“tag:boardgames”
UNO: Show 'Em No Mercy [Game] BGG
genre: Card Game platform: Boardgame publisher: Mattel, Inc.
UNO Show 'Em No Mercy is a brutal, ruthless version of the classic UNO card game. In addition to standard action cards like Skip, Reverse, and Draw 2, No Mercy comes with Wild Draw 6, Wild Draw 10, Skip Everyone, Discard All, and the new Wild Color Roulette - a card that forces the next player to choose a color and then draw until they get a card of that color.

In addition to new action cards, many popular house rules have been included in the actual rules. Stacking is legal. 7s swap and 0s pass hands. And when you can't play a card, you must draw until you can play.

But the biggest change in UNO Show 'Em No Mercy is the Mercy Rule. If you ever have 25 or more cards in your hand, you get kicked out of the game.

UNO Show 'Em No Mercy comes with 168 cards (compared to 112 in standard UNO).

UNO: All Wild! [Game] BGG
genre: Card Game platform: Boardgame publisher: Mattel, Inc.
UNO All Wild plays just like traditional UNO except every card is wild. That means instead of having to matching color and number, you can play any card you want. The goal is the same: be the first player to get rid of all your cards. But it gets complicated thanks to the addition of new action cards that let players strategize and make sure no one goes out too soon.

—description from the designer

The card distribution of "Uno All Wild!" is as follows:

Normal Wild Card: 54
Reverse Wild Card: 14
Skip Wild Card: 14
Skip 2 (Double Skip) Wild Card: 6
Draw 2 Wild Card: 10
Targeted Draw 2 Wild Card: 4
Draw 4 Wild Card: 6
Forced Swap Wild Card: 4


UNO Flip! [Game] BGG
other title: UNO Flip Splash / UNO Flip! Marvel
genre: Card Game / Number platform: Boardgame publisher: Mattel, Inc. / McDonald's Corporation
UNO gets a brand new twist in the new UNO Flip! card game. It essentially plays like regular UNO but with the addition of Flip cards. This UNO card deck is double-sided with a "light" side and a "dark" side. You start off playing with the light side, but if someone plays a Flip card, you have to switch to playing the dark side. And on the dark side, there are different action cards with stiffer penalties. Instead of a Draw One card, the dark side has a Draw Five card. Instead of a Skip Card, the dark side has a Skip Everyone card. You have to continue playing with the dark side until another Flip card is played.

If you don't know how to play UNO, each player takes a turn matching a card from their hand to the card on the top of the discard pile, either by number, color, or symbol. If you don't have a match, you must draw a card from the draw pile.

The symbols represent the action cards, such as Wild, Skip, Wild Draw 2, Draw One, and Reverse. This version also includes a Flip card that turns the cards to the dark side, which has the following actions: Draw Five, Reverse, Skip Everyone, Wild, Wild Draw Color, and Flip.

When you play your next-to-last card, you must yell "UNO!" to indicate you only have one card left. If you don't yell "UNO" and someone catches you, you must draw two cards. Once a player runs out of cards, the round is over, and that player receives points for all of the cards left in their opponents' hands. Play until one player reaches 500 points.

UNO [Game] BGG
other title: Adventure Time: Can Can / AS
genre: Card Game / Children's Game platform: Boardgame publisher: (Unknown) / AMIGO
Players race to empty their hands and catch opposing players with cards left in theirs, which score points. In turns, players attempt to play a card by matching its color, number, or word to the topmost card on the discard pile. If unable to play, players draw a card from the draw pile, and if still unable to play, they pass their turn. Wild and special cards spice things up a bit.

UNO is a commercial version of Crazy Eights, a public domain card game played with a standard deck of playing cards.

This entry includes all themed versions of UNO that do not include new cards.

Ultra Tiny Epic Kingdoms [Game] BGG
genre: Bluffing / Civilization platform: Boardgame publisher: Gamelyn Games
You are a tiny kingdom with big ambition. You want to expand your population throughout the realms, learn powerful magic, build grand towers, and have your neighbors quiver at the mention of your name. The conflict? All of the other kingdoms want the same thing and there's not enough room for everyone to succeed...

In Tiny Epic Kingdoms, a 4x fantasy game in a pocket-size package, each player starts with a unique faction (which has a unique technology tree) and a small territory. Throughout the game, players collect resources, explore other territories, battle each other, research magic, and work to build a great tower to protect their realm.

Ultra Tiny Epic Kingdoms (UTEK) is everything Tiny Epic Kingdoms (TEK) is — minus the exploration mini-expansion, but with added solo play — but much smaller. UTEK and TEK are virtually the same game. The only rule difference between the two versions is how units react to the Ruins region and certain faction/territory restrictions exist due to having them back to back on the cards.

Tzolk'in: The Mayan Calendar [Game] BGG
other title: Tzolk'in: Calendarul Maiaș / Tzolk'in: De Kalender van de Maya's
genre: Ancient / Civilization platform: Boardgame publisher: Czech Games Edition / Cranio Creations
Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears, and as the gears rotate they take the workers to different action spots.

During a turn, players can either (a) place one or more workers on the lowest visible spot of the gears or (b) pick up one or more workers. When placing workers, they must pay corn, which is used as a currency in the game. When they pick up a worker, they perform certain actions depending on the position of the worker. Actions located "later" on the gears are more valuable, so it's wise to let the time work for you – but players cannot skip their turn; if they have all their workers on the gears, they have to pick some up. 

The game ends after one full revolution of the central Tzolkin gear. There are many paths to victory. Pleasing the gods by placing crystal skulls in deep caves or building many temples are just two of those many paths...

Twice as Clever! [Game] BGG
other title: Dobbel zo Clever / Doppelt so Clever
genre: Dice / Number platform: Boardgame publisher: Schmidt Spiele / 999 Games
Doppelt so clever follows the model of 2018's Ganz schön clever. Each turn the active player rolls six dice, chooses one of them to mark off a space on their scoring grid, places any dice with lower numbers aside, then re-rolls any remaining dice. The white die is a joker and can be used as any one of the other five colors. After the active player chooses at most three dice, then the other players each choose one of the set-aside dice for use on their scoring sheet.

Doppelt so clever has five new dice-marking challenges and a new action beyond the re-roll and "use one more die" actions of the earlier game.

Tramways [Game] BGG
other title: Tranvías / 트램웨이즈
genre: City Building / Trains platform: Boardgame publisher: AVStudioGames / Delight
The 1920s: Small City was founded just a few years ago and is still a fledgling town at this stage. Nonetheless, the Town Center is prosperous, and the managers of the weird CliniC have been duly incarcerated for years by this point. Now it is time to reach a new step: Building a new map transit.

In Tramways, you take the role of one of the managers of the local CliniC who were fired last month when it was discovered that you had acquired wealth on the backs of patients and their poor health. You are now at the head of a team of engineers, ready to build the best and most effective network possible for Small City. Your aim is to find the best places between buildings and citizens so that they can use your networks (and not those of your opponents, who are always ready to buy the most interesting development areas). Be assured that a happy citizen who is able to move where and when he wants will thank the best transport companies. There is nothing that satisfies a chief manager more than seeing citizens happy...

The game is divided into six rounds, each of which is divided into two halves:


During the first half of a round, players compete to acquire the best development cards to create their most efficient deck. An original auction phase also determines turn order — and being the first player increases your stress level.



During the second half, they play a train game, using their deck to try to build a great network between the different buildings of Small City. They try to move passengers without stressing them during the transit, in the end obtaining happiness points, which is the aim of the game.


The more that players use the symbols on their cards, the more actions they can do, but they also increase their stress level at the same time, which leads to negative victory points...

Town 66 [Game] BGG
other title: タウンロクロク
genre: Puzzle platform: Boardgame publisher: Oink Games
The residents of Town 66 can't stand it when houses with the same shape or color are lined up with each other. Try to build as many houses as you can while keeping in mind which houses in your hand can be built at the end.

In Town 66, each player has a hand of tiles, with each tile showing one of six house styles in one of six colors/patterns. (The color/pattern of a tile also shows on its reverse side.) The game has 36 tiles in total, one of each possible combination.

The first player places a tile in the upper-left corner of an imaginary 6x6 square, then on each subsequent turn a player adds a tile to a row or column in this square so long as this tile is adjacent to at least one other tile and the color/house style isn't already present in this row and column. After playing a tile, a player can choose to draw anew tile or not. If you play your final tile, you win, but if you don't draw new tiles, you might find yourself unable to play!

Tokaido Duo [Game] BGG
other title: 東海道デュオ
genre: Travel platform: Boardgame publisher: Funforge / ADC Blackfire Entertainment
After Journeying the Tokaido road, it is now time to discover the island of Shikoku in Tokaido Duo!

In Tokaido Duo, 2 players pace the fourth biggest isle of the Japanese archipelago. You will discover its many sceneries through the eyes of three different characters, and will thus experience a threefold spiritual journey.


As the Pilgrim, you will visit temples, forests, seashores and hot springs.
As the merchant, you will craft and sell handmade wares.
As the artist, you will paint a variety of beautiful sceneries, and gift them to passers-by.


You will earn points through all three characters' adventures as you slowly become one with their endeavours.

Tobago [Game] BGG
genre: Adventure / Deduction platform: Boardgame publisher: Zoch Verlag / Competo / Marektoy
Tobago is an adventure game in which the players use representations of treasure maps to locate unknown treasures. During the game, more and more information about the location of a treasure is revealed and its possible locations are gradually narrowed down. When the location of one of the treasures is finally revealed players try to reach it as quickly as possible to secure the findings. The more clues you have provided, the more of a stake you will have in the loot.
Players can carefully play their clues and use bonus-action gems to influence where and when the treasure is found in order to ensure a more favourable outcome when the loot is finally 'dug up' and shared.

The game features a 3 piece, double-sided, modular game board which can be rearranged to create 32 possible island arrangements.

Tiny Towns [Game] BGG
other title: Městečka na dlani / Miasteczka
genre: Abstract Strategy / Animals platform: Boardgame publisher: Alderac Entertainment Group / All In Games
You are the mayor of a tiny town in the forest in which the smaller creatures of the woods have created a civilization hidden away from predators. This new land is small and the resources are scarce, so you take what you can get and never say no to building materials. Cleverly plan and construct a thriving town, and don't let it fill up with wasted resources! Whoever builds the most prosperous tiny town wins!

In Tiny Towns, your town is represented by a 4x4 grid on which you will place resource cubes in specific layouts to construct buildings. Each building scores victory points (VPs) in a unique way. When no player can place any more resources or construct any buildings, the game ends, and any squares without a building are worth -1 VP. The player with the most VP wins!

—description from publisher

Tinderblox [Game] BGG
other title: Feu de camp / Tábortűz
genre: Action / Dexterity / Adventure platform: Boardgame publisher: Alley Cat Games / The Game Builders
The fun mint-tin sized dexterity game that gamers and non-gamers will love!

Tinderblox sets players in a campfire setting, where each player will attempt to grow the fire. But watch out! Place the blocks badly and you risk burning down the camp!

Each turn, players draw a card from the campfire deck which instructs them to place a log, an ember, or any combination of them in various orientations on top of the campfire. Players use tweezers to "play with fire" and if you drop anything, you're considered a fire hazard and you're removed from the game. The player who is the most careful with fire wins!

Differences between Tinderblox Day, Night and Sunset:
Tinderblox Day is the original game.
Tinderblox Night is a limited edition version which includes more challenging cards.
Tinderblox Sunset includes the Marshmallow mini-expansion (otherwise sold separately) and is made from FSC-compliant materials.

That's Pretty Clever! [Game] BGG
other title: Clever / Ganz Schön Clever
genre: Dice / Number platform: Boardgame publisher: Schmidt Spiele / 999 Games
Choose your dice cleverly in Ganz schön clever (German for "That's Pretty Clever") to enter them into the matching colored areas on your score sheet, putting together tricky chain-scoring opportunities, and racking up the points! The dice you don't use are as important as those you do, because every die with a lower value than the chosen one can be used by the other players, keeping everyone in the game at all times.

Terra Mystica [Game] BGG
other title: Терра Мистика / テラミスティカ
genre: Civilization / Economic platform: Boardgame publisher: Feuerland Spiele / Bard Centrum Gier
In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups.

Terra Mystica is a full information game, without any luck, that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities.

Taking turns, the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability, and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question, along with their home landscape, are:


Desert (Fakirs, Nomads)
Plains (Halflings, Cultists)
Swamp (Alchemists, Darklings)
Lake (Mermaids, Swarmlings)
Forest (Witches, Auren)
Mountain (Dwarves, Engineers)
Wasteland (Giants, Chaos Magicians)


Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power, but it also means that expanding is more difficult...

Terra Mystica FAQ

Take it Easy! [Game] BGG
other title: Aeg Maha! / Dilemma
genre: Abstract Strategy / Puzzle platform: Boardgame publisher: Burley Games / F.X. Schmid
It's really difficult to succinctly describe this game, so take a look at the pictures! Take It Easy is a true multi-player solitaire in which each player individually completes a hexagon-shaped board with spots for 19 hexagon tiles. There's no limit to number of players if you've got enough sets on hand. One person (the caller) draws a tile randomly and tells the others which of the 27 tiles featuring colored/numbered lines crossing in three directions, with numbers from 1 to 9, it is. "The 9-8-7," for example. Each player then chooses which empty spot on his own board he'll play the 9-8-7. This is repeated until the boards are filled.

The idea is to complete same-numbered lines across your board. Scoring is calculated by multiplying the number on the tile with the number of tiles in the completed line. A complete column of three 9s is worth 27, for example...but a lot of players will hope for five 9s to fill the big column down the middle.

Take It Easy is often compared to Bingo because of the familiar pattern of a number being called and then everybody looking at their cards to play it, and then scoring if a line is completed. But that's as far as the comparison goes. Bingo is sheer luck; Take It Easy is a game of skill.

Suspend [Game] BGG
other title: 서스펜드
genre: Action / Dexterity platform: Boardgame publisher: Melissa & Doug / Nabita World co., Ltd.
In Suspend, you want to be the first player to get rid of your share of the 24 notched, rubber-tipped wire pieces that come with the game. How do you get rid of them? Throw them away? Hide them under a cushion? No – you must hang them from a shared tabletop stand, using only one hand to place the piece on an unoccupied space. If anything touches the table after you place your piece, you must remove and reposition it; if anything falls off, you have to keep those pieces and try to hang them again on future turns. The first player to suspend all of her pieces wins!

Steam [Game] BGG
other title: Martin Wallace's Totally Renamed Train Game / Raíles: Millonarios del Vapor
genre: Economic / Trains platform: Boardgame publisher: Mayfair Games / Devir
In Steam you build railroads and deliver goods along an ever changing network of tracks and stations. You build the tracks, upgrade towns, improve your train, and grab the right goods to make the longest, most profitable deliveries. Score your deliveries and add to your income or victory points, balancing your need to invest against your quest to win the game.

Steam contains a beautiful, double-sided game board. The map on each side depicts terrain, towns, and cities at the start of the railway age. The map of the northeastern USA and neighboring Canada is ideal for 3 or 4 players. Use the map of Europe's lower Rhine and Ruhr region when playing a 4 or 5 player game. You can play Steam on any number of current and future variant and expansion maps, so we include pieces for 6 players.

The game plays very similarly to Age of Steam but with modifications to some of its mechanics and artwork. Tracks for income, train level, etc. are all printed on the board around the map such that alternate maps can be overlaid on the board and the necessary tracks will still be able to be used.

Similar to:

Railways of the World


Encajados [Game] BGG
other title: Stack'n Stuff: A Patchwork Game / Stapel & Stopf
genre: Abstract Strategy / Puzzle platform: Boardgame publisher: Lookout Games / Hobby Japan
In Stack'n Stuff, a more streamlined version of Patchwork, players are on the move. However, packing all of your stuff into a moving truck is quite tricky, costly, and time consuming — and the day runs out fast!

During the game, the last player on the time track chooses one of the next three furniture items. After paying the transportation cost and spending the loading time, the player places the patch on their truck game board. Whoever manages to pack their truck best, as well as earns the most money during the game, is a moving master and wins!

—description from the designer

Small Star Empires [Game] BGG
genre: Science Fiction / Space Exploration platform: Boardgame publisher: Archona Games
Small Star Empires is a quick area control game for 2-4 players. In this game, players colonize the galaxy using their ships, which they move on a modular board containing hexagonal spaces (systems). The modular board is made up of seven different double-sided sector tiles, which allows for a different map and different experience each time you play the game.

During a turn, a player must move one of their ships on the board. They can move the ship only in a straight line, as far away as they want, but they cannot go over systems controlled by other players. After moving the ship, the player has to choose whether to place a colony or a trade station in that system. Both of these mark control over the system until the end of the game, but the trade station gives the player bonus points for each adjacent system controlled by their opponents. The game ends when either all of the players have placed their colonies and trade stations on the board or until none of the players' ships can move (because they have become blocked by other players' systems).

After the game ends, points are calculated. Each player gets one point for each planet that they have in their systems. (Systems have 1 to 3 planets on the board.) Players also earn points for Nebulae; the more they have from one color, the more points they earn, with bonus points from other special systems such as the Unexplored System Tiles, which are part of a variant in the game. After calculating the points, the player with the most points wins!

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