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The Warehouse District BGG
other title: The Speicherstadt / Het Koopmanshuis
genre: Economic platform: Boardgame publisher: eggertspiele / The Game Master BV
The Speicherstadt is an auction card game. Players compete for victory points, which come mainly from contracts (sets of resources) and special cards (like a collected set of 1-4 identical "counting offices", the port rewarding collected ship cards etc.). The game is built on two core concepts:

1. Players bid for cards by building "towers" with their meeples over them. Each meeple in a tower increases the cost of a card - but only for players "below" it. This is the main mechanic of the game - players must consider WHEN to bid (place their meeple) over a certain card and when to use their meeples to make others pay more. This is important, because a player can make only three bids during a round.

2. Players are punished by negative points for not collecting firemen cards. Thus, ignoring security may cost a player a victory. By many players, the "punishing" mechanic is considered a trademark of the author - Stefan Feld.

The deck is divided into four seasons - winter, spring, summer and autumn. In later seasons, more powerful cards appear, so players need to think ahead in managing their resources.

---- Promotional blurb from the publisher ----

Hamburg around 1900 - the gate to the world. Within the harbour there stretches a unique complex of storehouses: Speicherstadt. The network of canals and bridges houses a terminal for spices, coffee, tea and carpets from all over the world.

As one of Hamburg´s wholesaler at the heyday of the Speicherstadt you acquire shiploads for the storehouses, not too expensive, of course, as you like to make a profit selling them. Who makes the best deals within a year and supplies his clients with the right goods will be the winner of the game. But beware! Sudden fires cause heavy losses. You might be advised to invest in fire protection early.

Playing Speicherstadt you will be thrilled by the simple and original mechanism of acquiring desired action cards.

Praga Caput Regni BGG
other title: Прага Сердце Империи / ปราก มหานครแห่งจักรวรรดิ
genre: City Building / Medieval platform: Boardgame publisher: Delicious Games / Arrakis Games
Charles IV has been crowned King of Bohemia and ruler of the Holy Roman Empire. From his castle in Prague, he oversees construction of new fortifications: a bridge across the Vltava River, a university, and a cathedral rising within the walls of the castle itself. Prague is already among the largest cities in Europe. King Charles will make it the capital of an empire!

In Praga Caput Regni, players take the role of wealthy citizens who are organizing various building projects in medieval Prague. By expanding their wealth and joining in the construction, they gain favor with the king. Players choose from six actions on the game board — the "action crane" — that are always available, but which are weighted with a constantly shifting array of costs and benefits. By using these actions, you can increase your resources, improve the strength of your chosen actions, and build "New Prague City", the Charles Bridge, or city walls. You can possibly gain additional actions or even participate in the construction of St. Vitus Cathedral.

Clever players will discover synergies between carefully timed actions and the rewards from constructing civic projects as all of the mechanisms mesh together. At the end of the game, the player who most impressed King Charles wins.

Space Mission BGG
genre: Science Fiction / Space Exploration platform: Boardgame publisher: Desyllas Games / Schmidt Spiele
In Space Mission, players explore eight planets (randomly selected from twelve in the game) by flying from planet to neighboring planet or passing through a "jump gate" that allows them to travel anywhere. Each planet has a different combination of values for jumping to it, scanning it and landing on it.

Each player has a hand of five cards, with each card having three color-coded values on it: blue for jumping, green for scanning, and orange for landing. On a turn, you take two actions from six possibilities, with the same action being possible:

—Top up: Discard any number of cards (including zero), then refill your hand to five cards.

—Jump: Move your spaceship from the jump gate (where players start the game) or a planet to any other planet by discarding a card that shows the landing value of the target planet. Place one of your tokens on the jump gate.

—Fly: Move your spaceship to either neighboring planet; this move is free.

—Scan: Discard a card with the scanning value of the planet where your spaceship is currently located; look through the face-down planet tiles, place one aside face-down with your marker on it, then return the tiles to that planet. This action is possible only on undeveloped planets.

—Develop: Develop the planet where your spaceship is located by discarding two cards that match the two landing values shown on that planet. Mark this planet with your space station token, hand out all scanned and claimed planet tiles to the appropriate players, claim one remaining planet tile for yourself, then place the remaining tiles face-down again. A planet can be developed only once.

—Discover: Take a planet tile of your choice from the developed planet where your spaceship is currently located.

If at any point, all of the planet tiles on a planet show only empty space, the player holding the tiles lays them face-up next to that planet. When 6-12 space tiles have been revealed, an amount based on the number of players, the game ends and players tally their points.

Each type of planet tile scores in a different way. With Minerals, for example, you multiply the number of mineral tiles you hold with the largest number of mineral tiles in a single color. Medals are worth three points each. A green-blue pair of Matter tiles is worth seven points, while a single Matter tile is worth only two. Each space station you've built is worth three points, and the players score 9, 6, 3 and 1 for having the most, secondmost, etc. tokens on the jump gate. The player with the most points wins.

Reimplements:

Jump Gate


Online Play


Yucata (turn-based)


Villagers BGG
other title: Compagnons / Włościanie
genre: Card Game / City Building platform: Boardgame publisher: Sinister Fish Games / Angry Lion Games
You are the founder of a new village during the middle ages, in the years after a great plague. The loss of so many people has created big problems for the survivors. Many of the people the villagers used to depend on for essential things like food, shelter and clothes are gone. Craftsmen find themselves without suppliers of raw materials, traders have lost their customers and many have lost their farms and workshops as they escaped the plague.

The roads are full of refugees seeking a new beginning. They come to you, hoping to settle down on your land and make a living. Your grain farm is the ideal starting point for a village, reliably providing food for many people. You must choose wisely who you allow to settle with you, as your food and resources are limited.

The people on the road have valuable and unique skills, but they all in turn rely on other people with very specific crafts to be able to work. Raw materials, tools and services must be provided by other people from the road.

If you manage to find people that can work together to make a profit, while increasing your food surplus and capacity for building new houses, your village will be prosperous.

The game comes with a solo mode where a lone village strives to prosper in spite of the dreaded Countess and her evil machinations.

—description from the publisher

Murano BGG
genre: City Building / Economic platform: Boardgame publisher: Lookout Games / Mayfair Games
Murano the game is set in Murano, a small group of seven islands near Venice that's well-known by tourists for its glassmaking. As in Venice, the islands of Murano are separated by canals, so gondolas and transportation are at the heart of this game.

The game board depicts the islands of Murano, with the islands being divided up into building sites and walkways. Surrounding the islands is a series of action spaces, with gondolas being present in some number of them at the start of play. On a turn, you move one of the gondolas in the direction of play to an empty space, then take the action shown there. You can't pass another gondola while moving or land in an occupied space, but for a coin you can move a gondola that's in front of the gondola you want to move, and you can pay to move multiple gondolas, if needed.

Some actions place shops on the islands, with shops coming in different types. You mark a shop to show ownership, and when tourists show up later, they will shop at various stores depending on their proximity and the goods they offer. You also need to take actions to move your personal gondolas to islands so that you can take actions there.

Why are you doing all of this activity? To score victory point cards in hand, and actions on the board will let you gain additional VP cards to give you direction to your actions or let you profit from what you've already done.

You can also use some of the buildings to create glassworks, and those glassworks come into play on the VP cards, through tourist sales, and via an action space shown at the bottom of the game board image that lets you sell different types of glass for money.

The Complete Edition from 2020 contains Murano: Promo Cards and Murano: The Christmas Tree packaged inside the box and may be found here: Murano: Complete Edition.

Glen More BGG
genre: City Building / Economic platform: Boardgame publisher: alea / Ravensburger
Each player represents the leadership of a 17th century Scottish clan looking to expand its territory and its wealth. The success of your clan depends on your ability to make the correct decision at the opportune time, be it by establishing a new pasture for your livestock, growing grain for the production of whisky, selling your goods on the various markets, or investing in the cultivation of special places such as lochs and castles.

Glen More offers a unique turn mechanism. Players take territory tiles from a rondel. Picking a tile has not only influence on the actions you get by the surrounding tiles in your territory, it also determines when you'll have your next turn (and how many turns you will have in the game). But having a lot of turns is not always the best strategy for a successful chieftain.

Glen More is 6 in the Alea medium box series, and is rated a 4 on the alea complexity level.

Beyond the Sun BGG
other title: Вдали от Солнца / За межами Сонця
genre: Civilization / Science Fiction platform: Boardgame publisher: Rio Grande Games / CrowD Games
Beyond the Sun is a space civilization game in which players collectively decide the technological progress of humankind at the dawn of the Spacefaring Era, while competing against each other to be the leading faction in economic development, science, and galactic influence.

The game is played over a variable number of rounds until a number of game-end achievements are collectively claimed by the players. The winner is the faction with the most victory points, which are obtained by researching technologies, improving their economy, controlling and colonizing systems, and completing various achievements and events throughout the game.

On a turn, a player moves their action pawn to an empty action space, then takes that action. They then conduct their production phase, either producing ore, growing their population, or trading one of those resources for another. Finally, they can claim up to one achievement, if possible.

As players take actions, they research new technologies that come in four levels. Each technology is one of four types (scientific, economic, military, commercial), and higher-level technologies must match one of the types of tech that lead into it. Thus, players create their own technology tree in each game, using these actions to increase their military strength, to jump to different habitable exoplanetary systems, to colonize those systems, to boost their resource production, to develop android tech that allows growth without population, and more.

VOLT BGG
other title: 電力競技場 / 볼트: 로봇배틀
genre: Fighting / Miniatures platform: Boardgame publisher: HeidelBÄR Games / Asmodee
WELCOME TO THE ROBOT ACTION! Today we witness the most incredible steel gladiators of this year's Robot Fighting League season in all their glory and magnificence. The battle robots are gathered in the arena, and the crowd is screaming for some laser-blasting action in this title match. The operators are starting up their control hardware, and we expect nothing but a whole new level of cybernetic devastation. In the end, there will be only one operator to rule the arena... LET THE BATTLE BEGIN!

In VOLT, each player takes the role of an operator controlling one robot to challenge other players. By "programming" three steps ahead, players try to anticipate the moves of other robots, aim to destroy them, or try to control spaces in the arena that get them victory points. VOLT includes an easy-to-begin training guide but still leaves experienced players with plenty of different modules to make their robot battles even more exciting and merciless.

Plan your next steps ahead by quickly grabbing a starting number in order for your robot to run or shoot at just the right moment later on. Push the other robots into pits or shoot them away with your lasers to gain victory points. Sounds simple – it is simple, well, at least the rules. But destroying the others without taking damage yourself is quite the hefty challenge. Fortunately, destroyed robots don't have to wait long for their next foray into the ring. They reboot in the next round.

VOLT is a completely revised and extended edition of Emerson Matsuuchi's game VOLT: Robot Battle Arena that also includes AI rules for a game with 2-3 players and a Championship mode.

Hawaii BGG
other title: Hawaï
genre: Farming / Territory Building platform: Boardgame publisher: Hans im Glück / 999 Games
Game description from the publisher:

Don't expect to lie around the sun, lazily sipping cocktails and passively watching hula dancers, because the tactical game Hawaii is not a paradise for idlers, but rather for bold, active strategists. Restlessly, they'll move their pieces on the game board, facing constant challenges in terms of making their beautiful villages on this beautiful island as profitable as possible. Only those who will be able to use their dwindling resources to meet the increasing demands over five rounds will find a spot for themselves on the beach.

In Hawaii, players must make use of their limited resources to score points by growing their villages and exploring the surrounding islands. Your chieftains move around the board to purchase new tiles for their villages, hopefully grabbing the best deals before their opponents. Three different currencies are used to pay for these trips, so make sure you don't run out of any of them too quickly. Players are also rewarded for providing for their people (measured essentially by how much they bought on a given turn), but your meager income shrinks as the game goes on. Players will have to balance a number of ways to score points to secure their victory.

Viticulture BGG
other title: ワイナリーの四季 / 葡萄酒莊園
genre: Economic / Farming platform: Boardgame publisher: Stonemaier Games / One Moment Games
In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meager vineyards. They have a few plots of land, an old crushpad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success.

The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers.

Fortunately for the players, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful.

Using those workers and visitors, players can expand their vineyards by building structures, planting vines (vine cards), and filling wine orders (wine order cards). Players work towards the goal of running the most successful winery in Tuscany.

Atacama BGG
genre: Abstract Strategy / American West platform: Boardgame publisher: Mücke Spiele
It is the year 2020 … Excitement in the Atacama! Valuable mineral resources — gold, silver and copper — have been found in the 1,200 km long desert in Chile and Peru along the coast of the Pacific Ocean. Several companies are already busy prospecting by erecting huge drilling rigs as the resources are deep under the surface. Due to security reasons, the drilling rigs cannot be installed too close to one another, so each new rig limits the possibilities for erecting new ones in the surrounding areas.

What’s more, the mining rights have been limited by the government. The companies have received a concession for only two of the three commodities – and extracting the “wrong” type of commodity will result in penalties. Becoming rich is a difficult business, but the stakes are worthwhile.

Atacama, part of Mücke Spiele’s “Edition Bohrtürme” series of games, is a tactical game for two or four players. (The second edition of the game includes a game board that allows you to play with three.)

Online Play

Yucata (turn-based)


Sobek BGG
genre: Ancient / Card Game platform: Boardgame publisher: GameWorks SàRL
Pitch: Ancient Egypt... The temple of Sobek is being built and the market place is thriving. Loads of goods arrive by ship for the construction site and it is a race to pick the best items in order to sell them with the most profit.

Of course, with so much at stake, not all the moves are legal, corruption is everywhere and cordiality scarce. Because in the end there can be only one winner!

---

Famous Bruno Cathala's (Cyclades, Dice Town, Shadows Over Camelot, Mr. Jack, MOW...) latest design is a fast paced card game well suited for the whole family, with tactical choices, luck, and a bit of cunning.

Each turn you have to choose if you want to take a goods card, play a character with a special power or display a set of matching goods cards.
While taking a profitable card, you often collect corruption points, which add up in a pile in front of you.
During each round five sets of nine cards are put at the players' disposal. When all cards are gone, there is a scoring for all displayed cards, but beware, the player with the most corruption sigils sees his income almost cut down in half.

The game ends after 3 rounds or if a player has reached a hundred points.

Iwari BGG
genre: Abstract Strategy / Fantasy platform: Boardgame publisher: ThunderGryph Games / GateOnGames
Evermore have they walked the world of Iwari. Evermore have they embodied its spirit and shaped its lands. They are stewards of the earth. Five Titans that make the cosmos breath. On Iwari, there are no teeming masses, no continent-wide civilizations. Humanity is in its infancy, living in scattered tribes in forest, tundra, and desert.

Now we have left our ancestral homelands to explore the vast uncharted regions, encountering other fellow tribes and exchanging knowledge, culture and wisdom. In our journey, we all live in harmony with the Titans, and though distant to us, they decide our fate. And yet only we don't know if they created us, or we created them.

Iwari is an abstract-like Eurogame in which players represent different tribes looking for their identity by traveling around far lands and expanding their settlements into five different regions on the board. In the game, players use cards for two different actions:

1) Place tents and expand their settlements into five different regions on the board in a majority game that scores on each territory.
2) Construct nature totems to bond with the Titans by placing them on regions and score points based on the totem majorities in adjacent territories.

During the game, players can complete missions that grant small perks and score points by having the majority of tents in each territory after the end of the first card cycle. At game end, the majority of tents will be scored again, along with the majorities of nature totems in two adjacent regions and settlements that players have created (i.e., four or more tents in an uninterrupted sequence along one of the roads on the board).

Iwari reimagines the award-winning game Web of Power by Michael Schacht by adding new layers of strategy, tribe player boards, different maps with their own set of rules, modules that can be added to the game, and unique co-operative and solo modes.

Quetzal BGG
other title: Quetzal: A Cidade dos Pássaros Sagrados / Quetzal: A szent madarak városa
genre: Adventure / Exploration platform: Boardgame publisher: Gigamic / G3
Quetzal, the city of sacred birds, has just been discovered. You have five days to explore the site and collect the most beautiful objects that are buried there. Will you be able to manage the team entrusted to you on a daily basis to optimize your excavations?

Be smarter than the competition to emerge from Quetzal unscathed.

At the beginning of each turn, roll your meeple dice and discover your team. Send your groups to different places in the city to collect the artifacts you are most interested in. Be careful, even if you arrive first your opponents can still steal your place! Build the best collection of artifacts and deliver them at the right time to earn improvements and victory points. Do you have the spirit of an expedition leader?

—description from the publisher

Unpublished Prototype BGG
platform: Boardgame
This entry is here to allow those users who track their games played on the Geek to include unpublished games that either (A) the designer does not care to have publicly discussed or (B) are not finished enough that it makes sense to add them to the Geek.

Photos, files, reviews, or session reports should be submitted under a specific game entry (or a user gallery), not here.

Abyss BGG
other title: Безодня
genre: Card Game / Fantasy platform: Boardgame publisher: Bombyx / Asterion Press
The Abyss power is once again vacant, so the time has come to get your hands on the throne and its privileges. Use all of your cunning to win or buy votes in the Council. Recruit the most influential Lords and abuse their powers to take control of the most strategic territories. Finally, impose yourself as the only one able to rule the Abyssal people!

Abyss is a game of development, combination and collection in which players try to take control of strategic locations in an underwater city. To achieve this, players must develop on three levels: first by collecting allies, then using them to recruit Lords of the Abyss, who will then grant access to different parts of the city. Players acquire cards through a draft of sorts, and the Lords of the Abyss acquired on those cards grant special powers to the cardholder — but once you use the cards to acquire a location, that power is shut off, so players need to time their land grabs well in order to put themselves in the best position for when the game ends.

Happy City BGG
other title: Šťastné městečko / Szczęśliwice Wielkie
genre: City Building platform: Boardgame publisher: Cocktail Games / ADC Blackfire Entertainment
Do you have what it takes to grow a city from a humble market to a thriving mini-metropolis? Collect 10 buildings and make sure your citizens are happy with the place they live in!

Gameplay

1. Income Phase — At the start of each round, every player receives coins equal to the sum of the income symbols shown on the bottom of their cards.

2. Action Phase — Resolved in turn order:

a. (optional) Discard 1 of the available Buildings from the market.
b. Reveal up to 3 cards from any of the three Building decks and add them to the supply.
c. Then, you have a choice: either purchase a card from the supply or purchase nothing and take a coin from the bank. Note: your city may not contain any duplicate cards.
d. (optional) If your city meets the conditions for an available Bonus Building, you may claim it.

Once any player adds a 10th card to their city, the game-end is triggered and every player multiplies the number of citizens by the total number of hearts on their cards, and whoever has the highest result wins the game!

Happy City includes rules for two ways to play: a family version and an "expert version" that features more interaction and strategy.

Trek 12: Himalaya BGG
other title: Trek 12: Himalaja / Trek 12: Himalaje
genre: Adventure / Dice platform: Boardgame publisher: Lumberjacks Studio / Blackrock Games
Trek 12 is a roll-and-write alpinism game, with progressive difficulty levels and more. To score points, you have to create chains of consecutive numbers from 0 to 12 and areas of a same number.

A game is composed of 19 rolls of two six-sided dice, with one die having values from 1 to 6, and the other from 0 to 5. After each roll, the player must combine both die values to obtain the number to place. You can:


Add the values of the two dice
Subtract the value of one die from the other
Multiply the value of the two dice
Keep the higher value of the two dice
Keep the lower value of the two dice


Be careful as you may choose each of these options at most four times during a game. After placing your first number on the game sheet, you must place each subsequent number in a space adjacent to one already filled. You try to make chains and develop areas. Players also have access to several bonus elements to earn during a game.

At the end of a game, numbers that belong to neither a chain nor an area give you minus points. The same applies if you have to place a number greater than 12...

Trek 12 contains three different sheet pads to add narrative with three progressive difficulty levels.

—description from the publisher

Torres BGG
other title: 塔 Torres
genre: Abstract Strategy / Medieval platform: Boardgame publisher: F.X. Schmid / HUCH!
Torres is an abstract game of resource management and tactical pawn movement. Players are attempting to build up castles and position their knights to score the most points each turn. Players have a limited supply of knights and action cards that allow special actions to be taken. Efficient use of pieces and cards, along with a thoughtful awareness of future possibilities, is the heart of this game.

Torres is considered by many to be an informal member of what is referred to as the Mask Trilogy.

La Granja: No Siesta BGG
other title: La Granja: No Siesta – Das Würfelspiel
genre: Dice / Farming platform: Boardgame publisher: ADC Blackfire Entertainment GmbH / Stronghold Games
La Granja: No Siesta is a standalone dice game following up the boardgame La Granja.

The players need to collect resources to cross them off on their scoring sheet in order to get the most victory points. They can hire helpers to use their special effects. They build a barn to store goods and sometimes they need to have a little time off and have a Siesta!

The dice game singles out the dice mechanism from the boardgame and transfers it into a much lighter game. Every round the players roll the dice and draft them until everybody has at least three dice to score.

Once a player completes the siesta track the game comes to an end. Whoever collected resources in the most effective way will win the game!

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