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My City BGG
other title: Moje Miasto / Мой город
genre: City Building platform: Boardgame publisher: KOSMOS / 999 Games
My City is a competitive legacy game in which you develop a city on your own playing board through the ages.

The game consists of 24 episodes, beginning with the development of a city in its early preindustrial stages and progressing through industrialization. During each game, players customize their experience by adding elements to their personal boards and adding cards to the game. Players' choices and action made during one session of gameplay carry over into the next session, creating a personalized gaming experience.

For players who do not want to experience My City as a legacy game, a double-sided game board offers an alternate set-up for repeatable play (some elements from the legacy experience are needed for the repeatable play game, players can unlock these elements by playing through the first 4 episodes).

Moon River BGG
other title: Лоскутное ранчо / 月之河畔
genre: American West / Territory Building platform: Boardgame publisher: Blue Orange (EU) / Blue Orange Games
Moon River uses the Kingdomino game system — but without dominoes.

In the game, you will build a personal landscape of tiles to score points, but instead of tiling dominoes in your landscape, the game uses half-dominoes in which one edge has a jigsaw puzzle-style connection. You combine two of these half puzzle pieces to craft your own dominoes. This mechanism is meant to provide more variability and randomization in each play.

Instead of building your landscape around a central castle, you start from the river and expand away from it. Also, the crowns (i.e., the victory point multiplier) from Kingdomino are replaced by cow meeples, with players being able to use cowboys to move them.

Mind Up! BGG
other title: Моё число!
genre: Card Game / Number platform: Boardgame publisher: Catch Up Games / Evrikus
In Mind Up!, you start with a line of cards on the table, with as many cards as players. Each turn, players pick a card from their hand and simultaneously reveal it to make a new line, ordered from the lowest to the highest card. Each player then takes the card in the previous line at the same position as the one they just played, adding it to their tableau. These cards will score points at the end of the round, depending on their color and the order they were picked. After being scored, they become the player's hand for the next round.

Ingenious BGG
other title: Einfach Genial / Ganske enkelt genialt
genre: Abstract Strategy platform: Boardgame publisher: KOSMOS / 999 Games
In Ingenious, a.k.a. Einfach Genial, players take turns placing colored domino-style tiles on a game board, scoring for each line of colored symbols that they enlarge. The trick, however, is that a player's score is equal to their worst-scoring color, not their best, so they need to score for all colors instead of specializing in only one or two.

In more detail, the game includes 120 domino-style tiles, each consisting of two conjoined hexes; each hex has one of six colors in it, with most tiles having different-colored hexes. Each player has a rack with six tiles on it, and on a turn a player places one tile from their rack onto two hexes of the game board. For each hex on this tile, they score one point in that color for each hex of the same color that lies adjacent to it and each hex in a straight line from it. If a player brings the score of a color to 18, they immediately take another turn. At the end of their turn, they refill their rack to six tiles. (Before refilling their rack, if they have no tiles on it that contain hexes in their lowest-scoring color, they can discard all of their tiles, then draw six new tiles from the bag.)

When no more tiles can be placed on the game board or when one player scores 18 in each color, the game ends. Players then compare their lowest scores, and whoever has the highest low score wins.

Ingenious includes rules for solitaire and team play; in the latter case, two teams of two play, with each player not being able to see their partner's tiles and teams keeping a combined score that maxes out at 36 instead of 18.

Magic Maze BGG
other title: Hrdinové bez záruky / Magic Maze: Weź i czmychaj
genre: Exploration / Fantasy platform: Boardgame publisher: Sit Down! / 2Tomatoes Games
Description from the publisher:

After being stripped of all their possessions, a mage, a warrior, an elf, and a dwarf are forced to go rob the local Magic Maze shopping mall for all the equipment necessary for their next adventure. They agree to map out the labyrinth in its entirety first, then find each individual’s favorite store, and then locate the exit. In order to evade the surveillance of the guards who eyed their arrival suspiciously, all four will pull off their heists simultaneously, then dash to the exit. That's the plan anyway…but can they pull it off?

Magic Maze is a real-time, cooperative game. Each player can control any hero in order to make that hero perform a very specific action, to which the other players do not have access: Move north, explore a new area, ride an escalator… All this requires rigorous cooperation between the players in order to succeed at moving the heroes prudently. However, you are allowed to communicate only for short periods during the game; the rest of the time, you must play without giving any visual or audio cues to each other. If all of the heroes succeed in leaving the shopping mall in the limited time allotted for the game, each having stolen a very specific item, then everyone wins together.

At the start of the game, you have only three minutes in which to take actions. Hourglass spaces you encounter along the way give you more time. If the sand timer ever completely runs out, all players lose the game: Your loitering has aroused suspicion, and the mall security guards nab you!

Minivilles BGG
other title: Machi Koro / Ciudad Machi Koro
genre: City Building / Dice platform: Boardgame publisher: Grounding / Devir
Welcome to the city of Machi Koro. You've just been elected Mayor. Congrats! Unfortunately the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field, a bakery and a single die.

Armed only with your trusty die and a dream, you must grow Machi Koro into the largest city in the region. You will need to collect income from developments, build public works, and steal from your neighbors' coffers. Just make sure they aren't doing the same to you!

Machi Koro is a fast-paced game for 2-4 players. Each player wants to develop the city on their own terms in order to complete all of the landmarks under construction faster than their rivals. On their turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns, they get the effect of that building; in some cases opponents will also benefit from your dice (just as you can benefit from theirs). Then, with money in hand a player can build a landmark or a new building, ideally adding to the wealth of their city on future turns. The first player to construct all of their landmarks wins!

Lowlands BGG
other title: Les basses terres / Das tiefe Land
genre: Farming platform: Boardgame publisher: Feuerland Spiele / DiceTree Games
The low land is a rough area where hard-working folk make a living by the sweat of their brow. Under constant threat of storm and flood, communities here rally together to build dikes that keep the rising water at bay. But every citizen constructing a dike is one fewer citizen tending flocks and maintaining the family farm. The residents here are constantly torn between selflessness and self-interest, and only those who can strike this delicate balance can thrive in this harsh landscape.

In Lowlands, you carve your farm out of this unforgiving land, gathering and spending resource cards to transform your farmyard into pastures that allow you to profit from breeding sheep. Adding expansions to your farm will unlock new options and score you victory points, but helping to build the dike that collectively protects all players is also rewarded. No matter what, the tide will rise and, if the dike isn't high enough, it could rush in and sweep away your hard-earned profits. Will you sacrifice your own farm for the good of the community, or will you pursue your own agenda? The choice is yours.

Even without the poor weather, life on a farm is one of constant work where you find yourself tending flocks of sheep, extending their pastures, and looking for the right moment to sell them for a profit. To complete all these tasks, Lowlands gives you a group of farmers that you can assign to various tasks around your farm. To get the most out of them, you must think strategically, deciding which actions you want to take and the best time to take them. Once they've been assigned, your farmers help you build a bustling farm where there was once scrubby bushes, trees, and lakes. You begin the game with only two sheep and a small pasture, but your farmyard is rife with possibilities, its many empty spaces inviting you to customize your farm as you see fit.

While you could simply focus on creating more area for your sheep to roam, the game also provides plenty of options for customizing your farm with various buildings and features. Not only are these tiles worth victory points at the end of the game, they also make your farm more efficient and more profitable. You might add a feeding trough to your farm, for example, to immediately earn another sheep and the ability to house two sheep per pasture space instead of just one. Or you could construct a lake cabin on your property to get away from it all for a bit. While this tile doesn't give you any special abilities, it increases the value in victory points of the farmyard spaces immediately adjacent to it. Ultimately, you are free to pursue whatever strategy you see fit, building a farm wholly your own.

On top of the challenges of building a successful farm, of course, you also have to deal with the tempestuous weather that comes with living on the wave-battered coast of the North Sea. Here, the tides always seem to rise a little higher, threatening to take a dent out of your profits by sweeping away some of your flock. To ensure that this doesn't happen, you always have the opportunity to send your farmers to contribute to the dike instead of working on your farm. When you do, you also commit resources to creating dike elements that are added to the board as a buffer against the rising waters. Add enough of these pieces and you might prevent disaster for everyone. The tide turns repeatedly, bringing with it new flood pieces. If there are enough dike elements in place to hold back the rising waters, players' farms are spared. If the dike breaks, however, you could be forced to take dike breach tokens that have adverse effects at the end of the game.

While lending a hand with the dike at the expense of your own farm is certainly a nice gesture that keeps everyone safe from the floodwaters, it has rewards of its own. For each resource you contribute to the dike, you advance one step up the dike track. Not only does advancing far enough on this track grant victory points, it also amplifies your reward if the dike holds and lessens the blow when it breaks. It is in your best interest, then, to keep pace with other players on the dike in order to protect your investments back home one the farm.

—description from the publisher

Love Letter: Kanai Factory Limited Edition BGG
other title: Love Letter / Letters to Santa
genre: Card Game / Deduction platform: Boardgame publisher: Alderac Entertainment Group / Kanai Factory
All of the eligible young men (and many of the not-so-young) seek to woo the princess of Tempest. Unfortunately, she has locked herself in the palace, and you must rely on others to take your romantic letters to her. Will yours reach her first?

Love Letter is a game of risk, deduction, and luck for 2–4 players. Your goal is to get your love letter into Princess Annette's hands while deflecting the letters from competing suitors. From a deck with only sixteen cards, each player starts with only one card in hand; one card is removed from play. On a turn, you draw one card, and play one card, trying to expose others and knock them from the game. Powerful cards lead to early gains, but make you a target. Rely on weaker cards for too long, however, and your letter may be tossed in the fire!

Number 4 in the Setting: Tempest Shared World Game Series

Lost Cities: The Board Game BGG
other title: Lost Cities: Das Brettspiel / Lost Cities: Le jeu de plateau
genre: Adventure / Exploration platform: Boardgame publisher: Rio Grande Games / 999 Games
Redevelopment of Lost Cities, first published with altered rules as Keltis, and then published by Rio Grande as Lost Cities: The Board Game with Knizia's original rules and theme.


Reiner Knizia: "The original version that we developed is exactly what Jay [Tummelson, owner of Rio Grande Games] has now published [LCBG]"


Primary differences between Lost Cities: The Board Game and Keltis:

1. In LCBG you play 3 rounds, scoring at the end of all 3 for the monuments you collect. (Normal scoring occurs each round.) In Keltis, you only play 1 round, and score everything each round. This is not just a rule difference, as the scoring is different for the monuments/stones based on the number collected.

2. In Keltis, you may play your cards in either order, descending, high to low, or ascending, low to high. In LCBG, you must play in ascending order.

Note: the rules for LCBG have the Keltis rules as variants, and have the board elements necessary for #1 above. Keltis does not have the rules nor board elements to play LCBG.


Kosmos (Keltis publisher) changed the card play to ascending and descending order to lower the luck level and add balance to the game.
Kosmos changed the theme to fit in with other Kosmos abstract game series.


There are more differences, which are non-substantive. Lost Cities: The Board Game has a different-looking board, tiles and figures (meeples) to connect with its predecessor. Card-play in descending order is an optional variant in this edition. The numbers have been multiplied by 5 to strengthen the relation to the card game, and instead of a scoring track you collect your points as golden coins.


From the Keltis entry:

Players play cards to move their playing pieces along stone paths. There are cards with 5 different colors/symbols, each corresponding to one path; in addition, each card shows a number (0-10, twice each). In each color, each player can play his cards either ascending or descending. Like Lost Cities, it's better to concentrate on a few paths, since the last spaces grants high points, but ending early gives negative ones.

The player in turn plays one card (out of a hand of 8), or discards one. He moves the corresponding playing piece on the path. Many of the spaces have a token that grants some bonus - either direct points (counted on the scoring track), an extra move on a path, or wish stones that are needed at game end to avoid negative points.

The game ends when a total of 5 playing pieces have reached the 7th space (or more) on their paths. Now, scoring happens:


Pieces which only moved 1-3 steps give negative points (-4, -3, -2).
Pieces with 4+ steps grant points (1, 2, 3, 6, 7, 10).
One piece of each player is higher and scores double.
Fewer than two wish stones grants negative points (-3 / -4)
5+ wish stones yield a bonus of 10 points.
All this is added to the points scored during the game


Lost Cities BGG
other title: Les Cités Perdues / Le Città Perdute
genre: Card Game / Exploration platform: Boardgame publisher: KOSMOS / 999 Games
Lost Cities is a card game in the Kosmos two-player series. The game originally consisted of a single deck of cards of rank 2–10 in five different colors with three special "handshakes" ("HS" in scoring examples below) in each suit, but as of 2019 the game now includes six colored suits, with the sixth color being optional for gameplay. A game board is included to organize discarded cards and help players organize their card collections.

The object of the game is to gain points by mounting profitable archaeological expeditions to the different sites represented by the colored suits of cards. On a player's turn, they must first play one card, either to an expedition or by discarding it to the color-appropriate discard pile, then draw one card, either from the deck or from the top of a discard pile. Cards played to expeditions must be in ascending order, but they need not be consecutive. Handshakes are considered lower than a 2 and represent investments in an expedition. Thus, if you play a red 4, you may play any other red card higher than a 4 on a future turn but may no longer play a handshake, the 2, or the 3.

The game continues in this fashion with players alternating turns until the final card is taken from the deck. The rest of the cards in hand are then discarded and players score their expeditions. Each expedition that has at least one card played into it must be scored. Cards played into an expedition are worth their rank in points, and handshakes count as a multiplier against your final total; one handshake doubles an expedition's value, while two handshakes triples that value and three handshakes quadruple it. Expeditions start at a value of -20, so you must play at least 20 points of cards into an expedition in order to make a profit. If you are left with a negative value and have a handshake, the multiplier still applies. A 20-point bonus is awarded to every expedition with at least eight cards played into it. A complete game of Lost Cities lasts three matches, with scores for each match being added together.

Scoring example 1: An expedition has a 2,3,7,8,10 for a total of 30. This expedition is worth 10 total points: 30 plus the initial -20.

Scoring example 2: An expedition has 2 HS, and 4,5,6,7,8,10 for a total of 40. This expedition is worth 80 total points: 40 points for cards, plus the initial -20, ×3 for the two multipliers, plus the 20-pt bonus for playing 8+ cards.

Scoring example 3: An expedition has 1 HS, and 4,6,7 for a total of 17. This expedition is worth -6 total points: 17 plus the initial -20, ×2 for the multiplier.

Lords of Xidit BGG
other title: クシディット王国記 / 席迪特戰記
genre: Fantasy platform: Boardgame publisher: Libellud / Asterion Press
The Black Southern Host has arisen, corrupting the hearts of the indigenous creatures. Afflicted by a mysterious sickness, they are attacking human cities. The last remaining hope for restoring peace to Xidit lies with the Kingdom's noble heirs, the Idrakys. As one of them, you must roam the Kingdom recruiting brave soldiers and reclaiming threatened cities. Your bravery will not go unrewarded: accumulate wealth, send bards to sing your praises, and build Sorcerers' Guilds!

Lords of Xidit features simultaneous programming and an elimination-based scoring system that leaves no room for complacency! In more detail, at the end of the game players compare their influence in one category and the player with the least influence is eliminated and his pieces removed from the board; players then compare influence in another category, with a player again being removed. The order of elimination is randomly determined at the start of play, forcing you to thinking in different ways each game.

Prepare to ride out, Idrakys, and forge your legend!

Note: Contained inside the box are 2 copies of a promo for other game: Seasons: Speedwall the Escaped

Ligretto BGG
other title: Star Wars Rebels Ligretto / Wijokapre
genre: Card Game / Real-time platform: Boardgame publisher: 999 Games / ASS Altenburger Spielkarten
In Ligretto, each player has their own deck of forty cards, with cards 1-10 in four colors and a unique symbol on the back to identify which cards are theirs. At the start of each round, each player lays out 3-5 cards (depending on the number of players) face up in front of them to create their row; places a face-up stack of ten cards, seeing only the top card, next to their row to create their Ligretto stack; and holds the remaining cards in hand face down.

Playing at the same time, each player tries to empty their Ligretto stack. If a player has a 1 card on top of any face-up stack, they play it to the center of the table. If they have a 2 card of the same color as any 1 in the center of the table, they can place the 2 card on the 1. All cards in the central piles must be played in ascending order and must be the same color.

If a player can't play anything, they can reveal cards from the stack in their hand, counting them out in groups of three, then laying them face up while revealing only the top card. They can play this top card onto a central pile as long as the rules for doing so are met.

As soon as a player empties their Ligretto stack, the round ends. Each player scores 1 point for each of their cards among the central piles, then loses 2 points for each card remaining in their Ligretto stack. In some versions of the game, the player with the highest score wins; in other versions, players then sort all the cards and play another round, with the first player to reach 99 points winning.

A rules variant for Ligretto allows a player to play cards from their Ligretto stack or the cards in hand onto the cards in their row, but only if the numbers are in descending order and the colors of adjacent cards are not identical.

Libertalia BGG
genre: Card Game / Pirates platform: Boardgame publisher: Marabunta / Asmodee
Captain Swallow has always dreamed of pocketing a large nest egg in order to retire on a remote island – but he never counted on stiff competition from Captains Stanley Rackum, Dirk Chivers and others, greedy and cruel enemies who always manage to attack the same ships as him. If he wants to finally sink back and enjoy peaceful days in the sun, he must become the most cunning pirate!

In Libertalia, you must thwart the plans of competitive pirates over the course of three rounds while using cards that show the same crew members as your piratical comrades-in-arms. Yes, not only do they attack the same ships, but they employ the same type of ravenous scum that you do! Can you take advantage of the powers of your characters at the right time? Will you be outdone by a pirate smarter than you? Jump into the water and prove your tactical skills!

Leaf BGG
other title: Herbstlaub / Leaf: Berceau d'Automne
genre: Animals / Environmental platform: Boardgame publisher: Weird City Games / Broadway Toys LTD
In the game Leaf, players embody the wind by guiding leaves to the forest floor and connecting them to the ones that have already fallen. Each leaf you touch will grant you actions to create a thriving forest. Attract woodland animals, grow mushrooms, lead helpful squirrels up the great tree, and gain additional leaf cards and sun tokens by strategically placing leaves. The player who contributes most to the health of the forest wins!

—description from the designer

LAMA BGG
other title: L.L.A.M.A. / Don't L.L.A.M.A.
genre: Card Game / Number platform: Boardgame publisher: AMIGO / 999 Games
In LLAMA, you want to dump cards from your hand as quickly as you can, but you might not be able to play what you want, so do you quit and freeze your hand or draw and hope to keep playing?

Each player starts a round with six cards in hand; the deck consists of llama cards and cards numbered 1-6, with eight copies of each. On a turn, the active player can play a card, draw a card, or quit. To play a card, you must play the same number as the top card of the discard pile or one number higher. If a 6 is on the discard pile, you can play a 6 or a llama, and if a llama is on top, you can play another llama or a 1. If you quit, you place your remaining cards face down and take no further actions in the round. If all players have quit but one, that player can continue to play, but cannot draw more cards.

The round ends when one player empties their hand or all players have quit. In either case, players collect tokens based on the cards in their hand. Each different number card in hand gets you white tokens (each worth 1 point) equal to the value of the card while one or more llamas gets you a black token (worth 10 points). (You can exchange ten white tokens for one black token at any time.) If you played all your cards, you can return one token (white or black) that you previously collected to the supply. You then shuffle all the cards and begin a new round, in which the first player to play will be the one who emptied their hand or was the last one to quit in the previous round.

The game ends at the end of the round where at least one player has forty or more total points. Whoever has the fewest points wins!

The original title of this game is a German acronym and stands for Lege alle Minuspunkte ab, that is, "discard all minus points", with "Lama" also being the German spelling of "llama".

The Polish game Lato z Komarami features gameplay nearly identical to LLAMA except that the game has one less "llama" card, and the penalty for llama cards in hand is 10 points per card, instead of being 10 points for one or more llama cards.

Don't L.L.A.M.A. Dice BGG
other title: Dés L.A.M.A. / L.A.M.A. Dice
genre: Dice platform: Boardgame publisher: AMIGO / 999 Games
With the right roll of the dice in LAMA Dice, you can rid yourself of number cards — but you'll need to quit at the right time before you possibly bomb out and collect a lot of minus points. You can possibly ditch these points later, but you'll need the perfect number roll or triple llama luck.

In more detail, the game lasts a number of rounds, and at the start of each round you lay out the seven "black-backed" cards that show a llama and the numbers 1-6 in a "llama row". You're dealt six cards from the deck — which consists of llama cards and cards numbered 1-6 — and you lay those cards in front of you. On a turn, you roll the three dice or quit the round; if you roll the dice, then:


If one or more of the dice match the cards in front of you, you can discard one card for each matching die.
If you roll three llamas, you can discard one point token that you've collected.
If none of the dice match cards in your row, then you must take one of the llama row cards that does match and add it to your display.
If none of the dice match either cards in your row or cards in the llama row, then you must take all remaining cards in the llama row, ending the round.


If you quit the round, you turn your remaining cards face down and skip any subsequent turns. The round ends when the llama row is empty, when someone discards their final card, or when all players have quit. (When all but one player have quit, the final player can keep taking turns as long as they like, but if none of the dice match cards in their row, then they automatically bust and take all cards in the llama row.) You then look at the cards remaining in front of you and collect points: 10 points if you have one or more llama cards, and points equal to the card value, with each number card counting only once. If you discarded all of your cards, you can discard a previously collected point token. (Tokens are worth either 1 or 10 points, and you can always swap ten 1s for a 10 token.)

You play multiple rounds until one player has collected 40 or more points, at which time the player with the fewest points wins.

Kingsburg (Second Edition) BGG
other title: Kingsburg (Druga Edycja) / Kingsburg (Segunda edición)
genre: City Building / Dice platform: Boardgame publisher: Giochi Uniti / Stratelibri
The realm of Kingsburg is under attack! Monstrous invaders are gathering at the borders, aiming to invade and plunder the realm! Your king has chosen you to take charge of a province on the border; you will manage your province and help defend the realm. To accomplish this, you must influence the King's advisors and the Royal Family to obtain gold, wood, stones, and soldiers to expand and defend your lands. But you are not the only governor seeking the aid of the advisers! The other players also seek to collect the best resources for their own territories.

King Tritus is waiting for you. Will you be able to be the most influent and powerful governor of the realm?

The game of Kingsburg takes place over five years, a total of 20 turns. In every year, there are three production seasons for collecting resources, building structures, and training troops. Every fourth turn is the winter, in which all the players must fight an invading army. Each player must face the invaders, so this is not a cooperative game.

The resources to build structures and train troops are collected by influencing the advisers in the King's Council. Players place their influence dice on members of the Council, and each adviser awards different resources or allocate soldiers, victory points, and other advantages to the player who was able to influence that adviser for the current turn. The player with the lowest influence dice sum is the first to choose where to spend their influence; this acts as a way of balancing poor dice rolling. Even with a very unlucky roll, a clever player can still come out from the Council with a good number of resources and/or soldiers.

At the end of five years, the player who best developed their assigned territory and most pleased the King through the Council wins.

Kingsburg (Second Edition) includes six expansion modules for use with the base game.

The new expansion contained in this edition, Kingsburg: Expansion Module #6 – Alternate Advisor Rewards, was available by itself for those who have the first edition of Kingsburg.

Kingdomino Duel BGG
other title: Лоскутное королевство: Дуэль гербов / 多米諾王國.骰子對決版
genre: Dice / Medieval platform: Boardgame publisher: Blue Orange (EU) / Blue Orange Games
Roll the dice, choose the ones you want, and put them together in pairs to create your dominoes. Domino by domino, fill in your map while entrusting the territories of your kingdom to loyal dignitaries. Gather favors from wizards in order to cast powerful spells that will allow you to rule without having to share.

Kingdomino Duel is a standalone game that preserves the essence of the acclaimed original Kingdomino. In this game, instead of adding dominoes to your kingdom, you will choose two dice to combine into a single "domino" that must then be drawn into your kingdom.

—description from the publisher

Kingdomino BGG
other title: K-Domino'Z / Kingdomino XXL
genre: City Building / Medieval platform: Boardgame publisher: Blue Orange (EU) / Blue Orange Games
In Kingdomino, you are a lord seeking new lands in which to expand your kingdom. You must explore all the lands, including wheat fields, lakes, and mountains, in order to spot the best plots, while competing with other lords to acquire them first.

The game uses tiles with two sections, similar to Dominoes. Each turn, each player will select a new domino to connect to their existing kingdom, making sure at least one of its sides connects to a matching terrain type already in play. The order of who picks first depends on which tile was previously chosen, with better tiles forcing players to pick later in the next round. The game ends when each player has completed a 5x5 grid (or failed to do so), and points are counted based on number of connecting tiles and valuable crown symbols.

Keyflower BGG
other title: キーフラワー / 大五月花號
genre: City Building / Economic platform: Boardgame publisher: R&D Games / Arclight Games
Keyflower is a game for two to six players played over four rounds. Each round represents a season: spring, summer, autumn, and finally winter. Each player starts the game with a "home" tile and an initial team of eight workers, each of which is colored red, yellow, or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills and additional workers, not only from the player's own tiles, but also from the tiles in the other players' villages and from the new tiles being auctioned.

In spring, summer and autumn, more workers will arrive on board the Keyflower and her sister boats, with some of these workers possessing skills in the working of the key resources of iron, stone and wood. In each of these seasons, village tiles are set out at random for auction. In the winter no new workers arrive and the players select the village tiles for auction from those they received at the beginning of the game. Each winter village tile offers VPs for certain combinations of resources, skills and workers. The player whose village and workers generate the most VPs wins the game.

Keyflower presents players with many different challenges and each game will be different due to the mix of village tiles that appear in that particular game. Throughout the game, players will need to be alert to the opportunities to best utilize their various resources, transport and upgrade capability, skills and workers.

Keyflower, a joint design between Richard Breese and Sebastian Bleasdale, is the seventh game in the "Key" series from R&D Games set in the medieval "Key" land.

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