitectul Egiptului Antic / Imhotep: Budowniczy Egiptu
genre: Ancient / Transportation platform: Boardgame publisher: KOSMOS / Arclight Games
In Imhotep, the players become builders in Egypt who want to emulate the first and best-known architect there, namely Imhotep.

Over six rounds, they move wooden stones by boat to create five seminal monuments, and on a turn, a player chooses one of four actions: Procure new stones, load stones on a boat, bring a boat to a monument, or play an action card. While this sounds easy, naturally the other players constantly thwart your building plans by carrying out plans of their own. Only those with the best timing — and the stones to back up their plans — will prove to be Egypt's best builder.

Ice Flow [Game] BGG
genre: Animals / Puzzle platform: Boardgame publisher: JKLM Games / Heidelberger Spieleverlag
Ice Flow is a strategic family game, interesting enough for gamers, as there are many tactical decisions to make.

Inspired by Karl Bushby's 1998 Goliath Expedition, players race their explorers across the Bering Strait from Alaska to Siberia - riding ice floes, dodging polar bears, and collecting useful items on the way. Thus, at its heart, Ice Flow is a resource management game coupled with a traveling salesman type problem where the ground (or ice) is constantly moving.

Each player has three explorers and rucksack card (to store a limited amount of rope and fish in). The board consists of an array of hexagonal spaces with ice floes (hexagonal plastic tiles) that are introduced at the top and can be moved down the board by players with rates dependent on where they are on the board. On their turn players must first move, rotate or introduce a new ice floe, then they can move one of their explorer as far as they can (or want) before collecting an item from the tile they finished on. When moving, explorers are limited by the obstacles they must overcome and the tools they have available. For example, the ice floes have smooth sides and rough side: the rough sides depict "pack ice" which is hard to cross, and costs a rope. Similarly, explorers can swim up to one space, but that costs a fish as swimming through arctic waters is energy sapping. Polar bears are also a hazard that must be avoided or lured away with fish; beware they can be lured away from one player straight into the path of another!

The winner is the first player to negotiate all the hazards and arrive in Siberia with his three explorers intact.

Not to be confused with: IceFloe

Hyperborea [Game] BGG
genre: Civilization / Exploration platform: Boardgame publisher: Asterion Press / Asmodee
The mythical realm of Hyperborea was ruled by an ancient civilization that used magical crystals as their main source of energy. With time, the Hyperboreans became greedy, and their search for power in the deep made the crystals unstable, causing earthquakes, mutations, droughts and floods. Hyperboreans just dug deeper, and only a few wise mages, foreseeing the inevitable, built an unbreakable magical barrier. When the unharnessed magical energy was unleashed from the deep, the Hyperborean civilization was destroyed in a single day, only the magical barrier preventing the disappearance of life from the whole land. The survivors living in the small outposts outside Hyperborea were now sealed out by the barrier. The knowledge of crystals was declared forbidden it was because too dangerous, or simply forgotten.

Over centuries, six rival realms were born from the ashes of the Hyperborean civilization: the militarist Red Duchy; the Emerald Kingdom and its death-delivering archers; the Purple Matriarchy fanatically worshipping the goddess of life; the skilled diplomats and merchants of the Golden Barony; the Coral Throne with its efficiently organized society and finally the secluded and enigmatic Celestial Reign.

The fragile peace between the different realms was not intended to last. One day, the magical barrier suddenly collapsed. A whole new land stood in front of the six kingdoms, still haunted by the old Hyperboreans turned into harmless but ominous ghosts, full of ruins to discover and cities to explore. Each realm is now sending its best warriors and explorers to Hyperborea in order to achieve dominance over their rivals, but which will prevail? Brutal strength or deep understanding of science? The discovery of valuable artifacts in the lost ruins or the retaking of long, lost cities? Only you, as the leader of one of the factions, can lead your people to the ultimate dominance over Hyperborea!

Set in a mythical land of the same name, Hyperborea is a light civilization game for 2 to 6 players that takes 20-25 minutes per player. The game begins at the time when the magic barrier protecting access to the mythical continent of Hyperborea suddenly falls.

Each player takes the role of the leader of a small kingdom situated just outside the now open to be conquered and explored land. Her kingdom has limited knowledge of housing, trade, movement, warfare, research, and growth, but new and exciting powers are hidden in Hyperborea. During the game, this kingdom will grow in numbers and raise armies, extend its territory, explore and conquer, learn new technologies, etc...

The game's main mechanism, which can be described as "bag-building", involves you building a pool of "civilicubes". Each cube represents specializations for your kingdom: war, trade, movement, building, knowledge, growth. Grey cubes represent corruption and waste, and players will acquire them by developing new technologies. (Power corrupts by its own definition, and the more complex a society becomes, the more waste it generates.) Each turn, players draw three random cubes from their bags, then use them to activate knowledge (technologies) they own.

High Score [Game] BGG
genre: Dice platform: Boardgame publisher: KOSMOS / Devir
High Score is an ingenious dice game with unique challenges. Turning over a new challenge card tells players how to score points this round and how you can re-roll your dice. Will even numbers score 0 points this round? What effect will the vortex have this round?

After the first player finishes their turn, the other players can attempt to beat their score, but risk too much and you may come away empty-handed. Whoever has the most points after seven rounds wins.

HexRoller [Game] BGG
other title: Hex Roller
genre: Dice platform: Boardgame publisher: Frosted Games / Arrakis Games
HexRoller is a roll-and-write game in which each round players draft two of the dice rolled, then fill in spaces on a hexagonal grid, attempting to both complete regions and create lines of identical numbers in order to maximize their score. Who can use their bonuses at the right time to zoom into the lead?

Csordaszellem [Game] BGG
other title: Herd Mentality / Effetto Mandria
genre: Animals / Party Game platform: Boardgame publisher: Big Potato Games / Användbart Litet Företag
This is a party game for families, friends and cow rustlers. The aim of the game is simple: think like the herd and write down the same answers as your friends.

If your answer is part of the majority, you all win cows. Yeehaw! If everyone else writes an answer that is matched by at least one other person, but yours is the odd one out, then you land the angry Pink Cow, and your herd of cows is worthless until you can offload it onto someone else.

The first player to collect eight cows wins.

Harmonies [Game] BGG
other title: Harmónia / Krajina zvířat
genre: Animals / Environmental platform: Boardgame publisher: Libellud / ADC Blackfire Entertainment
In Harmonies, build landscapes by placing colored tokens and create habitats for your animals. To earn the most points and win the game, incorporate the habitats in your landscapes wisely and have as many animals as you can settle there.

—description from the publisher

Hanabi [Game] BGG
other title: Hanabi Deluxe / Hanabi Extra
genre: Card Game / Deduction platform: Boardgame publisher: ABACUSSPIELE / Cocktail Games
Hanabi—named for the Japanese word for "fireworks"—is a cooperative game in which players try to create the perfect fireworks show by placing the cards on the table in the right order. (In Japanese, hanabi is written as 花火; these are the ideograms flower and fire, respectively.)

The card deck consists of five different colors of cards, numbered 1–5 in each color. For each color, the players try to place a row in the correct order from 1–5. Sounds easy, right? Well, not quite, as in this game you hold your cards so that they're visible only to other players. To assist other players in playing a card, you must give them hints regarding the numbers or the colors of their cards. Players must act as a team to avoid errors and to finish the fireworks display before they run out of cards.

An extra suit of cards, rainbow colored, is also provided for advanced or variant play.

Hanabi was originally published as part of Hanabi & Ikebana.

Great Western Trail: Second Edition [Game] BGG
other title: Great Western Trail: Drugie wydanie / Great Western Trail: Drugo izdanje
genre: American West / Animals platform: Boardgame publisher: eggertspiele / Arclight Games
America in the 19th century: You are a rancher and repeatedly herd your cattle from Texas to Kansas City, where you send them off by train. This earns you money and victory points. Needless to say, each time you arrive in Kansas City, you want to have your most valuable cattle in tow. However, the "Great Western Trail" not only requires that you keep your herd in good shape, but also that you wisely use the various buildings along the trail. Also, it might be a good idea to hire capable staff: cowboys to improve your herd, craftsmen to build your very own buildings, or engineers for the important railroad line.

If you cleverly manage your herd and navigate the opportunities and pitfalls of Great Western Trail, you surely will gain the most victory points and win the game.

The second edition of Great Western Trail includes solitaire rules, making for a player count of 1-4.

Second Edition:
Remember the old days in the West? Well, the times they are a-changing’! From new solo opponent to incredible landscapes, you won't know where to start. And there is a new herd of cows for you to sell!

Great Western Trail is the critically acclaimed game of cattle ranching by Alexander Pfister. Players attempt to wrangle their herd across the Midwest prairie and deliver it to Kansas City. But beware! Other cowboys are sharing the trail with you. We invite you to saddle up!

The changes in the Second edition:


Brand New Artwork by Chris Quilliams
Solo Mode: A New Challenger in the West
Dual-Layered Player Boards
Addition of a new breed of cows: The Simmental breed
Two new reversible buildings (#11 & 12)
Twelve Exchange Tokens, First introduced in the Rails of North Expansion, for more interaction with other players
Four new Master Tiles added for more strategy, replayability, and challenges


—description from the publisher

Goblins, Inc. [Game] BGG
other title: Goblini s.r.o. / Корпорация Гоблинов
genre: Dice / Fantasy platform: Boardgame publisher: Czech Games Edition / Heidelberger Spieleverlag
Goblins, Inc. is a corporation dedicated to building unstoppable giant doomsday robots, and it's looking for a new Boss. Do you have what it takes?

Team up with your greed-driven fellow goblins and build the ultimate doomsday robot. Meet other teams in epic battles and blow them up, but always remember, only one goblin can win because there is no "G" in team work!

The game plays over two rounds in which you partner up with each of your fellow players to try to build the ultimate giant doomsday robot – but the other players don't know which hidden agendas you must complete to impress the Boss! During the four phases of the round, the teams take turns designing, building and piloting their robots in order to destroy the other team and get one step closer to becoming the next Boss of Goblins, Inc.

Creationa [Game] BGG
other title: Gaïa / Gaia
genre: Territory Building platform: Boardgame publisher: TIKI Editions / Asmodee
Gaïa is a 2-5 player game in which you create a world, instill life in it, build cities, try to satisfy their needs, and use godly powers to shape the world to your benefit.

In game terms, Gaïa involves tile placement, area control and influence with a twist of power cards. Each player has five wooden figures, and if you're the first to place all five of your figures on the board, you win!

Gaïa includes two levels of rules, with the basic rules allowing for play with those as young as eight thanks to the game's simple mechanisms and non-attacking nature. The advanced rules give you the opportunity to use godly powers — lightning, volcanoes, rain, sun, earthquakes, etc. — to shape the world after it has been created. You can even steal an opponent's cities, making it a more aggressive game with a higher level of strategy.

Too Many Cooks [Game] BGG
other title: Foodie Forest / Chaud Devant!
genre: Card Game platform: Boardgame publisher: IELLO / R&R Games
This Reiner Knizia concoction is a sort of a trick-taking game, but instead of everybody playing one card and seeing which one wins the trick, everybody takes turns adding cards until the total adds up to 10 or more and the player who added that card takes the whole pile.

This can be a good thing or a bad thing, depending on the player's goal for that particular round! There are five rounds in the game and exactly five different goals to be fulfilled: to take as many mushroom cards as you can, or as many pea soup cards, or as many onion cards, or as many chili pepper cards, or to take no cards at all. (The pepper cards, incidentally, count minus 1 unless your goal for the round is to collect them.) Goals are revealed simultaneously, so you may or may not be in competition with another player for the same cards during the round. And you can't choose a goal you've already chosen, so things can get pretty tough especially on the last hand, where no matter what cards you're dealt, you *have* to go for whichever of the five goals you haven't done already.

Since the game is always exactly five rounds, it lasts a good dependable half an hour every time.

Flotsam Fight [Game] BGG
other title: 플롯섬 파이트
genre: Card Game platform: Boardgame publisher: Oink Games / Popcorn Games
A group of explorers have sailed around the world amassing a mountain of treasure, but on the voyage home, they're hit by a massive storm! The ship and all its treasure are going down! The explorers, in an attempt to save their hard-earned treasure from sinking to the bottom of the sea, begin to feverishly load the lifeboat. You may want to save all your treasure, but the other explorers will be trying to save theirs as well. Which treasure should you load into which boat? You must plan your moves carefully!

Some cards are easier to load than others in Flotsam Fight, so you need to determine which are which to defeat your fellow explorers and save all of your treasure.

Flamme Rouge [Game] BGG
other title: Wielka Pętla / Крути педали
genre: Racing / Sports platform: Boardgame publisher: Lautapelit.fi / Conclave Editora
The excitement in the air is electric as the leaders round the last corner and head for the finish line. Each team has used cunning and skill to position their sprinter for this moment, but only one has done enough to pull off the win!

Will your team lead from the front and risk exhaustion? Should you play it safe in the middle of the pack? Could you surprise everyone by striking from the back? Can you time your move perfectly?

Anyone can race, few become champions!

Flamme Rouge is a fast-paced, tactical bicycle racing game where each player controls a team of two riders: a Rouleur and a Sprinteur. The players’ goal is to be the first to cross the finish line with one of their riders. Players move their riders forward by drawing and playing cards from that riders specific deck, depleting it as they go. Use slipstreams to avoid exhaustion and position your team for a well timed sprint for the win.

Flamecraft [Game] BGG
other title: Draci v práci / Lángművesek
genre: Animals / Card Game platform: Boardgame publisher: Cardboard Alchemy / Brain Games
Artisan dragons, the smaller and magically talented versions of their larger (and destructive) cousins, are sought by shopkeepers so that they may delight customers with their flamecraft. You are a Flamekeeper, skilled in the art of conversing with dragons, placing them in their ideal home and using enchantments to entice them to produce wondrous things. Your reputation will grow as you aid the dragons and shopkeepers, and the Flamekeeper with the most reputation will be known as the Master of Flamecraft.

In Flamecraft, 1-5 players take on the role of Flamekeepers, gathering items, placing dragons and casting enchantments to enhance the shops of the town. Dragons are specialized (bread, meat, iron, crystal, plant and potion) and the Flamekeepers know which shops are the best home for each. Visit a shop to gain items and a favor from one of the dragons there. Gathered items can be used to enchant a shop, gaining reputation and the favors of all the dragons in the shop. If you are fortunate enough to attract fancy dragons then you will have opportunities to secure even more reputation.

—description from publisher

First Rat [Game] BGG
other title: Pierwszy szczur w kosmosie / Sajtra szállás
genre: Adventure / Animals platform: Boardgame publisher: Pegasus Spiele / Across the Board
For generations, the rats in the old junkyard have been telling each other the great legend about a moon made out of cheese and they want nothing more than to reach this inexhaustible treasure. One day, the little rat children discovered a comic in the junkyard that described the first landing on the moon, and thus the plan was born: Build a rocket and take over the cheese moon!

Fortunately, the junkyard has everything the rats need to build their rocket, and the other animals are willing to support this daring venture — at least if they're well paid. Of course, all the rats work together to achieve this mighty goal. However, each rat family competes to build the most rocket parts and to train the most rattronauts so they can feast on as much of the lunar cheese as possible.

In First Rat, each player starts with two rats and may raise two more. On your turn, you either move one of your rats 1-5 spaces on the path or move 2-4 of your rats 1-3 spaces each as long as they end up on spaces of the same color. Your rats can never share the same space, and if you land in a space with another player's rat, you must pay them one cheese, borrowing cheese from the back as needed. After movement, you collect resources (cheese, tin cans, apple cores, baking soda, etc.) matching the color of the space you occupy or move your lightbulb along the light string, which will boost your income in future turns. (More lights in the junkyard makes it easier for you to find things!)

If you end movement near a store, you can spend resources to buy a backpack or bottle top — or you can steal an item instead, with the rat then returning to the start of the movement track. You can also spend resources to build rocket sections (and score points) or spend cheese in bulk as a donation (and score points).

When you pick up apple cores, you move around the rat burrow to pick up comics or stored food or raise one of your rats from the nursery. Alternatively, you automatically get a new rat when one of your rats reaches the launch pad and boards the spaceship. When a player places their fourth rat on the spaceship — or places their eighth scoring marker on the board — the game ends, and the player with the most points wins. In the event of a tie, the tied player with the most rattronauts in the rocket wins.

First Rat includes a solo mode as well as variable game set-ups described in the rulebook.

Farplace: The Game [Game] BGG
genre: Animals / Card Game platform: Boardgame publisher: Farplace Animal Rescue
Animal rescuers gather objects and actions to rescue and release animals in need. Each animal needs a different combination of cards to secure a positive rescue or release, with others unable to be released scoring negative points. Each player has slightly different rules depending on their Meeple. Vet cards throw a random element in typical of what is faced in animal rescue.

In addition, there are a range of map type score tracks your Meeple moves along, with bonus points to be picked up.

The game is asymmetrical in 2 ways - when each player rehomes their own animal type, they receive a different bonus. Also, each animal player type moves differently -

- The dog player can take a shortcut through a dog agility tunnel
- The cat player can hop between adjacent cardboard boxes at no movement cost
- The rabbit player can move diagonally between obstacles as well as orthogonally
- The pigeon player can fly directly over and land on obstacles and fly over water

There will be 2 options for the board in the base game, additional Kickstart exclusive boards, and various expansions including a Horse Player (which can gallop on some moves), additional maps and different full versions of the game to come. Be ready for a lot of twists on the theme and unexpected variants.

Game is designed by the CEO of Farplace Animal Rescue, an avid board gamer, and 100% of the profits will support animal rescue via Farplace.

Faeries & Magical Creatures [Game] BGG
genre: Card Game / Fantasy platform: Boardgame publisher: Forbidden Games / University Games
Faeries & Magical Creatures is a mythical game where you will learn about and collect faeries from five unique folk. Collect faeries, plant gardens, build faerie homes, and be the first mortal to join the faerie realm.

From that midsummer night when you and your great aunt Victoria gazed from the garden gate of her country manor, and saw the will-o-wisp lights blinking near the edge of the forest, the adventure began!

“What are those?” you asked. “Well, those are the faeries, my dear,” she responded as if it were the most natural thing in the world.

From that moment, you knew that in the time remaining in your Summer visit, you HAD to get close to one, to speak to one, to befriend a real faerie.

You had no idea what magical secrets would be revealed to you about the many faerie folk, their homes, and their powers.
And now, weeks later, staring into the foggy entrance to their realm, you wonder if you have the courage to enter…

In Faeries and Magical Creatures you will build your deck by drafting unique Faerie cards with amazing artwork from award-winning artist Annie Stegg-Gerard, gain kinship with the faeries, and build your ultimate faerie garden.

How to Play:
Select one of five actions on your turn (draft a new card, play a card from your hand, redraw up to five cards from your discard pile, select and place a polynomial tile in your faerie garden, or place an influence token in on of the five faerie folk areas. The other players will then follow by playing the same action. Once all players have performed the same action, the acting player marker moves so that the next player can choose an action. You can score many different ways via your cards, area control, and tile placement in your garden.

—description from publisher

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