“tag:boardgames”
Vegas [Game] BGG
other title: Las Vegas / Casino: Welcome to Fabulous Las Vegas, Nevada
genre: Dice platform: Boardgame publisher: alea / Ravensburger
Developer Stefan Brück at alea describes Las Vegas as "an easy, dice-rolling, fun-and-luck game with a lot of interaction and 'schadenfreude'". Who doesn't love schadenfreude? (Well, other than those being schadened, I suppose...)

In more detail, Las Vegas includes six cardboard casino mats, one for each side of a normal six-sided die. For each mat, players draw money cards until at least $50k is showing, but the amount may end up being a lot more, making that casino more desirable.

Each player has eight dice of a different color, which they take turns rolling. When you roll your dice, you can choose to place them on the relevant casino cards; for example, a die showing a 1 will be placed on the casino mat marked "1". You must place all dice of one number on one casino in your turn. All players take turns doing this until all the dice have been used. Finally, the player with the most dice on each casino card takes the money associated with it. In case of a tie, the next non-tied player takes the highest-valued money card at that casino.

Las Vegas rates a 1 out of 10 on alea's difficulty scale.

Navegador [Game] BGG
other title: Casa da India / ナヴェガドール
genre: Economic / Exploration platform: Boardgame publisher: PD-Verlag / Cranio Creations
This game is inspired by the Portuguese Age of Discoveries in the 15th-16th century. Players take actions such as contracting workers, acquiring ships and buildings, sailing the seas, establishing colonies in discovered lands, trading goods on the market, and getting privileges.

Each player starts with only two ships and three workers and tries to expand his wealth.

There are several lands that, once sailed to, allow players to found colonies. Colonies exist in different places where sugar, gold and spices are available and can be sold to the market to make some money. Money is used to build ships, erect buildings such as factories, shipyards and churches, and to get workers. Workers are necessary to found colonies or to acquire buildings and privileges, which exist in five categories and therefore encourage players to follow different strategies competing with each other.

At the end of the game the player who is most successful in combining their privileges with their achievements (colonies, factories, discoveries, shipyards, and churches) is the winner.

The Voyages of Marco Polo [Game] BGG
other title: Auf den Spuren von Marco Polo / In de voetsporen van Marco Polo
genre: Dice / Economic platform: Boardgame publisher: Hans im Glück / 999 Games
In 1271, 17-year-old Marco Polo started on a journey to China with his father and older brother. After a long and grueling journey that led through Jerusalem and Mesopotamia and over the "Silk Road", they reached the court of Kublai Khan in 1275.

In The Voyages of Marco Polo, players recreate this journey, with each player having a different character from history with a special power in the game. The game is played over five rounds. Each round, the players roll their five personal dice and take turns performing actions by placing their dice onto the board. Players may choose from a variety of actions, each require the use of one or more dice: collecting resources or money, acquiring contracts, traveling on the map or using a special action granted by a city. When traveling, each player begins at Venice and can decide between several routes eastward, all the way to Beijing. When a player stops at a city, they place a trading post there, giving them access to extra actions or resources for the rest of the game. The higher the value of the dice used for an action, the better the options that may be chosen, but also the more money the player must pay if an opponent has already chosen the same action.

After five rounds, the game ends with players receiving extra victory points for having trading posts in Beijing, fulfilling the most contracts, and having trading posts in the cities on secret goal cards that each player gets at the start of the game.

This game should not be confused with Marco Polo Expedition, which has the same German title.

Snowdonia [Game] BGG
other title: Mountain Railways
genre: Trains platform: Boardgame publisher: Surprised Stare Games Ltd / Indie Boards & Cards
The peaks of Snowdonia rise before you, encased in mist, their summits barely visible. The highest is Snowdon (Wyddfa) herself at 1,085 metres. The year is 1894, and the Snowdon Mountain Tramroad and Hotels Company Limited has been formed to build a branch line from Llanberis to the summit. You can scarcely believe it's possible!

In Snowdonia players represent work gangs providing labour for the construction of the Snowdon Mountain Railway. Unlike other train games you will have to excavate your way up a mountain side, as well as make and lay the track, construct viaducts and stations. All this in competition with the weather of the Welsh mountains (and the game itself)!

You may be assisted by a train (though that's not always best) and you'll be able to collect essential materials from the Stock Yard. You will obtain special work contracts that give you bonuses.

Can you contribute more than the other players to the magnificence of the Snowdon Mountain Railway?

Can't Stop [Game] BGG
other title: ¡No puedo parar! / BASTA
genre: Dice platform: Boardgame publisher: Parker Brothers / Asmodee
In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost.

A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.

Zuuli [Game] BGG
other title: 줄라이
genre: Animals / Card Game platform: Boardgame publisher: Unfringed / Oink Games
The fierce and friendly pick and pass card game.

Collect enclosures, rescue animals and install upgrades over 3 years and build the highest scoring wildlife park you can in this fast paced card game. Don't let the cutesy looks fool you into thinking this is going to be easy though! Can you keep the Lions away from the Anteaters on the Savannah plains? Are your sloths lonely or living a happy life on an Open-Air island? Your Zuuli adventure awaits!

—description from the publisher

Wyrmspan [Game] BGG
other title: Na křídlech draků / Na skrzydłach smoków
genre: Card Game / Fantasy platform: Boardgame publisher: Stonemaier Games / 999 Games
You are an amateur dracologist in the world of Wyrmspan, a place where dragons of all shapes, sizes, and colors roam the skies. Excavate a hidden labyrinth you recently unearthed on your land and entice these beautiful creatures to roost in the sanctuary of your caves.

During a game of Wyrmspan, you will build a sanctuary for dragons of all shapes and sizes. Your sanctuary begins with 3 excavated spaces—the leftmost space in your Crimson Cavern, your Golden Grotto, and your Amethyst Abyss. Over the course of the game, you will excavate additional spaces in your sanctuary and entice dragons to live there, chaining together powerful abilities and earning the favor of the Dragon Guild.

Wyrmspan is inspired by the mechanisms of Wingspan, though its unique elements make Wyrmspan a standalone game (not compatible with Wingspan).

—description from the publisher

Worta [Game] BGG
genre: Animals / Card Game platform: Boardgame publisher: Singa Games (II)
In Worta, you step into the shoes of a farmer!
Grow your garden by planting vegetables, and strategically use rabbits, foxes, droughts, and barns to have the highest vegetable production by the end of the game.
However, no farm is complete without animals, and in this game, they might determine the real winner!

Game Instructions

Objective:
In this game, you are a farmer striving to cultivate the best garden. Your goal is to gather animals and grow vegetables to earn the most points.

Setup:

Separate the decks.
Give each player 2 distinct vegetable cards (place them face-up on the table) from the blue deck.
Deal each player 2 additional cards from the blue deck.


Gameplay:

Drawing Cards:
On your turn, draw 2 cards from the blue deck.

Playing Cards:
Play 2 cards by discarding them onto the pile and utilising their power.



Scoring:

Every vegetable you cultivate in your garden adds 1 point to your score.
The game ends when a player gathers 4 different animals. Completing this set adds an additional 4 points to the total score.


Winning the Game:

Count the points from your cultivated vegetables and any bonus points from gathered animals.
The player with the highest total score is declared the best farmer in the county!


World Wonders [Game] BGG
other title: Maravillas del Mundo / Monumenty věků
genre: Ancient / Territory Building platform: Boardgame publisher: MeepleBR / MUNDUS
Take on the role of the great leaders of the past to build your own Ancient City.

Players will take turns spending their gold each round to build tiles that will increase their city's economy. A city that produces more food and generates commerce brings more population. Make your city grow!

There are 5 types of buildings, each of which provides resources that will help your city evolve from a simple settlement to the largest city in the world.

To place new buildings in your city you will also need a lot of roads. Don’t forget about monuments, which are just as important as the buildings. These will bring you victory points, but claiming one will consume the rest of your gold for the round.

Choose your timing and placement wisely! If your gold runs out, your round is over. Once all players have spent their gold, a new round begins and new buildings and roads will become available.

After 10 rounds or as soon as a player reaches the maximum population limit, the leader of the best city in the ancient world will be the winner of World Wonders!

—description from the publisher

Wordsy [Game] BGG
other title: 7 Słów
genre: Real-time / Word Game platform: Boardgame publisher: Formal Ferret Games / FoxGames
Wordsy is a streamlined re-implementation of Prolix, a word game from 2010.

Each round, players study the 8 letters (always consonants) on the board in real time. The first player to write down a word flips a 30-second timer. That player is now the fastest player, and every other player now has 30 seconds to write down their word.

Once time has run out, the fastest player scores their word by counting the point value of each of the matching letters on the board. Players are not limited to the letters on the board; they can add any letters they'd like. Letters score based on which of the 4 columns of the board they're in, and how rare they are.

After the fastest player scores, the first player clockwise scores their word, and compares it to the fastest player. If that player scored more than the fastest player, they score a small bonus.

Every other player scores their word and checks for a bonus. Once they've all done this, the fastest player scores a bonus if their score is equal to or higher than half the other player's scores.

After 7 rounds, players add the scores their best 5 words, plus their bonuses. The player with the most points wins!

UNO [Game] BGG
other title: Adventure Time: Can Can / AS
genre: Card Game / Children's Game platform: Boardgame publisher: (Unknown) / AMIGO
Players race to empty their hands and catch opposing players with cards left in theirs, which score points. In turns, players attempt to play a card by matching its color, number, or word to the topmost card on the discard pile. If unable to play, players draw a card from the draw pile, and if still unable to play, they pass their turn. Wild and special cards spice things up a bit.

UNO is a commercial version of Crazy Eights, a public domain card game played with a standard deck of playing cards.

This entry includes all themed versions of UNO that do not include new cards.

UNO Flip! [Game] BGG
other title: UNO Flip Splash / UNO Flip! Marvel
genre: Card Game / Number platform: Boardgame publisher: Mattel, Inc. / McDonald's Corporation
UNO gets a brand new twist in the new UNO Flip! card game. It essentially plays like regular UNO but with the addition of Flip cards. This UNO card deck is double-sided with a "light" side and a "dark" side. You start off playing with the light side, but if someone plays a Flip card, you have to switch to playing the dark side. And on the dark side, there are different action cards with stiffer penalties. Instead of a Draw One card, the dark side has a Draw Five card. Instead of a Skip Card, the dark side has a Skip Everyone card. You have to continue playing with the dark side until another Flip card is played.

If you don't know how to play UNO, each player takes a turn matching a card from their hand to the card on the top of the discard pile, either by number, color, or symbol. If you don't have a match, you must draw a card from the draw pile.

The symbols represent the action cards, such as Wild, Skip, Wild Draw 2, Draw One, and Reverse. This version also includes a Flip card that turns the cards to the dark side, which has the following actions: Draw Five, Reverse, Skip Everyone, Wild, Wild Draw Color, and Flip.

When you play your next-to-last card, you must yell "UNO!" to indicate you only have one card left. If you don't yell "UNO" and someone catches you, you must draw two cards. Once a player runs out of cards, the round is over, and that player receives points for all of the cards left in their opponents' hands. Play until one player reaches 500 points.

UNO: All Wild! [Game] BGG
genre: Card Game platform: Boardgame publisher: Mattel, Inc.
UNO All Wild plays just like traditional UNO except every card is wild. That means instead of having to matching color and number, you can play any card you want. The goal is the same: be the first player to get rid of all your cards. But it gets complicated thanks to the addition of new action cards that let players strategize and make sure no one goes out too soon.

—description from the designer

The card distribution of "Uno All Wild!" is as follows:

Normal Wild Card: 54
Reverse Wild Card: 14
Skip Wild Card: 14
Skip 2 (Double Skip) Wild Card: 6
Draw 2 Wild Card: 10
Targeted Draw 2 Wild Card: 4
Draw 4 Wild Card: 6
Forced Swap Wild Card: 4


UNO: Show 'Em No Mercy [Game] BGG
genre: Card Game platform: Boardgame publisher: Mattel, Inc.
UNO Show 'Em No Mercy is a brutal, ruthless version of the classic UNO card game. In addition to standard action cards like Skip, Reverse, and Draw 2, No Mercy comes with Wild Draw 6, Wild Draw 10, Skip Everyone, Discard All, and the new Wild Color Roulette - a card that forces the next player to choose a color and then draw until they get a card of that color.

In addition to new action cards, many popular house rules have been included in the actual rules. Stacking is legal. 7s swap and 0s pass hands. And when you can't play a card, you must draw until you can play.

But the biggest change in UNO Show 'Em No Mercy is the Mercy Rule. If you ever have 25 or more cards in your hand, you get kicked out of the game.

UNO Show 'Em No Mercy comes with 168 cards (compared to 112 in standard UNO).

Upwords [Game] BGG
other title: ¡Palabras Arriba! / Betűtorony
genre: Word Game platform: Boardgame publisher: CEFA (Celulosa Fabril S. A.) / Fratelli Fabbri Editori (Fabbri Editore)
Players take turns forming words on either an 8x8 (original and Winning Moves "new classic" versions) or a 10x10 (most later versions) grid. Words may be formed horizontally or vertically, as in Scrabble, but, as the title suggests, the letters may also be stacked. This allows already played words to change into different words by stacking new letters (up to a limit of 5 high). For example, LATE could be changed to CATER and then to BELATED. Instead of having different values for each letter, when a new word is formed, the number of tiles used in that word is counted. If the whole word is one tile high (no stacking), then the word scores 2 points per tile. However, if there are any stacked tiles, you score one point per tile in the word, including those underneath. This results in scoring that increases as the game continues, even for simpler words.

Boardgame Collectors [Game] BGG
other title: Vegetable Stock / Modern Tabletop Collector
genre: Card Game / Economic platform: Boardgame publisher: Good Game Studio / Arcane Wonders
Grow the vegetables, raise the sale price, and make a fortune!

Vegetable Stock, which debuted as Small Farmer, is a simple card game about vegetable economics. Each round, reveal one more card than the number of players on the table. Each card has three vegetable icons on it, with vegetables coming in five types. Players take turns choosing one of the cards and placing it in their harvest pile face down. The price of the vegetable(s) on the card not chosen goes up — but if the price goes too high, it crashes, although it can rise again next round.

After six rounds, determine your score by multiplying the number of each vegetable you have harvested by the final price of that vegetable. The player with the highest score wins!

Waypoints [Game] BGG
genre: Exploration / Print & Play platform: Boardgame publisher: Postmark Games
Battle the elements in Waypoints as you hike through a landscape of mountains, valleys, lakes, and woodlands. Climb vast summits or take to the rivers, marking your route and recording your experiences as you go.

Each turn, a die is rolled which determines the weather for that hike and how much time is left of the day. Clear skies mean good hiking, while snow or rain will slow you down. With the weather set, all players simultaneously mark a route on their player sheet, moving from waypoint to waypoint. Mountains and valleys are harder to traverse, but the rewards may be worth it.

After four days, each player will have a unique map of their hike, scoring points for animals and features they have encountered.

-description from publisher

Welcome to the Moon [Game] BGG
other title: Köszöntünk a Holdon / Vítejte na Měsíci
genre: City Building / Science Fiction platform: Boardgame publisher: Blue Cocker Games / Engames
You've built housing for humanity in neighborhoods and New Las Vegas. Now you need to save humanity through space colonization...

Welcome to the Moon uses the same flip-and-write game mechanisms as the earlier title Welcome To..., but now you can play in a campaign across eight adventure sheets. On a turn, you flip cards from three stacks to create three different combinations of a starship number and a corresponding action, then all players choose one of these three combinations. You use the number to fill a space in a zone on your adventure sheet in numerical order, and everyone is racing to be the first to complete common missions.

The eight adventure sheets feature very different mechanisms from the classic Welcome To... concept, and when you play in campaign mode, you'll make choices that change the next adventure, which means that each campaign will differ from the previous one.

The White Castle [Game] BGG
other title: Beli dvorac / Biały Zamek
genre: Dice / Economic platform: Boardgame publisher: Devir / 999 Games
The heron flies over the Himeji sky while the Daimyo, from the top of the castle, watches his servants move. Gardeners tend the pond, where the koi carp live, warriors stand guard on the walls, and courtiers crowd the gates, pining for an audience that brings them closer to the innermost circles of the court. When night falls, the lanterns are lit and the workers return to their clan.

In The White Castle, players will control one of these clans in order to score more victory points than the rest. To do so, they must amass influence in the court, manage resources boldly, and place their workers in the right place at the right time. The authors are Sheila Santos and Israel Cendrero, the duo known as Llama Dice who also designed the successful The Red Cathedral with Devir. In this case, we leave the Moscow of Ivan the Terrible behind to explore the most imposing fortress in modern Japan, Himeji Castle, where the banner of the Sakai clan flies under the orders of Daimyo Sakai Tadakiyo.

The White Castle is a Euro type game with mechanics of resource management, worker placement and dice placement to carry out actions. During the game, over three rounds, players will send members of their clan to tend the gardens, defend the castle or progress up the social ladder of the nobility. At the end of the match, these will award players victory points in a variety of ways.

The central panel shows Himeji Castle in all its splendor, divided into several zones. The largest is inside the castle, with the Room of the Thousand Carpets, where the courtiers must ascend socially until they reach the circle closest to the Daimyo to enjoy his favor. There is also the pond and the gardens, patiently tended by the gardeners where everyone can relax and contemplate its beauty without restriction. Another important area is the wall and the outside of the castle, where the warriors patrol and stand guard. Finally, we find the area of the three bridges, where the three types of dice that can be used to carry out actions are accumulated, and the personal domain of each player, where they will keep track of their resources and where they will have the reserve of workers.

With accessible rules and a very careful setting, The White Castle is a very versatile title that will fit in with different gaming groups. As is tradition with Llama Dice titles, its sleek and simple design belies a great deal of strategic depth within the grasp of players.

—description from the publisher

Whitehall Mystery [Game] BGG
other title: Le mystère de Whitehall / Tajemnica Whitehall
genre: Bluffing / Deduction platform: Boardgame publisher: Giochi Uniti / Sir Chester Cobblepot
October 1888: During the construction of the Metropolitan Police headquarters near Whitehall, which would later be known as Scotland Yard, the remains of a body were found. In September, a severed arm had already been discovered in the muddy shore of the River Thames.

There is another murderer roaming the streets of London in Whitehall, amusing himself by spreading the pieces of a poor woman around Whitehall, like some kind of macabre treasure hunt. The identity of this monster and his unfortunate victim are a mystery, the Whitehall Mystery.

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