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BOOoop. BGG
other title: HUUupp / БУУууп.
genre: Abstract Strategy / Animals platform: Boardgame publisher: Smirk & Dagger Games / Delirium Games
A deceptively cute, deceivingly challenging & SPOOPY abstract strategy game for two players.

Every time you place a kitten on the bed, it goes “boop.” Which is to say that it pushes every other kitten next to it one space away. Line up 3 kittens in a row to graduate them into cats… and then, get 3 cats in a row to win.

But that isn’t easy with both you AND your opponent constantly “booping” kittens around. It’s like… herding cats!
And now, things just got boopier and spoopier -
with NEW Ghost Cats that float between the spaces. And so scary, cats will leap right over each other to get away!


Approachable but challenging abstract game following the incredible success of the original "boop" as a limited seasonal game.
Features a new quilted, fabric board that lays over the back of the box, completing the minature bed playing surface. 34 adorable wood cat and kitten playing pieces!
NEW Ghost Cats can boop cats over other pieces as they move across the board between spaces.


—description from the publisher

Pirate Days BGG
genre: Card Game / Pirates platform: Boardgame publisher: Farplace Animal Rescue
Fill your week of pirates, scoring the most points in the process. Lots of new cards, and the first of the Days series of games to include Dice - for blasting pirates with a Cannon card or duelling with an opposing pirate. A short take-that strategic game.

Each turn you draw a card or play a card until one player fills their week of pirates - then you add up the current scores to see who has won.

One deck is needed per two people playing.

My Island BGG
other title: Moja Wyspa / Мой остров
genre: City Building platform: Boardgame publisher: KOSMOS / Galakta
Modeled after 2020's My City, My Island is a competitive legacy game in which you develop your own unique island from connected hexagons.

Over 24 games, you will experience the history of your island and discover its secrets, with each of the individual games featuring new rules and game materials with which you will permanently change your island.

Troll & Dragon BGG
other title: Тролль и Дракон
genre: Children's Game / Dice platform: Boardgame publisher: GaGa Games / LOKI
Troll and Dragon, will you dare steal the Dragon's treasure?

Troll and Dragon is a push your luck game where players will try to collect as many gems as possible.
Our little thiefs can decide to stay in the Troll's cave and collect some diamonds, easy peasy. Some might dare open the door that lead to the Dragon's room.

The Dragon's room is an amazing place, full of golden nuggets. Once you get there, the frenezy starts around the table. You can now throw the precious golden dice, roll them as much as you can to collect as many golden nuggets as possible. But beware, other players are rolling the dragon dice, trying to wake the legendary beast up to make you lose all treasures. Will you stop in time, who is the best and more discret thief around the table?

On your turn, roll the dice as many times as you want, as long as you have something to score. If you roll a key and a door, you can go to the Dragon's room. Once there, roll dice as much as you want but if your opponents roll 2 dragon faces on their dice, you will lose everything you gathered.

Troll and dragon is a frenetic and very fun game for the whole family to play!

Bag of Dungeon: A Fantasy Adventure Game BGG
genre: Adventure / Exploration platform: Boardgame publisher: Gunpowder Studios
Bag of Dungeon is a dungeon crawling tile-based game harking back to the good old deadly days of exploring dungeons, slaying monsters and stealing treasure. It's a simple-to-play tabletop game where 1-4 players send a party of adventurers into the ever-changing catacombs in a quest to find the Ring of Creation before escaping with their lives and their loot.

But can you trust your fellow adventurers? To begin with, you are all loyal to the quest and each other. But once the Ring is discovered it will cast a shadow of doubt and deceit over those who seek to steal it. You may decide that being a lone wolf is a far smarter choice than loyalty, even if it means the death of your former companions.

You will meet monsters, find treasure and use items to stay alive and escape with the Ring before the dungeon seals itself shut, imprisoning for all eternity anyone who remains.

The game has a simple but clever mechanic; great for young and/or new gamers to learn fast and take part while still giving more experienced gamers a satisfying time at the table. The game takes 20-60 minutes and changes every time you play.

—description from the publisher

Welcome to the Dungeon BGG
other title: Bienvenido a la Mazmorra / Bienvenido al Dungeon
genre: Bluffing / Card Game platform: Boardgame publisher: IELLO / Oink Games
Welcome to the Dungeon — first released as Dungeon of Mandom — is a push-your-luck dungeon delve in which 2-4 players take turns essentially daring each other to go into a dungeon with less equipment than they start off with while filling the dungeon with monsters. Players can win the game by winning 2 rounds or get eliminated from the game by losing 2 rounds. Each player has a 2-sided players card that has a white side and a red side. The first win taps the player card and the 1st loss flips the card over to the red side. A 2nd loss will have the player turn the card back into the box.

The game is played in rounds. The player sets up the base character and all the equipment equipped. This represents every player as a fully equipped dungeon delver.

Each round, the start player (the person who challenged the dungeon last or the last player to be in a dungeon) can choose to draw a card from the monster deck or pass their turn.

If they choose to draw, they can do one of two things: (1) keep it and de-equip an equipment or (2) place it face down in the dungeon. Placing it face down in the dungeon creates the dungeon deck and fills the dungeon with monsters that the challenger will have to face later. If they choose to pass their turn, they cannot participate in the rest of the round. Once only one person is left after all the other players have passed their turn, that player then becomes the challenger and must go into the dungeon with only the equipment he has equipped.

The player then flips cards off the dungeon deck and fights the monsters within. Some equipment allow you to null the enemy damage or be able to withstand it by increasing your HP. If the player survives the dungeon with at least 1 HP, they win that round. If not, they lose. The players then reshuffles all the cards to make a new monster deck and re-equips all the equipment to start a new round.

The game ends when someone has won twice or one player is the last man standing.

Welcome to the Dungeon includes four different sets of character cards whereas Dungeon of Mandom has only a single character.

Coney BGG
other title: Kaninchen / Кролики
genre: Abstract Strategy / Animals platform: Boardgame publisher: Little Rocket Games / Happy meeple games
In Coney, you play the role of a rabbit farmer!

Each player must set up their own rabbit farm by placing rabbit cards in a 3x3 grid according to the unique placement rules on the cards themselves. At the end of the game, you gain victory points (VP) shown on the top right of each rabbit card in your farm. You also receive VP for each card with end-of-game bonuses, store icons, and remaining extra resources, but you might also gain negative points.

The farmer with the most points wins!

—description from the publisher

Nestlings BGG
genre: Animals / Dice platform: Boardgame publisher: Tangerine Games
In Nestlings, players assume the role of birds competing to gain priority across four biomes: savannah, alpine, freshwater, and desert.

Each round, players roll their biome dice, then place the dice in biomes one at a time, alternating in clockwise order. Once players have placed all their dice or have chosen to pass for the round, each biome is resolved.

The player who first placed dice in a particular biome gains priority and reaps the rewards of doing so: selecting a resource first, and discarding a resource to thwart their opponents' plans. However, if another player places more of their biome dice in that same biome, that player gains priority. Once priority order has been established for the biome, players each claim resources to feed their nestlings and gain the matching segment to add to their resource ring on their player board.

Once all biomes have been resolved – including the wild grasslands biome in the center of the board – players score points based on how many nestlings they fed and how many segments are in their resource ring, regardless of which round they were assigned.

As the game progresses, the tension rises as players must make key decisions along the way, decisions that could secure victory or usher in defeat. Will they feed their nestlings for more immediate points, or take a different resource to complete a section of their resource ring, thus earning a bonus and triggering a powerful chain reaction? Will they use in-game currency to activate another end-of-game nest goal or save it for victory points? Will they place a second die to secure priority or risk it and head to another biome to take other much-needed scraps?

At the conclusion of round four, the game ends and players reveal their endgame nest goals and tally their points.

Tír na nÓg BGG
genre: Card Game / Fantasy platform: Boardgame publisher: Grand Gamers Guild
In the Irish myth cycles, the land of Tír na nÓg is the realm of the Otherworld, the place where the Fairies lived and heroes visited on quests. It was a place just outside the realm of man, off to the west, where there was no illness or death or time, but only happiness and beauty.

The golden path to Tír na nÓg is open once more, and the greatest Celtic storytellers have gathered for a once-in-a-lifetime journey. When they return, they'll bring with them tales of the creatures they met and the adventures they lived. Over time those stories will become a saga — and the most epic saga will live on forever.

Journey to the Otherworld in Tír na nÓg by placing storytellers between story cards in the shared grid. When all storytellers have been placed, in reverse player order draft cards and add them to your hand. From your hand, you'll then add cards to your personal tableau: one card to hand, one card played. At the end of five rounds, score each row according to the rules on its corresponding goal card, and earn points for having the most connected story cards of each color. The highest score wins.

—description from the publisher

Space Dragons BGG
other title: Kosmodraci
genre: Card Game / Science Fiction platform: Boardgame publisher: Edition Spielwiese / Pegasus Spiele
Welcome, daring ones! Are you ready for a flight into the galaxy of the notorious space dragons? You will need to assemble your crew before take-off, but then what? Will you capture a dragon or patch up the ship before it blows up in your face? Activating shields may sound boring but doing so could boost the mood of your crew — and thus earn you those last few victory points!

Space Dragons is a trick-taking-ish game that plays over seven rounds. Each round, everyone plays a single card, and the highest card played wins the current space dragon (trick). That said, lower-value cards come with strong effects to help you during the game, while high-value cards might contain harmful effects. What's more while space dragons score you big points, some come with symbols that could ultimately cost you points during the final scoring.

The player with the most points after seven rounds is the most daring dragon hunter and the winner of the game.

-description from publisher

Survival of the Fattest BGG
genre: Animals / Card Game platform: Boardgame publisher: Dirty Rascal Games
Ol’ Grizz slowly opened one sleepy eye and peered out from his den. The snow had all but melted in the warm sunshine and the smell of spring filled the air. The old bear found no joy in the beautiful scene though, he had survived enough winters to know the work that lay ahead. His mind reluctantly turned to thoughts of hunting and hoarding; stashing as much food as possible while the woodland was awake and bountiful.

The bear’s brooding was interrupted by an annoyingly cheerful voice:
“Look Huni, another big juicy berry! This will be our biggest stash yet!”
It was those two ridiculously radiant rabbits, Huni & Bunz. As he watched the little bunnies bounce from bush to bush a cunning plan started to form. Maybe he wouldn’t have to make such an effort this year? After all, there were plenty of other critters already hard at work! Ol’ Grizz pondered this new revelation. If he could apply a little pressure, maybe twist a tail or two, he might just be able to convince his new best friends to share...

In Survival of the Fattest, you take the role of a woodland critter and use your unique tricks and abilities to forage for food. Spend your gathered food to complete delicious recipes from the Market for in-game bonuses and end-game victory points. After 3 seasons, if you’ve fed your critter and accumulated the most victory points, you shall be declared the winner!

Survival of the Fattest is a visually stunning family-weight game using action selection, hand management and unique critter abilities!

—description from the designer

Quibbles BGG
genre: Card Game / Educational platform: Boardgame publisher: Gam'inBIZ
Quibbles is a fast-paced and tactical card game that combines set-building and tactical decision-making. Quibbles offers quick and intense gameplay sessions lasting around 5 minutes per player. The rules are easy to learn and the gameplay quite addictive.

In Quibbles, players aim to be the first to collect cards with a total value of 21 points. Through a clever combination of playing cards from their hand, selecting sets from the table, and strategically building their collections, players must carefully manage their hand and seize opportunities to gain an advantage over their opponents.

-description from publisher

Billabong BGG
other title: High Tail It! / 빌라봉
genre: Abstract Strategy / Animals platform: Boardgame publisher: AMIGO / franjos Spieleverlag
In the geometrical racing game Billabong, players maneuver teams of kangaroos jumping around a "billabong" ("a dead-end channel extending from the stream of a river," a term used in Australia). The board is made up of checkerboard-style squares around the billabong in the middle.

On your turn, you move one of your five kangaroos, usually moving it in a jump or series of jumps over the other kangaroos. Jumps can be long; if the kangaroo to be jumped over is five spaces away, for example, the landing space will be five spaces beyond. The other option — to move a kangaroo just one space — is usually used as a positioning tactic for a subsequent move. The first player to get all five kangaroos around the billabong and over the finish line wins.

Roam BGG
other title: Périple / Roam: Verloren in Arzium
genre: Card Game / Fantasy platform: Boardgame publisher: Red Raven Games / Banana Games
Welcome to Arzium, land of ancient civilizations, bizarre creatures, unexplained wonders, and vibrant characters.

A great sleeping sickness has spread across the land, sending every type of creature to roam for hundreds of miles in a dazed, incoherent march. It's your job to seek them out and wake them from their sleepwalk, recruiting them to help you find even more lost souls!

In Roam, you and up to three friends compete to find lost adventurers. The game includes more than fifty unique, tarot-sized adventurer cards, which feature characters from Near and Far, Above and Below, and Islebound. The opposite side of each card depicts a landscape split into six squares, and two rows of three of these cards are placed in the center of the playing area to make the board.

Each turn, you may activate one of the adventurer cards in your party by flipping the card face down. Activating an adventurer allows you to place search tokens on the board in the shape depicted on your adventurer card. When every square on a landscape card has been searched, the player who did the most claims the card, finding the lost adventurer and adding them to their party. Each adventurer you add to your party gives you points and a new search pattern that you can use.

When searching, you also claim coins, which can be spent to use special actions or purchase artifacts with useful powers. When one player has ten adventurers in their party, the game ends, and the player with the most points wins.

—description from the publisher

Keyper BGG
genre: City Building / Economic platform: Boardgame publisher: R&D Games / HUCH!
Keyper is a game with high player interaction for two to four players played over four rounds. Each round represents a season: spring, summer, autumn, and finally winter.

Each player starts the game with their own village board, a mini keyp board, 12 village tiles, a keyper (waving meeple) in their player color, and a team of eight multi-colored keyples, including two white keyples. Each differently colored keyple is a specialist in one activity: the brown keyper is a woodsman, the black keyple is a miner, the orange keyple a clay worker, etc. The white keyples are generalists who can represent any other color.

Keyper is a worker placement game. (Keyper is the eighth new title in the medieval Key series of games, with Keydom, the second in the series being widely recognized as the first of the worker placement genre of games.) What makes Keyper special is that when one player places a keyple on a country board, another player can join them with a matching colored keyple on the first player's turn to the benefit of both players. In this way, some players are likely to have played all their keyples before others. All keyples have the potential to work twice. If a player has played all of their keyples, but another player still has some, then on their turn, the player with no remaining keyples can lay down one or more keyples on the country board they have claimed or in their village board to secure additional resources or actions. It can therefore be doubly beneficial to co-operate with your fellow players, although Keyper is not a co-operative game in the usual sense of the term.

The country boards are also noteworthy, in that they can be manipulated and folded at the beginning of summer, autumn, and winter to show one of four different permutations of fields for that season. A player will chose the one to suit their strategy, often hoping that another player will complement their choice. Certain fields on the country boards are available only in certain seasons, e.g., raw materials can be upgraded to finished goods only in spring and summer, after which you can only convert using tiles in your own village. Gem mining occurs only in autumn and winter.

A player's strategy is likely to be influenced by which (seeded) spring country tiles they acquire and by the particular colored keyples they have available in the later seasons. Different combinations will encourage a player to develop their farm or village, help with their shipping or mining activities, and prepare for the seasonal fairs. Players constantly need to evaluate whether or not to join other players, when to claim a country board, whether to play on their own or another player's country board, when to use their own village, and whether to create a large or small team of keyples for the following season. The winner is the player to gain the most points, usually through pursuing at least a couple of the different strategies.

In addition to the theme and mechanisms, Keyper has similar traits to the earlier Key games: Game actions are positive and constructive, not destructive; player interaction is through the game mechanisms not direct, and like Keyflower, the previous game in the series, there is a lot of player interaction.

A special English-language Kickstarter edition of Keyper with "character" keyples and keypers will also be released.

Lancaster BGG
genre: Medieval platform: Boardgame publisher: Queen Games
From the designer of Glen More comes a new title published by Queen Games: Lancaster.

In 1413, the new king of England, Henry V of Lancaster, has ambitious plans: The unification of England and the conquest of the French crown! Each player takes the role of an ambitious aristocratic family. Who will be the best supporter of this young king, and the most powerful Lord of his time?

In Lancaster, the players want to proceed from simply being a Lord to being the most powerful ally of the king. They may achieve this by developing their own knighthood, as well as by clever deployment of individual knights in the counties of England, at their own castle, and to conflicts with France. In parliament, they try to push laws from which they will benefit themselves most. The player with the most power points at the end of the game is the winner.

Every turn, players send their knights to the different locations:
• Counties, where they compete with knights from other players for rewards and the favor of the nobles.
• The castle, to receive income or new knights.
• Into conflict with France, where all players combine their power and try to gain power points.

In the counties, the strength of the knights is important, as you can remove the knight of another player by placing a knight of your own with higher strength in the same location.

Block Party BGG
genre: Action / Dexterity / Party Game platform: Boardgame publisher: Big Potato Games
Ready, set, BUILD! Gather your friends and family and get ready to build your blocks as best you can or take a wild guess at some cube-tastic creations. One person will be the guesser while everyone else picks a secret item from their list and gets building before the timer runs out.

On each round one player will be the Guesser and the rest will be Builders.

Turn over a challenge card for the round, for example: 'Build the tallest object' or 'Use the fewest colours'. All the builders then secretly pick an object to build on their card. Then start the timer and get building, using the colourful wooden blocks in the middle of the table.

Once the time is up the Guesser then goes around the table attempting to figure out what the others have built. Points are awarded for correct guesses (and sneaky steals!). The Guesser token then moves to the next player and the rounds continue.

There is also a co-operative 2 player version of the game.

—description from the designer

The Taverns of Tiefenthal BGG
other title: As Tabernas do Vale Profundo / Karczma pod pękatym kuflem
genre: Card Game / Dice platform: Boardgame publisher: Schmidt Spiele / 999 Games
In the village of Tiefenthal lies "The Tavern of the Deep Valley". There, all citizens from the area gather, but it's important to attract new, wealthy guests for only then is there enough money to expand the tavern, which will then lure nobles into the tavern as well. But which tavern expansion is best? Should you focus on money? Or rather ensure that the beer will keep flowing?

In The Taverns of Tiefenthal, the challenge is to skillfully choose the dice and develop your personal deck of cards as profitably as possible. The game is structured with five modules so that your group can add extra levels of complexity as you become more familiar with the game.

AWARDS
2019 SXSW Tabletop Game of the Year nominee
2019 The American Tabletop Awards COMPLEX GAMES winner

Piratz BGG
genre: Card Game platform: Boardgame publisher: Igel Spiele
Piratz is a press-your-luck card game in which you're collecting treasure to outdo everyone else.

The deck consists of fifty treasure cards, with each card showing one or more items on it; these items can be any of the six types of treasure or a rat. Each player receives a shovel card, and you place scoring cubes (worth 1-4 points) on a score card, with one cube next to each of the six types of treasure in a two-player game and two cubes each in a game with three or four players.

On a turn, either you reveal the top card from the deck and place it face up on the table or you pass on revealing a card. If you reveal a card that has a rat on it while another rat is already visible, you must take one of these rat cards and add it to your collection. If you pass on revealing a card, you must choose a type of treasure and collect all cards that have this treasure on it; you may also name a treasure type after revealing a card if the rats didn't catch you.

After taking one or more cards, place your shovel card on a face-up treasure card, then sit out until all players have placed their shovels, with the last player taking as many turns as desired as long as the rats stay away. You then each reclaim your shovel, while removing the covered cards from play. Continue taking turns until the deck is exhausted; if not all players have placed their shovels at this point, shuffle the removed cards and continue play until all shovels have been placed.

For each treasure type (rings, coins, etc.), players count how many of these items they have on their cards, with the player who has the most (and secondmost in a game with more than two players) claiming a scoring cube for this treasure type. Once all the cubes have been claimed, sum the value of your cubes to see who wins.

Order of the Gilded Compass BGG
genre: Adventure / Dice platform: Boardgame publisher: Grey Fox Games
Order of the Gilded Compass is a dice assignment game for 2-5 players. In this game, each player takes on the role of a treasure hunter seeking invitation to join the most prestigious of archaeological secret societies. Players scour the globe to unearth fantastic and valuable artifacts. By assigning their archaeologist dice to the right locations at the right time, players acquire treasure maps and specialists to follow them, dive for sunken treasure, acquire rare finds at the auction house, and even enlist the help of the Illuminati. The player who has the most treasure at the end of the game earns an invitation to The Order of the Gilded Compass and wins.

Order of the Gilded Compass uses a variable set-up in order to create fresh and interesting game play experiences. Each game has five locations in play to which players may assign their dice for various kinds of treasures and bonuses, and the game includes nine different buildings to allow for many unique combinations.

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